diff options
author | Jared Adams <jaxad0127@gmail.com> | 2010-03-25 12:18:43 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-03-25 12:42:43 -0600 |
commit | f781215c6401343d287798b58b08183e71ef57e3 (patch) | |
tree | b07001f8ee295c4ba8617c5168805269530bd9d1 | |
parent | bf6cb46d9b06b06470efd5ad3ebae7e274f6906f (diff) | |
download | mana-f781215c6401343d287798b58b08183e71ef57e3.tar.gz mana-f781215c6401343d287798b58b08183e71ef57e3.tar.bz2 mana-f781215c6401343d287798b58b08183e71ef57e3.tar.xz mana-f781215c6401343d287798b58b08183e71ef57e3.zip |
Merge StorageWindow into InventoryWindow
Reviewed-by: Chuck Miller
-rw-r--r-- | mana.cbp | 2 | ||||
-rw-r--r-- | mana.files | 2 | ||||
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 146 | ||||
-rw-r--r-- | src/gui/inventorywindow.h | 35 | ||||
-rw-r--r-- | src/gui/itemamount.cpp | 9 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 3 | ||||
-rw-r--r-- | src/gui/storagewindow.cpp | 216 | ||||
-rw-r--r-- | src/gui/storagewindow.h | 113 | ||||
-rw-r--r-- | src/localplayer.cpp | 1 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 4 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 1 |
15 files changed, 137 insertions, 406 deletions
@@ -223,8 +223,6 @@ <Unit filename="src\gui\speechbubble.h" /> <Unit filename="src\gui\statuswindow.cpp" /> <Unit filename="src\gui\statuswindow.h" /> - <Unit filename="src\gui\storagewindow.cpp" /> - <Unit filename="src\gui\storagewindow.h" /> <Unit filename="src\gui\textdialog.cpp" /> <Unit filename="src\gui\textdialog.h" /> <Unit filename="src\gui\textpopup.cpp" /> @@ -170,8 +170,6 @@ ./src/gui/speechbubble.h ./src/gui/statuswindow.cpp ./src/gui/statuswindow.h -./src/gui/storagewindow.cpp -./src/gui/storagewindow.h ./src/gui/textdialog.cpp ./src/gui/textdialog.h ./src/gui/textpopup.cpp diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a63140e9..a0bcac83 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -290,8 +290,6 @@ SET(SRCS gui/specialswindow.h gui/statuswindow.cpp gui/statuswindow.h - gui/storagewindow.cpp - gui/storagewindow.h gui/textdialog.cpp gui/textdialog.h gui/textpopup.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 1b666d01..035d4e1f 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -189,8 +189,6 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ gui/specialswindow.h \ gui/statuswindow.cpp \ gui/statuswindow.h \ - gui/storagewindow.cpp \ - gui/storagewindow.h \ gui/textdialog.cpp \ gui/textdialog.h \ gui/textpopup.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 0f45d436..f2ad6109 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -60,7 +60,6 @@ #include "gui/setup.h" #include "gui/socialwindow.h" #include "gui/specialswindow.h" -#include "gui/storagewindow.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "gui/textdialog.h" @@ -156,7 +155,7 @@ static void createGuiWindows() equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); statusWindow = new StatusWindow; miniStatusWindow = new MiniStatusWindow; - inventoryWindow = new InventoryWindow; + inventoryWindow = new InventoryWindow(player_node->getInventory(), true); skillDialog = new SkillDialog; minimap = new Minimap; helpWindow = new HelpWindow; diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 6291d524..18705ada 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -53,10 +53,12 @@ #include <string> -InventoryWindow::InventoryWindow(): - Window(_("Inventory")), - mSplit(false), - mItemDesc(false) +InventoryWindow::WindowList InventoryWindow::instances; + +InventoryWindow::InventoryWindow(Inventory *inventory, bool isMainInventory): + Window(isMainInventory ? _("Inventory") : _("Storage")), + mInventory(inventory), + mSplit(false) { setWindowName("Inventory"); setupWindow->registerWindowForReset(this); @@ -69,54 +71,79 @@ InventoryWindow::InventoryWindow(): setMinHeight(179); addKeyListener(this); - std::string longestUseString = getFont()->getWidth(_("Equip")) > - getFont()->getWidth(_("Use")) ? - _("Equip") : _("Use"); - - if (getFont()->getWidth(longestUseString) < - getFont()->getWidth(_("Unequip"))) - { - longestUseString = _("Unequip"); - } - - mUseButton = new Button(longestUseString, "use", this); - mDropButton = new Button(_("Drop..."), "drop", this); - mSplitButton = new Button(_("Split"), "split", this); - mOutfitButton = new Button(_("Outfits"), "outfit", this); - mItems = new ItemContainer(player_node->getInventory()); + mItems = new ItemContainer(mInventory); mItems->addSelectionListener(this); gcn::ScrollArea *invenScroll = new ScrollArea(mItems); invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mSlotsLabel = new Label(_("Slots:")); - mWeightLabel = new Label(_("Weight:")); - mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS); - mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT); - - place(0, 0, mWeightLabel).setPadding(3); - place(1, 0, mWeightBar, 3); - place(4, 0, mSlotsLabel).setPadding(3); - place(5, 0, mSlotsBar, 2); - place(0, 1, invenScroll, 7).setPadding(3); - place(0, 2, mUseButton); - place(1, 2, mDropButton); - place(2, 2, mSplitButton); - place(6, 2, mOutfitButton); + + if (isMainInventory) + { + std::string equip = _("Equip"); + std::string use = _("Use"); + std::string unequip = _("Unequip"); + + std::string longestUseString = getFont()->getWidth(equip) > + getFont()->getWidth(use) ? equip : use; + + if (getFont()->getWidth(longestUseString) < + getFont()->getWidth(unequip)) + { + longestUseString = unequip; + } + + mUseButton = new Button(longestUseString, "use", this); + mDropButton = new Button(_("Drop..."), "drop", this); + mSplitButton = new Button(_("Split"), "split", this); + mOutfitButton = new Button(_("Outfits"), "outfit", this); + + mWeightLabel = new Label(_("Weight:")); + mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT); + + place(0, 0, mWeightLabel).setPadding(3); + place(1, 0, mWeightBar, 3); + place(4, 0, mSlotsLabel).setPadding(3); + place(5, 0, mSlotsBar, 2); + place(0, 1, invenScroll, 7).setPadding(3); + place(0, 2, mUseButton); + place(1, 2, mDropButton); + place(2, 2, mSplitButton); + place(6, 2, mOutfitButton); + + updateWeight(); + } + else + { + mStoreButton = new Button(_("Store"), "store", this); + mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); + + place(0, 0, mSlotsLabel).setPadding(3); + place(1, 0, mSlotsBar, 3); + place(0, 1, invenScroll, 4, 4); + place(0, 5, mStoreButton); + place(1, 5, mRetrieveButton); + } Layout &layout = getLayout(); layout.setRowHeight(1, Layout::AUTO_SET); - player_node->getInventory()->addInventoyListener(this); + mInventory->addInventoyListener(this); + + instances.push_back(this); loadWindowState(); - updateWeight(); - slotsChanged(player_node->getInventory()); + slotsChanged(mInventory); + + if (!isMainInventory) + setVisible(true); } InventoryWindow::~InventoryWindow() { + mInventory->removeInventoyListener(this); } void InventoryWindow::action(const gcn::ActionEvent &event) @@ -157,6 +184,27 @@ void InventoryWindow::action(const gcn::ActionEvent &event) ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item, (item->getQuantity() - 1)); } + else if (event.getId() == "store") + { + if (!inventoryWindow->isVisible()) return; + + Item *item = inventoryWindow->getSelectedItem(); + + if (!item) + return; + + ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item); + } + else if (event.getId() == "retrieve") + { + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, this, + item); + } } Item *InventoryWindow::getSelectedItem() const @@ -185,15 +233,16 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) if (event.getButton() == gcn::MouseEvent::LEFT) { - if (StorageWindow::isActive() && - keyboard.isKeyActive(keyboard.KEY_EMOTE)) + if (isStorageActive() && keyboard.isKeyActive(keyboard.KEY_EMOTE)) { Item *item = mItems->getSelectedItem(); if(!item) return; - StorageWindow::addStore(item, item->getQuantity()); + Net::getInventoryHandler()->moveItem(Net::InventoryHandler::INVENTORY, + item->getInvIndex(), item->getQuantity(), + Net::InventoryHandler::STORAGE); } } } @@ -271,6 +320,16 @@ void InventoryWindow::setSplitAllowed(bool allowed) mSplitButton->setVisible(allowed); } +void InventoryWindow::close() +{ + if (this == inventoryWindow) + return; + + Net::getInventoryHandler()->closeStorage(Net::InventoryHandler::STORAGE); + + scheduleDelete(); +} + void InventoryWindow::updateWeight() { int total = player_node->getTotalWeight(); @@ -284,10 +343,13 @@ void InventoryWindow::updateWeight() void InventoryWindow::slotsChanged(Inventory* inventory) { - const int usedSlots = player_node->getInventory()->getNumberOfSlotsUsed(); - const int maxSlots = player_node->getInventory()->getSize(); + if (inventory == mInventory) + { + const int usedSlots = mInventory->getNumberOfSlotsUsed(); + const int maxSlots = mInventory->getSize(); - mSlotsBar->setProgress((float) usedSlots / maxSlots); + mSlotsBar->setProgress((float) usedSlots / maxSlots); - mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots)); + mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots)); + } } diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index cfea130f..406c24bf 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -24,7 +24,6 @@ #include "inventory.h" -#include "gui/storagewindow.h" #include "gui/widgets/window.h" #include "net/inventoryhandler.h" @@ -54,7 +53,7 @@ class InventoryWindow : public Window, /** * Constructor. */ - InventoryWindow(); + InventoryWindow(Inventory *inventory, bool isMainInventory = false); /** * Destructor. @@ -95,6 +94,12 @@ class InventoryWindow : public Window, * Sets whether the split button should be shown. */ void setSplitAllowed(bool allowed); + + /** + * Closes the Storage Window, as well as telling the server that the + * window has been closed. + */ + void close(); /** * Updates the weight bar. @@ -103,24 +108,28 @@ class InventoryWindow : public Window, void slotsChanged(Inventory* inventory); + /** + * Returns true if any instances exist. + */ + static bool isStorageActive() { return instances.size() > 1; } + private: + typedef std::list<InventoryWindow*> WindowList; + static WindowList instances; + + Inventory *mInventory; ItemContainer *mItems; - std::string mWeight; - std::string mSlots; + std::string mWeight, mSlots; + + gcn::Button *mUseButton, *mDropButton, *mSplitButton, *mOutfitButton, + *mStoreButton, *mRetrieveButton; - gcn::Button *mUseButton; - gcn::Button *mDropButton; - gcn::Button *mSplitButton; - gcn::Button *mOutfitButton; - gcn::Label *mWeightLabel; - gcn::Label *mSlotsLabel; + gcn::Label *mWeightLabel, *mSlotsLabel; - ProgressBar *mWeightBar; - ProgressBar *mSlotsBar; + ProgressBar *mWeightBar, *mSlotsBar; bool mSplit; - bool mItemDesc; }; extern InventoryWindow *inventoryWindow; diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index 1dc5425f..f28bbed7 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -24,7 +24,6 @@ #include "item.h" #include "keyboardconfig.h" -#include "gui/storagewindow.h" #include "gui/trade.h" #include "gui/itempopup.h" #include "gui/viewport.h" @@ -54,10 +53,14 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage) Net::getInventoryHandler()->splitItem(item, amount); break; case StoreAdd: - StorageWindow::addStore(item, amount); + Net::getInventoryHandler()->moveItem(Net::InventoryHandler::INVENTORY, + item->getInvIndex(), amount, + Net::InventoryHandler::STORAGE); break; case StoreRemove: - StorageWindow::removeStore(item, amount); + Net::getInventoryHandler()->moveItem(Net::InventoryHandler::STORAGE, + item->getInvIndex(), amount, + Net::InventoryHandler::INVENTORY); break; default: break; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 9052e9d2..8404fad1 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -33,7 +33,6 @@ #include "gui/chat.h" #include "gui/inventorywindow.h" -#include "gui/storagewindow.h" #include "gui/itemamount.h" #include "gui/widgets/browserbox.h" @@ -386,7 +385,7 @@ void PopupMenu::showPopup(Window *parent, int x, int y, Item *item, mBrowserBox->addRow(strprintf("@@split|%s@@", _("Split"))); } - if (StorageWindow::isActive()) + if (InventoryWindow::isStorageActive()) { mBrowserBox->addRow(strprintf("@@store|%s@@", _("Store"))); } diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp deleted file mode 100644 index c07653b1..00000000 --- a/src/gui/storagewindow.cpp +++ /dev/null @@ -1,216 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/storagewindow.h" - -#include "inventory.h" -#include "item.h" -#include "localplayer.h" -#include "units.h" -#include "keyboardconfig.h" - -#include "gui/inventorywindow.h" -#include "gui/itemamount.h" -#include "gui/setup.h" -#include "gui/theme.h" -#include "gui/viewport.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/itemcontainer.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/progressbar.h" -#include "gui/widgets/scrollarea.h" - -#include "net/inventoryhandler.h" -#include "net/net.h" - -#include "resources/iteminfo.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -#include <guichan/font.hpp> -#include <guichan/mouseinput.hpp> - -#include <string> - -StorageWindow::WindowList StorageWindow::instances; - -StorageWindow::StorageWindow(Inventory *inventory): - Window(_("Storage")), - mInventory(inventory), - mItemDesc(false) -{ - setWindowName("Storage"); - setResizable(true); - setCloseButton(true); - setupWindow->registerWindowForReset(this); - - // If you adjust these defaults, don't forget to adjust the trade window's. - setDefaultSize(375, 300, ImageRect::CENTER); - - mStoreButton = new Button(_("Store"), "store", this); - mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); - - mCloseButton = new Button(_("Close"), "close", this); - - mItems = new ItemContainer(mInventory, true); - mItems->addSelectionListener(this); - - gcn::ScrollArea *invenScroll = new ScrollArea(mItems); - invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - - mUsedSlots = mInventory->getNumberOfSlotsUsed(); - - mSlotsLabel = new Label(_("Slots:")); - - mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS); - mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mInventory->getSize())); - mSlotsBar->setProgress((float) mUsedSlots / mInventory->getSize()); - - setMinHeight(130); - setMinWidth(200); - - place(0, 0, mSlotsLabel).setPadding(3); - place(1, 0, mSlotsBar, 3); - place(0, 1, invenScroll, 4, 4); - place(0, 5, mStoreButton); - place(1, 5, mRetrieveButton); - place(3, 5, mCloseButton); - - Layout &layout = getLayout(); - layout.setRowHeight(0, mStoreButton->getHeight()); - - loadWindowState(); - - instances.push_back(this); - setVisible(true); - - mInventory->addInventoyListener(this); - slotsChanged(mInventory); -} - -StorageWindow::~StorageWindow() -{ - instances.remove(this); -} - -void StorageWindow::action(const gcn::ActionEvent &event) -{ - if (event.getId() == "store") - { - if (!inventoryWindow->isVisible()) return; - - Item *item = inventoryWindow->getSelectedItem(); - - if (!item) - return; - - ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item); - } - else if (event.getId() == "retrieve") - { - Item *item = mItems->getSelectedItem(); - - if (!item) - return; - - ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, this, - item); - } - else if (event.getId() == "close") - { - close(); - } -} - -void StorageWindow::mouseClicked(gcn::MouseEvent &event) -{ - Window::mouseClicked(event); - - if (event.getButton() == gcn::MouseEvent::RIGHT) - { - Item *item = mItems->getSelectedItem(); - - if (!item) - { - mRetrieveButton->setEnabled(false); - return; - } - - mRetrieveButton->setEnabled(true); - - /* Convert relative to the window coordinates to absolute screen - * coordinates. - */ - const int mx = event.getX() + getX(); - const int my = event.getY() + getY(); - viewport->showPopup(this, mx, my, item, false); - } - if (event.getButton() == gcn::MouseEvent::LEFT) - { - if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) - { - Item *item = mItems->getSelectedItem(); - - if(!item) - return; - - removeStore(item, item->getQuantity()); - } - } -} - -Item *StorageWindow::getSelectedItem() const -{ - return mItems->getSelectedItem(); -} - -void StorageWindow::slotsChanged(Inventory* inventory) -{ - const int usedSlots = mInventory->getNumberOfSlotsUsed(); - - mSlotsBar->setProgress((float) usedSlots / mInventory->getSize()); - - mSlotsBar->setText(strprintf("%d/%d", usedSlots, mInventory->getSize())); -} - -void StorageWindow::addStore(Item *item, int amount) -{ - Net::getInventoryHandler()->moveItem(Net::InventoryHandler::INVENTORY, - item->getInvIndex(), amount, - Net::InventoryHandler::STORAGE); -} - -void StorageWindow::removeStore(Item *item, int amount) -{ - Net::getInventoryHandler()->moveItem(Net::InventoryHandler::STORAGE, - item->getInvIndex(), amount, - Net::InventoryHandler::INVENTORY); -} - -void StorageWindow::close() -{ - Net::getInventoryHandler()->closeStorage(Net::InventoryHandler::STORAGE); - - scheduleDelete(); -} diff --git a/src/gui/storagewindow.h b/src/gui/storagewindow.h deleted file mode 100644 index 8e09768d..00000000 --- a/src/gui/storagewindow.h +++ /dev/null @@ -1,113 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef STORAGEWINDOW_H -#define STORAGEWINDOW_H - -#include "inventory.h" - -#include "gui/widgets/window.h" - -#include "net/inventoryhandler.h" -#include "net/net.h" - -#include <guichan/actionlistener.hpp> -#include <guichan/selectionlistener.hpp> - -class Item; -class ItemContainer; -class ProgressBar; -class TextBox; - -/** - * Storage dialog. - * - * \ingroup Interface - */ -class StorageWindow : public Window, gcn::ActionListener, - gcn::SelectionListener, - public InventoryListener -{ - public: - /** - * Constructor. - */ - StorageWindow(Inventory *inventory); - - /** - * Destructor. - */ - ~StorageWindow(); - - /** - * Called when receiving actions from the widgets. - */ - void action(const gcn::ActionEvent &event); - - /** - * Returns the selected item. - */ - Item* getSelectedItem() const; - - void mouseClicked(gcn::MouseEvent &event); - - /** - * Closes the Storage Window, as well as telling the server that the - * window has been closed. - */ - void close(); - - void slotsChanged(Inventory* inventory); - - /** - * Add the specified ammount of the specified item to storage - */ - static void addStore(Item* item, int amount); - - /** - * Remove the specified ammount of the specified item from storage - */ - static void removeStore(Item* item, int amount); - - /** - * Returns true if any instances exist. - */ - static bool isActive() { return instances.size() > 0; } - - private: - typedef std::list<StorageWindow*> WindowList; - static WindowList instances; - - Inventory *mInventory; - ItemContainer *mItems; - - int mSlots; - int mUsedSlots; - gcn::Button *mStoreButton, *mRetrieveButton, *mCloseButton; - - gcn::Label *mSlotsLabel; - - ProgressBar *mSlotsBar; - - bool mItemDesc; -}; - -#endif // STORAGEWINDOW_H diff --git a/src/localplayer.cpp b/src/localplayer.cpp index d88b01f5..6c5f257d 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -44,7 +44,6 @@ #include "gui/ministatus.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" -#include "gui/storagewindow.h" #include "gui/theme.h" #include "gui/userpalette.h" diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 60288ed3..1b191354 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -29,8 +29,6 @@ #include "localplayer.h" #include "log.h" -#include "gui/storagewindow.h" - #include "gui/widgets/chattab.h" #include "net/messagein.h" @@ -308,7 +306,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) mInventoryItems.clear(); if (!mStorageWindow) - mStorageWindow = new StorageWindow(mStorage); + mStorageWindow = new InventoryWindow(mStorage); } break; diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index 2699e584..d08e4772 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -26,7 +26,7 @@ #include "inventory.h" #include "localplayer.h" -#include "gui/storagewindow.h" +#include "gui/inventorywindow.h" #include "net/inventoryhandler.h" #include "net/net.h" @@ -151,7 +151,7 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler EquipBackend mEquips; InventoryItems mInventoryItems; Inventory *mStorage; - StorageWindow *mStorageWindow; + InventoryWindow *mStorageWindow; }; } // namespace EAthena diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 89e55f92..6aeb5168 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -34,7 +34,6 @@ #include "gui/okdialog.h" #include "gui/sell.h" #include "gui/statuswindow.h" -#include "gui/storagewindow.h" #include "gui/viewport.h" #include "gui/widgets/chattab.h" |