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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-24 19:17:41 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-04-02 20:57:16 +0200
commit59919635523d41f3a15120c83db4b7d080c155de (patch)
tree0da989bd2342b5a53d49c26893a3a544e7432fcc /src/actorspritemanager.h
parent7ea1c4574d6e845f95f2c4c3a1dd4a5d730bc6ba (diff)
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General code cleanups
* Removed some unused includes * Removed unused ListBox::mFont * Removed wrong cast to SDL_Scancode * Removed superfluous .c_str() * Removed superfluous explicit std::string construction * Removed unused variable * Use more emplace_back * Turned FindBeingFunctor into a lambda * Avoid needless pointer references for ambient layers and use a vector
Diffstat (limited to 'src/actorspritemanager.h')
-rw-r--r--src/actorspritemanager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h
index daba3356..7a5f8907 100644
--- a/src/actorspritemanager.h
+++ b/src/actorspritemanager.h
@@ -156,9 +156,9 @@ class ActorSpriteManager
*/
void clear();
- AutoCompleteLister *getPlayerNameLister();
+ AutoCompleteLister *getPlayerNameLister() const;
- AutoCompleteLister *getPlayerNPCNameLister();
+ AutoCompleteLister *getPlayerNPCNameLister() const;
void updatePlayerNames();