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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-09 01:44:18 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-09 01:44:18 +0000 |
commit | 3c214ff26a33555e3744608d7047286eb9eb5780 (patch) | |
tree | 46f5dce9cee082509cfa588b4cf93e7eb937e931 /src/being.cpp | |
parent | 4408659ea0f7c25e1d73718576822b562a29d0b4 (diff) | |
download | mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.gz mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.bz2 mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.xz mana-3c214ff26a33555e3744608d7047286eb9eb5780.zip |
Use new animation system in character selection/creation. Shows equipment and
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp index e6077d35..b3cb9906 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -63,6 +63,7 @@ Being::Being(Uint32 id, Uint16 job, Map *map): mSpeechTime(0), mDamageTime(0), mShowSpeech(false), mShowDamage(false), + mPx(0), mPy(0), mSprites(VECTOREND_SPRITE, NULL), mEquipmentSpriteIDs(VECTOREND_SPRITE, 0) { @@ -331,7 +332,7 @@ Being::logic() } void -Being::draw(Graphics *graphics, int offsetX, int offsetY) +Being::draw(Graphics *graphics, int offsetX, int offsetY) const { int px = mPx + offsetX; int py = mPy + offsetY; |