summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-08 07:25:55 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-08 07:25:55 +0000
commitdd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5 (patch)
tree045e929335ce4b31318363b539bd38e9a83540b1 /docs
parentb09ea125c86ae393b2db3b988d0210c4b734e62f (diff)
downloadmana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.tar.gz
mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.tar.bz2
mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.tar.xz
mana-dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5.zip
Added basic sound development guidelines
Diffstat (limited to 'docs')
-rw-r--r--docs/sounddev.txt38
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/sounddev.txt b/docs/sounddev.txt
new file mode 100644
index 00000000..149150ba
--- /dev/null
+++ b/docs/sounddev.txt
@@ -0,0 +1,38 @@
+--------------------------------
+THE MANA WORLD SOUND DEVELOPMENT
+--------------------------------
+
+1. INTRODUCTION
+2. SPECS
+3. DATA REQUIRED
+4. SUGGESTION
+
+1. INTRODUCTION
+
+In The Mana World we plan to have both background music and sound effects
+linked to beings actions.
+
+2. SPECS
+
+The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0
+should be enough.
+We strongly recomend to not convert the file from a previous format to avoid
+loss of quality. 22 Khz is not the best quality we can have, that's why is
+really important to have the sound digitally recorded and without noise at
+all.
+
+3. DATA REQUIRED
+
+- Login BGM (need to be remastered to improve quality, tempo and remove noise)
+- Amzeroth (or whatever it's the name) BGM
+- South field BGM
+- Level up SFX
+- Sword slash SFX
+- Bow shot SFX
+- Monsters attack SFX
+- Monsters death SFX
+- Potion SFX (used for every recovery item)
+
+4. SUGGESTIONS
+
+As placeholders we could use Wesnoth SFX/BGM to test the sound engine. \ No newline at end of file