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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-17 22:29:16 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-17 22:31:33 +0200 |
commit | 7111ae12125eb810d396045417558769e73a7fb7 (patch) | |
tree | f3edbcf7d8d1629b94750f235d13b8a14a9b08fe /src/animationparticle.h | |
parent | 7b434e1b18a1425173fcf0b0476a4822082c7028 (diff) | |
download | mana-7111ae12125eb810d396045417558769e73a7fb7.tar.gz mana-7111ae12125eb810d396045417558769e73a7fb7.tar.bz2 mana-7111ae12125eb810d396045417558769e73a7fb7.tar.xz mana-7111ae12125eb810d396045417558769e73a7fb7.zip |
Fill the window also in software rendering mode
Mouse handling is broken when the game only fills a subset of the screen,
and this doesn't look very nice either. Do the same as done in OpenGL
mode for now.
Diffstat (limited to 'src/animationparticle.h')
0 files changed, 0 insertions, 0 deletions