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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-02 06:38:17 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-02 06:38:17 -0700 |
commit | 646cc317351d60e0fefcab789248310662fcbbc8 (patch) | |
tree | a382089f127c8044bb6f5ce3dc1242a0c17b437d | |
parent | f1fd493e561f30df91badf0665f92dbce861da0a (diff) | |
download | mana-646cc317351d60e0fefcab789248310662fcbbc8.tar.gz mana-646cc317351d60e0fefcab789248310662fcbbc8.tar.bz2 mana-646cc317351d60e0fefcab789248310662fcbbc8.tar.xz mana-646cc317351d60e0fefcab789248310662fcbbc8.zip |
Only auto target monsters
Also, increase auto target range to 20 tiles
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7a7ff53c..40bfd5e4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -839,12 +839,9 @@ void Game::handleInput() default: break; } - // Attack priorioty is: Monster, Player, auto target - target = beingManager->findBeing(targetX, targetY, - Being::MONSTER); - if (!target) - target = beingManager->findBeing(targetX, targetY, - Being::PLAYER); + // Only auto target Monsters + target = beingManager->findNearestLivingBeing(targetX, targetY, + 20, Being::MONSTER); } player_node->attack(target, newTarget); |