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authorJared Adams <jaxad0127@gmail.com>2010-06-08 21:55:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-09 00:00:53 -0600
commitec980b3c586fc64d02ad02f31497013908056d52 (patch)
treec8a5c573bf8fc5ed2151f32cb7f8468bba31d72a /src/animatedsprite.cpp
parent891d14807cd042aa90aed94558c2c8eda66d6859 (diff)
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Remove hard-coded frame counts from Being class
Also removes the Monster/Player difference in tmwAthena's Being::logic and moves the particle code from Being::setAttack to Being::Logic for tmwAthena. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r--src/animatedsprite.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 3e4104a9..9ddc001c 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -197,6 +197,16 @@ bool AnimatedSprite::setDirection(SpriteDirection direction)
return false;
}
+size_t AnimatedSprite::getCurrentFrame() const
+{
+ return mFrameIndex;
+}
+
+size_t AnimatedSprite::getFrameCount() const
+{
+ return mAnimation->getLength();
+}
+
int AnimatedSprite::getWidth() const
{
if (mFrame)