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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-17 19:27:39 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-17 19:27:39 +0100 |
commit | 2a2316f720ed7f821809cff840487e992f4918d3 (patch) | |
tree | b1a2198013c984ed21cdeebe708104b697ba933d /src/actorsprite.cpp | |
parent | 45c3f943b42423dbe162bfac4a57cad013ba0630 (diff) | |
download | mana-2a2316f720ed7f821809cff840487e992f4918d3.tar.gz mana-2a2316f720ed7f821809cff840487e992f4918d3.tar.bz2 mana-2a2316f720ed7f821809cff840487e992f4918d3.tar.xz mana-2a2316f720ed7f821809cff840487e992f4918d3.zip |
Fix actor and floor items offsets on tA.
The code was simplified a bit, too.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index e43d94e1..0b1dfd39 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -72,8 +72,7 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const // best where their base point should be. const int px = getPixelX() + offsetX - 16; // Temporary fix to the Y offset. - const int py = getPixelY() + offsetY - - ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); + const int py = getPixelY() + offsetY - 16; if (mUsedTargetCursor) { |