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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-02-04 22:25:58 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-02-04 22:25:58 +0000
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+-------------------------------
+THE MANA WORLD INVENTORY SYSTEM
+-------------------------------
+
+1. INTRODUCTION
+2. DATABASE
+3. EQUIPMENT
+
+1. INTRODUCTION
+
+The inventory system will be based client side on a database realized by an XML document. The database will contain a list of all the items available ingame.
+
+2. DATABASE
+
+The XML document (name to be defined, suggested items.xml) will contain a list of items.
+- itemId a progressive integer (will be used also to show the correct item picture).
+- itemImage (used if same images are used for different items)
+- itemName.
+- itemDescription (a brief description to be shown in shops, or in the inventory).
+- itemType (weapon, food, armor, stone, and so on...).
+- itemProperties (probably a series of flags).
+
+3. EQUIPMENT
+
+Every being will have a variable number of slots to equip items. For a player we will have 6 slots: head, upper body, lower body, feet, left hand, right hand.