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author | Jared Adams <jaxad0127@gmail.com> | 2010-06-09 18:13:06 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-06-10 12:28:28 -0600 |
commit | ccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch) | |
tree | fd8e0566118c217f0efa3c32b90d6f8870822233 /mana.cbp | |
parent | 35e024b85a5448cba235fa400f9412fd4e289ec0 (diff) | |
download | mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.gz mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.bz2 mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.xz mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.zip |
Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
Diffstat (limited to 'mana.cbp')
-rw-r--r-- | mana.cbp | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -98,6 +98,8 @@ <Unit filename="src\actor.h" /> <Unit filename="src\actorsprite.cpp" /> <Unit filename="src\actorsprite.h" /> + <Unit filename="src\actorspritemanager.cpp" /> + <Unit filename="src\actorspritemanager.h" /> <Unit filename="src\animatedsprite.cpp" /> <Unit filename="src\animatedsprite.h" /> <Unit filename="src\animationparticle.cpp" /> @@ -106,8 +108,6 @@ <Unit filename="src\avatar.h" /> <Unit filename="src\being.cpp" /> <Unit filename="src\being.h" /> - <Unit filename="src\beingmanager.cpp" /> - <Unit filename="src\beingmanager.h" /> <Unit filename="src\channel.cpp" /> <Unit filename="src\channel.h" /> <Unit filename="src\channelmanager.cpp" /> @@ -131,8 +131,6 @@ <Unit filename="src\equipment.h" /> <Unit filename="src\flooritem.cpp" /> <Unit filename="src\flooritem.h" /> - <Unit filename="src\flooritemmanager.cpp" /> - <Unit filename="src\flooritemmanager.h" /> <Unit filename="src\game.cpp" /> <Unit filename="src\game.h" /> <Unit filename="src\graphics.cpp" /> |