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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-20 17:29:11 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-20 17:29:11 +0000 |
commit | 7abe3450b3500bc1f1cc55ccea28d91f12dad178 (patch) | |
tree | 5f082e793ff77c6ecba892e2f3237ff8adb526fa | |
parent | 843cfe68a7dc43f14522f80725627599c949b70d (diff) | |
download | mana-7abe3450b3500bc1f1cc55ccea28d91f12dad178.tar.gz mana-7abe3450b3500bc1f1cc55ccea28d91f12dad178.tar.bz2 mana-7abe3450b3500bc1f1cc55ccea28d91f12dad178.tar.xz mana-7abe3450b3500bc1f1cc55ccea28d91f12dad178.zip |
Added --data parameter to be used to specify where to get the data from when
using --skipupdate.
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/main.cpp | 20 |
2 files changed, 19 insertions, 6 deletions
@@ -1,3 +1,8 @@ +2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/main.cpp: Added --data parameter to be used to specify where to + get the data from when using --skipupdate. + 2008-04-19 Yohann Ferreira <bertram@cegetel.net> * src/gui/char_select.cpp: Made the client clean characters diff --git a/src/main.cpp b/src/main.cpp index cc137752..4aadbb74 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -140,6 +140,7 @@ struct Options std::string playername; std::string password; std::string configPath; + std::string dataPath; std::string serverName; short serverPort; @@ -220,7 +221,7 @@ void initConfiguration(const Options &options) /** * Do all initialization stuff. */ -void initEngine() +void initEngine(const Options &options) { // Initialize SDL logger->log("Initializing SDL..."); @@ -273,7 +274,10 @@ void initEngine() } } - // Add the main data directory to our PhysicsFS search path + // Add the main data directories to our PhysicsFS search path + if (!options.dataPath.empty()) { + resman->addToSearchPath(options.dataPath, true); + } resman->addToSearchPath("data", true); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); @@ -381,6 +385,7 @@ void printHelp() " -h --help : Display this help\n" " -v --version : Display the version\n" " -u --skipupdate : Skip the update process\n" + " -d --data : Directory to load game data from\n" " -U --username : Login with this username\n" " -P --password : Login with this password\n" " -D --default : Bypass the login process with default settings\n" @@ -402,12 +407,13 @@ void printVersion() void parseOptions(int argc, char *argv[], Options &options) { - const char *optstring = "hvuU:P:Dp:s:o:C:"; + const char *optstring = "hvud:U:P:Dp:s:o:C:"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "version", no_argument, 0, 'v' }, { "skipupdate", no_argument, 0, 'u' }, + { "data", required_argument, 0, 'd' }, { "username", required_argument, 0, 'U' }, { "password", required_argument, 0, 'P' }, { "default", no_argument, 0, 'D' }, @@ -421,9 +427,8 @@ void parseOptions(int argc, char *argv[], Options &options) while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); - if (result == -1) { + if (result == -1) break; - } switch (result) { default: // Unknown option @@ -436,6 +441,9 @@ void parseOptions(int argc, char *argv[], Options &options) case 'u': options.skipUpdate = true; break; + case 'd': + options.dataPath = optarg; + break; case 'U': options.playername = optarg; break; @@ -728,7 +736,7 @@ int main(int argc, char *argv[]) initXML(); initConfiguration(options); - initEngine(); + initEngine(options); Game *game = NULL; Window *currentDialog = NULL; |