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authorJared Adams <jaxad0127@gmail.com>2009-01-27 08:17:31 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-27 08:17:31 +0000
commitb83e507346e3c2b3f1e0c810f11ccd1507189a47 (patch)
tree12068ad0c489dcf2e6824c81c4c3873595a5aca9
parente9c93aaaa463f288ef589589265bfffd90ecc96d (diff)
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Restore punching animation after weapon removal
-rw-r--r--src/player.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp
index ec3b1c1c..5ab94595 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -144,6 +144,11 @@ void Player::setSprite(int slot, int id, std::string color)
{
delete mSprites[slot];
mSprites[slot] = NULL;
+
+ if (slot == WEAPON_SPRITE)
+ {
+ mEquippedWeapon = NULL;
+ }
}
else
{