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authorPhilipp Sehmisch <tmw@crushnet.org>2006-12-01 16:54:19 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-12-01 16:54:19 +0000
commitab431cdfab6e1842ff357c7f380cc74142601912 (patch)
treec10b04d93a14cfd1cfee98db562c5b6b00d9a2b9 /ChangeLog
parent30aa32025d3406920330390b97001ade27e4343a (diff)
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Monster sound effect patch
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+2006-12-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h:
+ Visible equipment slot numbers are now converted by the beinghandler from
+ eAthena to our system. No more distinction between monster attacking and
+ player attacking between beinghandler and the being classes.
+ * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved the
+ monster specific action handling into the monster class.
+ * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds when
+ they attack, gett hurt or die.
+ * src/being.cpp: Delayed the damage numbers a bit to synchronize them better
+ with the hurt sounds.
+ * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg,
+ data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg,
+ data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
+ data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, data/sfx/flower-hit2.ogg,
+ data/sfx/flower-miss1.ogg, data/sfx/fluffy-hit1.ogg,
+ data/sfx/fluffy-hit2.ogg, data/sfx/fluffy-hit3.ogg,
+ data/sfx/fluffy-hurt1.ogg, data/sfx/fluffy-miss1.ogg,
+ data/sfx/knife-hit1.ogg, data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg,
+ data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg,
+ data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg,
+ data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg,
+ data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg,
+ data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, data/sfx/CMakeLists.txt:
+ Added a lot of sound effects by Cosmostrator.
+
2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/Makefile.am: Fixed small trailing slash issue.