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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
commit2d0e84449b14615bdacb6f897791628662bbfd39 (patch)
tree08019ae6c24c6da25e25da027d04ad008c25d6a2 /src/actorsprite.cpp
parent42605753159d7b63276351311e0fd43874a3366b (diff)
parent0056412ed33b941d72a175dcd3f025abcd8fc02b (diff)
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Made the client use a unique kind of movement code.
This is fixng many issues and (hopefully) will make the movement rendering much smoother. Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge Conflicts: src/being.cpp src/net/manaserv/beinghandler.cpp Resolves: TMW-Mantis #946. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 42086e00..988a25e5 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -71,9 +71,7 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
const int px = getPixelX() + offsetX - 16;
- // Temporary fix to the Y offset.
- const int py = getPixelY() + offsetY -
- ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
+ const int py = getPixelY() + offsetY - 16;
if (mUsedTargetCursor)
{