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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-22 18:18:39 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-23 04:17:28 +0200 |
commit | a3e5eadaa503e16a4e02af40f1d36a2bb0b5c243 (patch) | |
tree | 49d94fee1286d5c8c5dc01fdf22e7b3dda4338a9 /src/actorsprite.cpp | |
parent | ba5b70974c5dfa0be3105e72a0a012455b28e7a9 (diff) | |
download | mana-a3e5eadaa503e16a4e02af40f1d36a2bb0b5c243.tar.gz mana-a3e5eadaa503e16a4e02af40f1d36a2bb0b5c243.tar.bz2 mana-a3e5eadaa503e16a4e02af40f1d36a2bb0b5c243.tar.xz mana-a3e5eadaa503e16a4e02af40f1d36a2bb0b5c243.zip |
Made the being death sequence better handled.
Now the death animation is set to the minimum of 1.5 seconds
just as in the older versions, but permit longer sequences
as well.
I didn't put a maximum hard cap on it as it may be a burden
for the maintainers whatever the hard cap would be,
and as it isn't vital to set one anyway.
Resolves: Mana-Mantis #364.
Reviewed-by: bjorn, Jaxad0127.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 1e0db70e..e89ba3c8 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -460,7 +460,7 @@ void ActorSprite::loadTargetCursor(const std::string &filename, for (unsigned int i = 0; i < currentImageSet->size(); ++i) { - anim->addFrame(currentImageSet->get(i), 75, + anim->addFrame(currentImageSet->get(i), DEFAULT_FRAME_DELAY, -(currentImageSet->getWidth() / 2), -(currentImageSet->getHeight() / 2)); } |