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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-10-15 22:12:58 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-10-15 22:12:58 +0000 |
commit | afcfccc6f0f2f11ddbe0a4361d5f03d44a32757f (patch) | |
tree | 76f07b96a540a0ea4774c20179c162fc851c6f13 /src/being.cpp | |
parent | 1724d87c2271e18e9349abce5a3eebec5ec72f6d (diff) | |
download | mana-afcfccc6f0f2f11ddbe0a4361d5f03d44a32757f.tar.gz mana-afcfccc6f0f2f11ddbe0a4361d5f03d44a32757f.tar.bz2 mana-afcfccc6f0f2f11ddbe0a4361d5f03d44a32757f.tar.xz mana-afcfccc6f0f2f11ddbe0a4361d5f03d44a32757f.zip |
A few changes to make the code look nicer. :)
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 123 |
1 files changed, 50 insertions, 73 deletions
diff --git a/src/being.cpp b/src/being.cpp index 749dcce0..7bd1ad2d 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -25,8 +25,6 @@ #include <sstream> -#include <guichan/imagefont.hpp> - #include "game.h" #include "graphics.h" #include "log.h" @@ -363,16 +361,13 @@ Being::logic() } } - if (getType() == MONSTER) + if (getType() == MONSTER && action != STAND) { - if (action != STAND) - { - mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed; + mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed; - if (mFrame >= 4 && action != MONSTER_DEAD) - { - nextStep(); - } + if (mFrame >= 4 && action != MONSTER_DEAD) + { + nextStep(); } } @@ -418,8 +413,8 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) } int textY = (getType() == PLAYER) ? 70 : 32; - int dt = get_elapsed_time(damage_time); - float a = (dt > 1500) ? 1.0 - (dt - 1500) / 1500.0 : 1.0; + int ft = get_elapsed_time(damage_time) - 1500; + float a = (ft > 0) ? 1.0 - ft / 1500.0 : 1.0; graphics->setColor(gcn::Color(255, 255, 255, (int)(255 * a))); graphics->drawText(damage, @@ -485,23 +480,22 @@ void Being::setWeaponById(Uint16 weapon) int Being::getXOffset() const { - int offset = 0; + // Only beings walking to the left or the right have an x offset + if (action != WALK || direction == NORTH || direction == SOUTH) { + return 0; + } - if (action == WALK) - { - if (direction != NORTH && direction != SOUTH) - { - offset = (get_elapsed_time(walk_time) * 32) / mWalkSpeed; - if (offset > 32) offset = 32; + int offset = (get_elapsed_time(walk_time) * 32) / mWalkSpeed; - if (direction == WEST || direction == NW || direction == SW) { - offset = -offset; - offset += 32; - } - else { - offset -= 32; - } - } + // We calculate the offset _from_ the _target_ location + offset -= 32; + if (offset > 0) { + offset = 0; + } + + // Going to the right? Invert the offset. + if (direction == WEST || direction == NW || direction == SW) { + offset = -offset; } return offset; @@ -510,23 +504,21 @@ Being::getXOffset() const int Being::getYOffset() const { - int offset = 0; + // Only beings walking up or down have an y offset + if (action != WALK || direction == EAST || direction == WEST) { + return 0; + } - if (action == WALK) - { - if (direction != EAST && direction != WEST) - { - offset = (get_elapsed_time(walk_time) * 32) / mWalkSpeed; - if (offset > 32) offset = 32; + int offset = (get_elapsed_time(walk_time) * 32) / mWalkSpeed; - if (direction == NORTH || direction == NW || direction == NE) { - offset = -offset; - offset += 32; - } - else { - offset -= 32; - } - } + // We calculate the offset _from_ the _target_ location + offset -= 32; + if (offset > 0) { + offset = 0; + } + + if (direction == NORTH || direction == NW || direction == NE) { + offset = -offset; } return offset; @@ -543,13 +535,13 @@ Being::draw(Graphics *graphics, int offsetX, int offsetY) switch (getType()) { case PLAYER: - if (action == SIT || action == DEAD) + frame = action; + + if (action != SIT && action != DEAD) { - frame = 0; + frame += mFrame; } - frame = mFrame + action; - if (action == ATTACK && getWeapon() > 0) { frame += 4 * (getWeapon() - 1); @@ -581,6 +573,12 @@ Being::draw(Graphics *graphics, int offsetX, int offsetY) graphics->drawImage(emotionset->spriteset[emotion - 1], px + 3, py - 90); } + + // Draw player name + if (this != player_node) { + graphics->setFont(speechFont); + graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); + } break; case NPC: @@ -593,37 +591,16 @@ Being::draw(Graphics *graphics, int offsetX, int offsetY) mFrame = 3; } - frame = mFrame + action; - - if (action == MONSTER_DEAD) - { - graphics->drawImage( - monsterset[job - 1002]->spriteset[dir + 4 * MONSTER_DEAD], - px - 12, py - 25); - } - else - { - graphics->drawImage( - monsterset[job-1002]->spriteset[dir + 4 * frame], - px - 12, py - 25); - - /* - if (x == mouseTileX && y == mouseTileY) - { - graphics->drawImage(attackTarget, px + 4, py - 33); - } - */ + frame = action; + if (action != MONSTER_DEAD) { + frame += mFrame; } + graphics->drawImage( + monsterset[job-1002]->spriteset[dir + 4 * frame], + px - 12, py - 25); break; default: break; } - - // Draw player name - if (getType() == PLAYER && this != player_node) - { - graphics->setFont(speechFont); - graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); - } } |