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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-12 15:00:39 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-12 15:00:39 +0000 |
commit | ff00bf59ed060e159b60e20b4fc90a50ce1690c8 (patch) | |
tree | 095090a98f1737db5db99680520268a3867ea5d9 /docs | |
parent | 3638ed852b95ca8ced3b0962df00c6bf08c7201b (diff) | |
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Added minutes of last Friday's meeting.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/meetings/dev-20050211.txt | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/docs/meetings/dev-20050211.txt b/docs/meetings/dev-20050211.txt new file mode 100644 index 00000000..3f2c8aec --- /dev/null +++ b/docs/meetings/dev-20050211.txt @@ -0,0 +1,41 @@ +---------------------------------------------------------------- +Minutes of the TMW Dev Meeting at Friday, 11th of February, 2005 +---------------------------------------------------------------- + +Presence: Rotonen, Hammerbear, ElvenProgrammer +Timespan: 0.75 hours (21:00-21:45 GMT+1) + + +* We will continue with server planning/design while working on adding basic + features to the client. + +* Hammerbear should implement .tmx map loading using libxml2, after it's been + verified wether this will work with Dev-C++. + +* It's been agreed to move AUTHORS, README, COPYING, etc. files to their more + common location in the root of the project tree. + +* Planning for the new server will also require us to start trying to + specify/define objects and beings in XML. They have lots of properties as + defined in server.txt, and we need to work towards a convenient format to + store these properties. + +* Release 0.1.0 is planned to be the last eAthena release with the basics + functional. After that we'll be working towards our own server, which when + finished will form 0.2.0 release. + +* Rotonen promises to have a lot of time for The Mana World in the middle + of March, and even more the beginning of June. :-) + +* In the graphics department: + + - It's important the desert tileset is expanded so that we can map the area + around the city. Also the tileset needs to be converted to the higher + resolution we're currently using. Finally tiles need to be added for a + market and other buildings. + + - Complete a high resolution player set. + +* Rotonen can make sounds after he buys a new microphone. As for music, Rotonen + pointed out we have to decide what kind of atmospherical element suits each + environment. |