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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:18:39 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-23 04:17:28 +0200
commita3e5eadaa503e16a4e02af40f1d36a2bb0b5c243 (patch)
tree49d94fee1286d5c8c5dc01fdf22e7b3dda4338a9 /src/actorsprite.cpp
parentba5b70974c5dfa0be3105e72a0a012455b28e7a9 (diff)
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Made the being death sequence better handled.
Now the death animation is set to the minimum of 1.5 seconds just as in the older versions, but permit longer sequences as well. I didn't put a maximum hard cap on it as it may be a burden for the maintainers whatever the hard cap would be, and as it isn't vital to set one anyway. Resolves: Mana-Mantis #364. Reviewed-by: bjorn, Jaxad0127.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 1e0db70e..e89ba3c8 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -460,7 +460,7 @@ void ActorSprite::loadTargetCursor(const std::string &filename,
for (unsigned int i = 0; i < currentImageSet->size(); ++i)
{
- anim->addFrame(currentImageSet->get(i), 75,
+ anim->addFrame(currentImageSet->get(i), DEFAULT_FRAME_DELAY,
-(currentImageSet->getWidth() / 2),
-(currentImageSet->getHeight() / 2));
}