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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
commit | 84aafd27dad40f4033561052164c21fe68cf78ad (patch) | |
tree | 77fb9224634f95b1ede62c6605976feb4ee9455b /ChangeLog | |
parent | 8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff) | |
download | mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.gz mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.bz2 mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.xz mana-84aafd27dad40f4033561052164c21fe68cf78ad.zip |
Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 18 |
1 files changed, 17 insertions, 1 deletions
@@ -1,4 +1,20 @@ -2007-07-11 Bjørn Lindeijer <bjorn@lindeijer.nl> +2007-07-11 Philipp Sehmisch <tmw@crushnet.org> + + * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp, + src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent + to MonsterSoundEvent. + * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, + src/resources/equipmentinfo.h: EquipmentDB now holds the type of + attack animation and the sounds of weapons. + * src/being.cpp. src/being.h, src/localplayer.cpp, + src/net/beinghandler.cpp, src/net/charserverhandler.cpp, + src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The + type of weapon player characters are using is now set using + setVisibleEquipment() instead of setWeapon() or setWeaponById(). + * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev: + Updated project files and buildscripts. + +2007-07-11 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/window.cpp: Fixed resizing windows by their resize grip. |