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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-20 23:34:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-20 23:34:11 +0000 |
commit | 073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79 (patch) | |
tree | 1838ff9e6a2c54519f2b61af8d54388f2feabfde /src/animatedsprite.h | |
parent | 0d2c09435711a5bcb4dfbd7d7900de6c415361ee (diff) | |
download | mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.tar.gz mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.tar.bz2 mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.tar.xz mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.zip |
tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r-- | src/animatedsprite.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h index ea661d94..e87a9885 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -88,11 +88,10 @@ class AnimatedSprite reset(); /** - * Plays an action using the current direction that will have a - * duration of the specified time, 0 means default. + * Plays an action using the current direction */ void - play(SpriteAction action, int time = 0); + play(SpriteAction action); /** * Inform the animation of the passed time so that it can output the |