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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-04 22:25:58 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-04 22:25:58 +0000 |
commit | 5e5b2bb1db22d1611a6b897d21e2c3427fea1f19 (patch) | |
tree | f364870a61b38bb7d8a642d0924fe3a3d7c6e95a /docs | |
parent | e8ee7157ccd51f9fd4a331ba5aa087dbecce42a8 (diff) | |
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Started items doc
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diff --git a/docs/items.txt b/docs/items.txt new file mode 100644 index 00000000..a56d8708 --- /dev/null +++ b/docs/items.txt @@ -0,0 +1,25 @@ +------------------------------- +THE MANA WORLD INVENTORY SYSTEM +------------------------------- + +1. INTRODUCTION +2. DATABASE +3. EQUIPMENT + +1. INTRODUCTION + +The inventory system will be based client side on a database realized by an XML document. The database will contain a list of all the items available ingame. + +2. DATABASE + +The XML document (name to be defined, suggested items.xml) will contain a list of items. +- itemId a progressive integer (will be used also to show the correct item picture). +- itemImage (used if same images are used for different items) +- itemName. +- itemDescription (a brief description to be shown in shops, or in the inventory). +- itemType (weapon, food, armor, stone, and so on...). +- itemProperties (probably a series of flags). + +3. EQUIPMENT + +Every being will have a variable number of slots to equip items. For a player we will have 6 slots: head, upper body, lower body, feet, left hand, right hand. |