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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-04-08 07:25:55 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-04-08 07:25:55 +0000 |
commit | dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5 (patch) | |
tree | 045e929335ce4b31318363b539bd38e9a83540b1 /docs | |
parent | b09ea125c86ae393b2db3b988d0210c4b734e62f (diff) | |
download | mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.tar.gz mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.tar.bz2 mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.tar.xz mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.zip |
Added basic sound development guidelines
Diffstat (limited to 'docs')
-rw-r--r-- | docs/sounddev.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/sounddev.txt b/docs/sounddev.txt new file mode 100644 index 00000000..149150ba --- /dev/null +++ b/docs/sounddev.txt @@ -0,0 +1,38 @@ +-------------------------------- +THE MANA WORLD SOUND DEVELOPMENT +-------------------------------- + +1. INTRODUCTION +2. SPECS +3. DATA REQUIRED +4. SUGGESTION + +1. INTRODUCTION + +In The Mana World we plan to have both background music and sound effects +linked to beings actions. + +2. SPECS + +The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 +should be enough. +We strongly recomend to not convert the file from a previous format to avoid +loss of quality. 22 Khz is not the best quality we can have, that's why is +really important to have the sound digitally recorded and without noise at +all. + +3. DATA REQUIRED + +- Login BGM (need to be remastered to improve quality, tempo and remove noise) +- Amzeroth (or whatever it's the name) BGM +- South field BGM +- Level up SFX +- Sword slash SFX +- Bow shot SFX +- Monsters attack SFX +- Monsters death SFX +- Potion SFX (used for every recovery item) + +4. SUGGESTIONS + +As placeholders we could use Wesnoth SFX/BGM to test the sound engine.
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