diff options
author | David Athay <ko2fan@gmail.com> | 2008-04-11 14:12:30 +0000 |
---|---|---|
committer | David Athay <ko2fan@gmail.com> | 2008-04-11 14:12:30 +0000 |
commit | b50649ee5e28511df72cc3a08023747727c5b6f0 (patch) | |
tree | 1f1408b4550e70388ed1103747f973dbe77670f5 | |
parent | 760967f3c0dae0c352568a2865c57679559806fa (diff) | |
download | mana-b50649ee5e28511df72cc3a08023747727c5b6f0.tar.gz mana-b50649ee5e28511df72cc3a08023747727c5b6f0.tar.bz2 mana-b50649ee5e28511df72cc3a08023747727c5b6f0.tar.xz mana-b50649ee5e28511df72cc3a08023747727c5b6f0.zip |
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
-rw-r--r-- | ChangeLog | 9 | ||||
-rw-r--r-- | src/beingmanager.cpp | 21 | ||||
-rw-r--r-- | src/beingmanager.h | 1 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 21 | ||||
-rw-r--r-- | src/localplayer.cpp | 33 | ||||
-rw-r--r-- | src/localplayer.h | 11 | ||||
-rw-r--r-- | tmw.cbp | 575 |
7 files changed, 394 insertions, 277 deletions
@@ -1,4 +1,11 @@ -2008-04-12 Dennis Friis <peavey@placid.dk> +2008-04-11 David Athay <ko2fan@gmail.com> + + * src/localplayer.cpp, src/beingmanager.h, src/gui/viewport.cpp, + src/beingmanager.cpp, src/localplayer.h, tmw.cbp: Players now need to + click on the monster sprites rather than the tile. Players will now + move to the target before attacking it. + +2008-04-10 Dennis Friis <peavey@placid.dk> * src/gui/chat.h, src/gui/chat.cpp, src/net/protocol.h, src/net/chathandler.cpp: Implemented support for whispering to other diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index daceca5e..4e3ab0fa 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -124,6 +124,27 @@ Being* BeingManager::findBeing(Uint16 x, Uint16 y, Being::Type type) return (i == mBeings.end()) ? NULL : *i; } +Being* BeingManager::findBeingByPixel(Uint16 x, Uint16 y) +{ + BeingIterator itr = mBeings.begin(); + BeingIterator itr_end = mBeings.end(); + + for (; itr != itr_end; ++itr) + { + Being *being = (*itr); + if ((being->mAction != Being::DEAD) && + (being->getPixelX() <= x) && + (being->getPixelX() + being->getWidth() >= x) && + (being->getPixelY() <= y) && + (being->getPixelY() + being->getHeight() >= y)) + { + return being; + } + } + + return NULL; +} + Beings& BeingManager::getAll() { return mBeings; diff --git a/src/beingmanager.h b/src/beingmanager.h index a9d0db35..d001c377 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -67,6 +67,7 @@ class BeingManager * Return a being at specific coordinates. */ Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN); + Being* findBeingByPixel(Uint16 x, Uint16 y); /** * Return a being nearest to specific coordinates. diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index ecd70d69..d53204b6 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -398,7 +398,10 @@ Viewport::mousePressed(gcn::MouseEvent &event) FloorItem *item; // Interact with some being - if ((being = beingManager->findBeing(tilex, tiley))) +// if ((being = beingManager->findBeing(tilex, tiley)) + int x = event.getX() + mPixelViewX; + int y = event.getY() + mPixelViewY; + if ((being = beingManager->findBeingByPixel(x, y))) { switch (being->getType()) { @@ -410,8 +413,22 @@ Viewport::mousePressed(gcn::MouseEvent &event) case Being::PLAYER: if (being->mAction == Being::DEAD) break; + if (being == player_node) + break; - player_node->attack(being, true); + if (player_node->withinAttackRange(being)) + { + player_node->attack(being, true); + } + else + { + Uint8 *keys = SDL_GetKeyState(NULL); + if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT])) + { + player_node->stopAttack(); + player_node->setGotoTarget(being); + } + } break; default: diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 0ed23892..2aae199e 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -48,7 +48,8 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map): mInventory(new Inventory), mXp(0), mNetwork(0), mTarget(NULL), mPickUpTarget(NULL), - mTrading(false), mLastAction(-1), + mTrading(false), mGoingToTarget(false), + mLastAction(-1), mWalkingDir(0), mDestX(0), mDestY(0) { } @@ -104,6 +105,16 @@ void LocalPlayer::nextStep() { walk(mWalkingDir); } + + } + + if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) + { + mAction = Being::STAND; + attack(mTarget, true); + mGoingToTarget = false; + mPath.clear(); + return; } Player::nextStep(); @@ -453,3 +464,23 @@ void LocalPlayer::setXp(int xp) } mXp = xp; } + +bool LocalPlayer::withinAttackRange(Being *target) +{ + int dist_x = abs(target->mX - mX); + int dist_y = abs(target->mY - mY); + + if (dist_x > getAttackRange() || dist_y > getAttackRange()) + { + return false; + } + + return true; +} + +void LocalPlayer::setGotoTarget(Being *target) +{ + mTarget = target; + mGoingToTarget = true; + setDestination(target->mX, target->mY); +} diff --git a/src/localplayer.h b/src/localplayer.h index b19a0c3f..bdf43fff 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -160,6 +160,16 @@ class LocalPlayer : public Player */ void setWalkingDir(int dir); + /** + * Sets going to being to attack + */ + void setGotoTarget(Being *target); + + /** + * Returns whether the target is in range to attack + */ + bool withinAttackRange(Being *target); + void raiseAttribute(Attribute attr); void raiseSkill(Uint16 skillId); @@ -215,6 +225,7 @@ class LocalPlayer : public Player FloorItem *mPickUpTarget; bool mTrading; + bool mGoingToTarget; int mLastAction; /**< Time stamp of the last action, -1 if none. */ int mWalkingDir; /**< The direction the player is walking in. */ int mDestX; /**< X coordinate of destination. */ @@ -35,287 +35,316 @@ <Add library="curl.dll" /> </Linker> </Target> + <Target title="unix"> + <Option platforms="Unix;" /> + <Option output="tmw" prefix_auto="1" extension_auto="1" /> + <Option type="0" /> + <Option compiler="gcc" /> + <Compiler> + <Add option="-Wall" /> + <Add option="-g" /> + <Add option="`sdl-config --cflags`" /> + <Add directory="/usr/local/include/libxml2" /> + </Compiler> + <Linker> + <Add option="`sdl-config --libs`" /> + <Add library="guichan" /> + <Add library="guichan_sdl" /> + <Add library="guichan_opengl" /> + <Add library="GL" /> + <Add library="physfs" /> + <Add library="curl" /> + <Add library="xml2" /> + <Add library="SDL_mixer" /> + <Add library="SDL_net" /> + <Add library="SDL_image" /> + <Add library="png" /> + </Linker> + </Target> </Build> <VirtualTargets> <Add alias="All" targets="default;" /> </VirtualTargets> <Compiler> - <Add directory="..\..\..\..\..\..\mingw\include\SDL" /> + <Add directory="../../../../../../mingw/include/SDL" /> </Compiler> - <Unit filename="src\animatedsprite.cpp" /> - <Unit filename="src\animatedsprite.h" /> - <Unit filename="src\animationparticle.cpp" /> - <Unit filename="src\animationparticle.h" /> - <Unit filename="src\being.cpp" /> - <Unit filename="src\being.h" /> - <Unit filename="src\beingmanager.cpp" /> - <Unit filename="src\beingmanager.h" /> - <Unit filename="src\configlistener.h" /> - <Unit filename="src\configuration.cpp" /> - <Unit filename="src\configuration.h" /> - <Unit filename="src\engine.cpp" /> - <Unit filename="src\engine.h" /> - <Unit filename="src\equipment.cpp" /> - <Unit filename="src\equipment.h" /> - <Unit filename="src\floor_item.cpp" /> - <Unit filename="src\floor_item.h" /> - <Unit filename="src\flooritemmanager.cpp" /> - <Unit filename="src\flooritemmanager.h" /> - <Unit filename="src\game.cpp" /> - <Unit filename="src\game.h" /> - <Unit filename="src\graphics.cpp" /> - <Unit filename="src\graphics.h" /> - <Unit filename="src\gui\box.cpp" /> - <Unit filename="src\gui\box.h" /> - <Unit filename="src\gui\browserbox.cpp" /> - <Unit filename="src\gui\browserbox.h" /> - <Unit filename="src\gui\button.cpp" /> - <Unit filename="src\gui\button.h" /> - <Unit filename="src\gui\buy.cpp" /> - <Unit filename="src\gui\buy.h" /> - <Unit filename="src\gui\buysell.cpp" /> - <Unit filename="src\gui\buysell.h" /> - <Unit filename="src\gui\char_select.cpp" /> - <Unit filename="src\gui\char_select.h" /> - <Unit filename="src\gui\char_server.cpp" /> - <Unit filename="src\gui\char_server.h" /> - <Unit filename="src\gui\chat.cpp" /> - <Unit filename="src\gui\chat.h" /> - <Unit filename="src\gui\chatinput.cpp" /> - <Unit filename="src\gui\chatinput.h" /> - <Unit filename="src\gui\checkbox.cpp" /> - <Unit filename="src\gui\checkbox.h" /> - <Unit filename="src\gui\confirm_dialog.cpp" /> - <Unit filename="src\gui\confirm_dialog.h" /> - <Unit filename="src\gui\connection.cpp" /> - <Unit filename="src\gui\connection.h" /> - <Unit filename="src\gui\debugwindow.cpp" /> - <Unit filename="src\gui\debugwindow.h" /> - <Unit filename="src\gui\equipmentwindow.cpp" /> - <Unit filename="src\gui\equipmentwindow.h" /> - <Unit filename="src\gui\focushandler.cpp" /> - <Unit filename="src\gui\focushandler.h" /> - <Unit filename="src\gui\gccontainer.cpp" /> - <Unit filename="src\gui\gccontainer.h" /> - <Unit filename="src\gui\gui.cpp" /> - <Unit filename="src\gui\gui.h" /> - <Unit filename="src\gui\hbox.cpp" /> - <Unit filename="src\gui\hbox.h" /> - <Unit filename="src\gui\help.cpp" /> - <Unit filename="src\gui\help.h" /> - <Unit filename="src\gui\inttextbox.cpp" /> - <Unit filename="src\gui\inttextbox.h" /> - <Unit filename="src\gui\inventorywindow.cpp" /> - <Unit filename="src\gui\inventorywindow.h" /> - <Unit filename="src\gui\item_amount.cpp" /> - <Unit filename="src\gui\item_amount.h" /> - <Unit filename="src\gui\itemcontainer.cpp" /> - <Unit filename="src\gui\itemcontainer.h" /> - <Unit filename="src\gui\itemshortcutcontainer.cpp" /> - <Unit filename="src\gui\itemshortcutcontainer.h" /> - <Unit filename="src\gui\itemshortcutwindow.cpp" /> - <Unit filename="src\gui\itemshortcutwindow.h" /> - <Unit filename="src\gui\linkhandler.h" /> - <Unit filename="src\gui\listbox.cpp" /> - <Unit filename="src\gui\listbox.h" /> - <Unit filename="src\gui\login.cpp" /> - <Unit filename="src\gui\login.h" /> - <Unit filename="src\gui\menuwindow.cpp" /> - <Unit filename="src\gui\menuwindow.h" /> - <Unit filename="src\gui\minimap.cpp" /> - <Unit filename="src\gui\minimap.h" /> - <Unit filename="src\gui\ministatus.cpp" /> - <Unit filename="src\gui\ministatus.h" /> - <Unit filename="src\gui\npc_text.cpp" /> - <Unit filename="src\gui\npc_text.h" /> - <Unit filename="src\gui\npclistdialog.cpp" /> - <Unit filename="src\gui\npclistdialog.h" /> - <Unit filename="src\gui\ok_dialog.cpp" /> - <Unit filename="src\gui\ok_dialog.h" /> - <Unit filename="src\gui\passwordfield.cpp" /> - <Unit filename="src\gui\passwordfield.h" /> - <Unit filename="src\gui\playerbox.cpp" /> - <Unit filename="src\gui\playerbox.h" /> - <Unit filename="src\gui\popupmenu.cpp" /> - <Unit filename="src\gui\popupmenu.h" /> - <Unit filename="src\gui\progressbar.cpp" /> - <Unit filename="src\gui\progressbar.h" /> - <Unit filename="src\gui\radiobutton.cpp" /> - <Unit filename="src\gui\radiobutton.h" /> - <Unit filename="src\gui\register.cpp" /> - <Unit filename="src\gui\register.h" /> - <Unit filename="src\gui\scrollarea.cpp" /> - <Unit filename="src\gui\scrollarea.h" /> - <Unit filename="src\gui\sell.cpp" /> - <Unit filename="src\gui\sell.h" /> - <Unit filename="src\gui\setup.cpp" /> - <Unit filename="src\gui\setup.h" /> - <Unit filename="src\gui\setup_audio.cpp" /> - <Unit filename="src\gui\setup_audio.h" /> - <Unit filename="src\gui\setup_joystick.cpp" /> - <Unit filename="src\gui\setup_joystick.h" /> - <Unit filename="src\gui\setup_keyboard.cpp" /> - <Unit filename="src\gui\setup_keyboard.h" /> - <Unit filename="src\gui\setup_video.cpp" /> - <Unit filename="src\gui\setup_video.h" /> - <Unit filename="src\gui\setuptab.h" /> - <Unit filename="src\gui\shop.cpp" /> - <Unit filename="src\gui\shop.h" /> - <Unit filename="src\gui\shoplistbox.cpp" /> - <Unit filename="src\gui\shoplistbox.h" /> - <Unit filename="src\gui\skill.cpp" /> - <Unit filename="src\gui\skill.h" /> - <Unit filename="src\gui\slider.cpp" /> - <Unit filename="src\gui\slider.h" /> - <Unit filename="src\gui\status.cpp" /> - <Unit filename="src\gui\status.h" /> - <Unit filename="src\gui\tabbedcontainer.cpp" /> - <Unit filename="src\gui\tabbedcontainer.h" /> - <Unit filename="src\gui\textbox.cpp" /> - <Unit filename="src\gui\textbox.h" /> - <Unit filename="src\gui\textfield.cpp" /> - <Unit filename="src\gui\textfield.h" /> - <Unit filename="src\gui\trade.cpp" /> - <Unit filename="src\gui\trade.h" /> - <Unit filename="src\gui\updatewindow.cpp" /> - <Unit filename="src\gui\updatewindow.h" /> - <Unit filename="src\gui\vbox.cpp" /> - <Unit filename="src\gui\vbox.h" /> - <Unit filename="src\gui\viewport.cpp" /> - <Unit filename="src\gui\viewport.h" /> - <Unit filename="src\gui\widgets\resizegrip.cpp" /> - <Unit filename="src\gui\widgets\resizegrip.h" /> - <Unit filename="src\gui\window.cpp" /> - <Unit filename="src\gui\window.h" /> - <Unit filename="src\gui\windowcontainer.cpp" /> - <Unit filename="src\gui\windowcontainer.h" /> - <Unit filename="src\guichanfwd.h" /> - <Unit filename="src\imageparticle.cpp" /> - <Unit filename="src\imageparticle.h" /> - <Unit filename="src\inventory.cpp" /> - <Unit filename="src\inventory.h" /> - <Unit filename="src\item.cpp" /> - <Unit filename="src\item.h" /> - <Unit filename="src\itemshortcut.cpp" /> - <Unit filename="src\itemshortcut.h" /> - <Unit filename="src\joystick.cpp" /> - <Unit filename="src\joystick.h" /> - <Unit filename="src\keyboardconfig.cpp" /> - <Unit filename="src\keyboardconfig.h" /> - <Unit filename="src\localplayer.cpp" /> - <Unit filename="src\localplayer.h" /> - <Unit filename="src\lockedarray.h" /> - <Unit filename="src\log.cpp" /> - <Unit filename="src\log.h" /> - <Unit filename="src\logindata.h" /> - <Unit filename="src\main.cpp" /> - <Unit filename="src\main.h" /> - <Unit filename="src\map.cpp" /> - <Unit filename="src\map.h" /> - <Unit filename="src\monster.cpp" /> - <Unit filename="src\monster.h" /> - <Unit filename="src\net\beinghandler.cpp" /> - <Unit filename="src\net\beinghandler.h" /> - <Unit filename="src\net\buysellhandler.cpp" /> - <Unit filename="src\net\buysellhandler.h" /> - <Unit filename="src\net\charserverhandler.cpp" /> - <Unit filename="src\net\charserverhandler.h" /> - <Unit filename="src\net\chathandler.cpp" /> - <Unit filename="src\net\chathandler.h" /> - <Unit filename="src\net\equipmenthandler.cpp" /> - <Unit filename="src\net\equipmenthandler.h" /> - <Unit filename="src\net\inventoryhandler.cpp" /> - <Unit filename="src\net\inventoryhandler.h" /> - <Unit filename="src\net\itemhandler.cpp" /> - <Unit filename="src\net\itemhandler.h" /> - <Unit filename="src\net\loginhandler.cpp" /> - <Unit filename="src\net\loginhandler.h" /> - <Unit filename="src\net\maploginhandler.cpp" /> - <Unit filename="src\net\maploginhandler.h" /> - <Unit filename="src\net\messagehandler.cpp" /> - <Unit filename="src\net\messagehandler.h" /> - <Unit filename="src\net\messagein.cpp" /> - <Unit filename="src\net\messagein.h" /> - <Unit filename="src\net\messageout.cpp" /> - <Unit filename="src\net\messageout.h" /> - <Unit filename="src\net\network.cpp" /> - <Unit filename="src\net\network.h" /> - <Unit filename="src\net\npchandler.cpp" /> - <Unit filename="src\net\npchandler.h" /> - <Unit filename="src\net\playerhandler.cpp" /> - <Unit filename="src\net\playerhandler.h" /> - <Unit filename="src\net\protocol.cpp" /> - <Unit filename="src\net\protocol.h" /> - <Unit filename="src\net\skillhandler.cpp" /> - <Unit filename="src\net\skillhandler.h" /> - <Unit filename="src\net\tradehandler.cpp" /> - <Unit filename="src\net\tradehandler.h" /> - <Unit filename="src\npc.cpp" /> - <Unit filename="src\npc.h" /> - <Unit 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filename="src\resources\soundeffect.h" /> - <Unit filename="src\resources\spritedef.cpp" /> - <Unit filename="src\resources\spritedef.h" /> - <Unit filename="src\serverinfo.h" /> - <Unit filename="src\simpleanimation.cpp" /> - <Unit filename="src\simpleanimation.h" /> - <Unit filename="src\sound.cpp" /> - <Unit filename="src\sound.h" /> - <Unit filename="src\sprite.h" /> - <Unit filename="src\textparticle.cpp" /> - <Unit filename="src\textparticle.h" /> - <Unit filename="src\tileset.h" /> - <Unit filename="src\tmw.rc"> + <Unit filename="src/animatedsprite.cpp" /> + <Unit filename="src/animatedsprite.h" /> + <Unit filename="src/animationparticle.cpp" /> + <Unit filename="src/animationparticle.h" /> + <Unit filename="src/being.cpp" /> + <Unit filename="src/being.h" /> + <Unit filename="src/beingmanager.cpp" /> + <Unit filename="src/beingmanager.h" /> + <Unit filename="src/configlistener.h" /> + <Unit filename="src/configuration.cpp" /> + <Unit filename="src/configuration.h" /> + <Unit filename="src/engine.cpp" /> + <Unit filename="src/engine.h" /> + <Unit filename="src/equipment.cpp" /> + <Unit filename="src/equipment.h" /> + <Unit filename="src/floor_item.cpp" /> + <Unit filename="src/floor_item.h" /> + <Unit filename="src/flooritemmanager.cpp" /> + <Unit filename="src/flooritemmanager.h" /> + <Unit filename="src/game.cpp" /> + <Unit filename="src/game.h" /> + <Unit filename="src/graphics.cpp" /> + <Unit filename="src/graphics.h" /> + <Unit filename="src/gui/box.cpp" /> + <Unit filename="src/gui/box.h" /> + <Unit filename="src/gui/browserbox.cpp" /> + <Unit filename="src/gui/browserbox.h" /> + <Unit filename="src/gui/button.cpp" /> + <Unit filename="src/gui/button.h" /> + <Unit filename="src/gui/buy.cpp" /> + <Unit filename="src/gui/buy.h" /> + <Unit filename="src/gui/buysell.cpp" /> + <Unit filename="src/gui/buysell.h" /> + <Unit filename="src/gui/char_select.cpp" /> + <Unit filename="src/gui/char_select.h" /> + <Unit filename="src/gui/char_server.cpp" /> + <Unit filename="src/gui/char_server.h" /> + <Unit filename="src/gui/chat.cpp" /> + <Unit filename="src/gui/chat.h" /> + <Unit filename="src/gui/chatinput.cpp" /> + <Unit filename="src/gui/chatinput.h" /> + <Unit filename="src/gui/checkbox.cpp" /> + <Unit filename="src/gui/checkbox.h" /> + <Unit filename="src/gui/confirm_dialog.cpp" /> + <Unit filename="src/gui/confirm_dialog.h" /> + <Unit filename="src/gui/connection.cpp" /> + <Unit filename="src/gui/connection.h" /> + <Unit filename="src/gui/debugwindow.cpp" /> + <Unit filename="src/gui/debugwindow.h" /> + <Unit filename="src/gui/equipmentwindow.cpp" /> + <Unit filename="src/gui/equipmentwindow.h" /> + <Unit filename="src/gui/focushandler.cpp" /> + <Unit filename="src/gui/focushandler.h" /> + <Unit filename="src/gui/gccontainer.cpp" /> + <Unit filename="src/gui/gccontainer.h" /> + <Unit filename="src/gui/gui.cpp" /> + <Unit filename="src/gui/gui.h" /> + <Unit filename="src/gui/hbox.cpp" /> + <Unit filename="src/gui/hbox.h" /> + <Unit 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filename="src/textparticle.cpp" /> + <Unit filename="src/textparticle.h" /> + <Unit filename="src/tileset.h" /> + <Unit filename="src/tmw.rc"> <Option compilerVar="WINDRES" /> + <Option target="unix" /> + </Unit> + <Unit filename="src/utils/base64.cpp" /> + <Unit filename="src/utils/base64.h" /> + <Unit filename="src/utils/dtor.h" /> + <Unit filename="src/utils/tostring.h" /> + <Unit filename="src/utils/xml.cpp" /> + <Unit filename="src/utils/xml.h" /> + <Unit filename="src/winver.h"> + <Option target="unix" /> </Unit> - <Unit filename="src\utils\base64.cpp" /> - <Unit filename="src\utils\base64.h" /> - <Unit filename="src\utils\dtor.h" /> - <Unit filename="src\utils\tostring.h" /> - <Unit filename="src\utils\xml.cpp" /> - <Unit filename="src\utils\xml.h" /> - <Unit filename="src\winver.h" /> <Extensions> <code_completion /> <envvars /> |