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authorsniper <sniper@livecd.janhome.net>2009-03-10 14:28:31 +0100
committerJared Adams <jaxad0127@gmail.com>2009-03-10 08:01:51 -0600
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Extended hit type handling
The client can now differentiate between the following hit types: - hit (normal) - critical (full attack) - multi (more than one hit at once, currently not used) - reflect (reflected damage, currently not used) - flee (dodging criticals) The Being's showCrit method is now merged into takeDamage. Being's takeDamage and handleAttack now both get the opponent, the amount of damage and the attack type as parameter.
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