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authorJared Adams <jaxad0127@gmail.com>2009-02-24 20:44:21 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-24 20:44:21 -0700
commita41c61706b29b0fadf1271946a76c3b3b51239f0 (patch)
tree0b8235f3b20ea2891bf46a7d20f269aa7703e1a4
parent221c682c11a203e33ab77b471213b5d05c40522d (diff)
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Don't set current_npc when initiating interraction
Let it be set by the netcode if the NPC responds. This caused a movement bug if they didn't.
-rw-r--r--src/npc.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 246fb205..dff1e299 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -112,7 +112,6 @@ void NPC::talk()
outMsg.writeInt16(CMSG_NPC_TALK);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);
- current_npc = this;
}
void NPC::nextDialog()