diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-04-06 16:05:54 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-06 16:07:03 -0600 |
commit | 8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d (patch) | |
tree | 461c06a2e42fc54684bd61ef5ae9ff8cc83d8f07 | |
parent | bbebd24b5561e9cd806dca8ccd6fe4b4dcb1301d (diff) | |
download | mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.gz mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.bz2 mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.xz mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.zip |
Implement TMWServ's CharHandler
Also cleanup character creation, which isn't functional at the moment.
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/gui/char_select.cpp | 325 | ||||
-rw-r--r-- | src/gui/char_select.h | 77 | ||||
-rw-r--r-- | src/gui/charcreatedialog.cpp | 329 | ||||
-rw-r--r-- | src/gui/charcreatedialog.h | 112 | ||||
-rw-r--r-- | src/main.cpp | 4 | ||||
-rw-r--r-- | src/net/charhandler.h | 8 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 36 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.h | 10 | ||||
-rw-r--r-- | src/net/net.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwserv/charserverhandler.cpp | 55 | ||||
-rw-r--r-- | src/net/tmwserv/charserverhandler.h | 19 | ||||
-rw-r--r-- | tmw.cbp | 2 |
14 files changed, 571 insertions, 414 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b210ba6d..a3356fd2 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -89,6 +89,8 @@ SET(SRCS gui/buysell.h gui/char_select.cpp gui/char_select.h + gui/charcreatedialog.cpp + gui/charcreatedialog.h gui/chat.cpp gui/chat.h gui/chatinput.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 7080bcf0..ec767317 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -37,6 +37,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/buysell.h \ gui/char_select.cpp \ gui/char_select.h \ + gui/charcreatedialog.cpp \ + gui/charcreatedialog.h \ gui/chat.cpp \ gui/chat.h \ gui/chatinput.cpp \ diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 595d6043..ca8ba2e0 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -19,8 +19,10 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "gui/button.h" #include "gui/char_select.h" + +#include "gui/button.h" +#include "gui/charcreatedialog.h" #include "gui/confirm_dialog.h" #include "gui/label.h" #include "gui/ok_dialog.h" @@ -38,14 +40,8 @@ #include "logindata.h" #include "net/tmwserv/accountserver/account.h" -#include "net/tmwserv/charserverhandler.h" -#else -#include "net/ea/charserverhandler.h" #endif -#include "net/charhandler.h" -#include "net/net.h" - #include "gui/widgets/layout.h" #include "game.h" @@ -53,7 +49,9 @@ #include "main.h" #include "units.h" +#include "net/charhandler.h" #include "net/messageout.h" +#include "net/net.h" #include "resources/colordb.h" @@ -65,9 +63,6 @@ #include <string> -// Defined in main.cpp, used here for setting the char create dialog -extern CharServerHandler charServerHandler; - /** * Listener for confirming character deletion. */ @@ -240,7 +235,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) // Start new character dialog CharCreateDialog *charCreateDialog = new CharCreateDialog(this, mCharInfo->getPos()); - charServerHandler.setCharCreateDialog(charCreateDialog); + Net::getCharHandler()->setCharCreateDialog(charCreateDialog); } } else if (event.getId() == "delete") @@ -263,8 +258,8 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) { // Start new character dialog CharCreateDialog *charCreateDialog = - new CharCreateDialog(this, mCharInfo->getPos(), mGender); - charServerHandler.setCharCreateDialog(charCreateDialog); + new CharCreateDialog(this, mCharInfo->getPos()); + Net::getCharHandler()->setCharCreateDialog(charCreateDialog); } } #endif @@ -345,23 +340,13 @@ void CharSelectDialog::updatePlayerInfo() void CharSelectDialog::attemptCharDelete() { - // Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); -#ifdef TMWSERV_SUPPORT - Net::AccountServer::Account::deleteCharacter(mCharInfo->getPos()); -#else - charHandler->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); -#endif + Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); mCharInfo->lock(); } void CharSelectDialog::attemptCharSelect() { - // Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); -#ifdef TMWSERV_SUPPORT - Net::AccountServer::Account::selectCharacter(mCharInfo->getPos()); -#else - charHandler->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); -#endif + Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); mCharInfo->lock(); } @@ -392,293 +377,3 @@ bool CharSelectDialog::selectByName(const std::string &name) return false; } - -#ifdef TMWSERV_SUPPORT -CharCreateDialog::CharCreateDialog(Window *parent, int slot): -#else -CharCreateDialog::CharCreateDialog(Window *parent, int slot, - Gender gender): -#endif - Window(_("Create Character"), true, parent), - mSlot(slot) -{ - mPlayer = new Player(0, 0, NULL); -#ifdef TMWSERV_SUPPORT - mPlayer->setGender(GENDER_MALE); -#else - mPlayer->setGender(gender); -#endif - - int numberOfHairColors = ColorDB::size(); - - mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), - rand() % numberOfHairColors); - - mNameField = new TextField(""); - mNameLabel = new Label(_("Name:")); - mNextHairColorButton = new Button(">", "nextcolor", this); - mPrevHairColorButton = new Button("<", "prevcolor", this); - mHairColorLabel = new Label(_("Hair Color:")); - mNextHairStyleButton = new Button(">", "nextstyle", this); - mPrevHairStyleButton = new Button("<", "prevstyle", this); - mHairStyleLabel = new Label(_("Hair Style:")); - mCreateButton = new Button(_("Create"), "create", this); - mCancelButton = new Button(_("Cancel"), "cancel", this); -#ifdef TMWSERV_SUPPORT - mMale = new RadioButton(_("Male"), "gender"); - mFemale = new RadioButton(_("Female"), "gender"); - - // Default to a Male character - mMale->setSelected(true); - - mMale->setActionEventId("gender"); - mFemale->setActionEventId("gender"); - - mMale->addActionListener(this); - mFemale->addActionListener(this); -#endif - mPlayerBox = new PlayerBox(mPlayer); - - mPlayerBox->setWidth(74); - - mNameField->setActionEventId("create"); - mNameField->addActionListener(this); - -#ifdef TMWSERV_SUPPORT - mAttributeLabel[0] = new gcn::Label(_("Strength:")); - mAttributeLabel[1] = new gcn::Label(_("Agility:")); - mAttributeLabel[2] = new gcn::Label(_("Dexterity:")); - mAttributeLabel[3] = new gcn::Label(_("Vitality:")); - mAttributeLabel[4] = new gcn::Label(_("Intelligence:")); - mAttributeLabel[5] = new gcn::Label(_("Willpower:")); - for (int i = 0; i < 6; i++) - { - mAttributeLabel[i]->setWidth(70); - mAttributeSlider[i] = new Slider(1, 20); - mAttributeValue[i] = new gcn::Label("1"); - }; - - mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99)); - - int w = 200; - int h = 330; - setContentSize(w, h); - mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85)); - mNameLabel->setPosition(5, 5); - mNameField->setDimension( - gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight())); - mPrevHairColorButton->setPosition(90, 35); - mNextHairColorButton->setPosition(165, 35); - mHairColorLabel->setPosition(5, 40); - mPrevHairStyleButton->setPosition(90, 64); - mNextHairStyleButton->setPosition(165, 64); - mHairStyleLabel->setPosition(5, 70); - for (int i=0; i<6; i++) - { - mAttributeSlider[i]->setValue(10); - mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20, - 100, 10)); - mAttributeSlider[i]->setActionEventId("statslider"); - mAttributeSlider[i]->addActionListener(this); - mAttributeValue[i]->setPosition(180, 140 + i*20); - mAttributeLabel[i]->setPosition(5, 140 + i*20); - }; - mAttributesLeft->setPosition(15, 280); - updateSliders(); - mCancelButton->setPosition( - w - 5 - mCancelButton->getWidth(), - h - 5 - mCancelButton->getHeight()); - mCreateButton->setPosition( - mCancelButton->getX() - 5 - mCreateButton->getWidth(), - h - 5 - mCancelButton->getHeight()); - - mMale->setPosition(30, 120); - mFemale->setPosition(100, 120); - - add(mPlayerBox); - add(mNameField); - add(mNameLabel); - add(mNextHairColorButton); - add(mPrevHairColorButton); - add(mHairColorLabel); - add(mNextHairStyleButton); - add(mPrevHairStyleButton); - add(mHairStyleLabel); - for (int i = 0; i < 6; i++) - { - add(mAttributeSlider[i]); - add(mAttributeValue[i]); - add(mAttributeLabel[i]); - }; - add(mAttributesLeft); - add(mCreateButton); - add(mCancelButton); - - add(mMale); - add(mFemale); - -#else - - ContainerPlacer place; - place = getPlacer(0, 0); - - place(0, 0, mNameLabel, 1); - place(1, 0, mNameField, 6); - place(0, 1, mHairStyleLabel, 1); - place(1, 1, mPrevHairStyleButton); - place(2, 1, mPlayerBox, 1, 8).setPadding(3); - place(3, 1, mNextHairStyleButton); - place(0, 2, mHairColorLabel, 1); - place(1, 2, mPrevHairColorButton); - place(3, 2, mNextHairColorButton); - place.getCell().matchColWidth(0, 2); - place = getPlacer(0, 2); - place(4, 0, mCancelButton); - place(5, 0, mCreateButton); - - reflowLayout(225, 0); -#endif - - center(); - setVisible(true); - mNameField->requestFocus(); -} - -CharCreateDialog::~CharCreateDialog() -{ - delete mPlayer; - - // Make sure the char server handler knows that we're gone - charServerHandler.setCharCreateDialog(0); -} - -void CharCreateDialog::action(const gcn::ActionEvent &event) -{ - int numberOfColors = ColorDB::size(); - if (event.getId() == "create") - { - if (getName().length() >= 4) - { - // Attempt to create the character - mCreateButton->setEnabled(false); -#ifdef TMWSERV_SUPPORT - unsigned int genderSelected; - if (mMale->isSelected()) { - genderSelected = GENDER_MALE; - } else { - genderSelected = GENDER_FEMALE; - } - - Net::AccountServer::Account::createCharacter( - getName(), - mPlayer->getHairStyle(), - mPlayer->getHairColor(), - genderSelected, // gender - (int) mAttributeSlider[0]->getValue(), // STR - (int) mAttributeSlider[1]->getValue(), // AGI - (int) mAttributeSlider[2]->getValue(), // DEX - (int) mAttributeSlider[3]->getValue(), // VIT - (int) mAttributeSlider[4]->getValue(), // INT - (int) mAttributeSlider[5]->getValue() // WILL - ); -#else - charHandler->newCharacter(getName(), mSlot, false, - mPlayer->getHairStyle(), mPlayer->getHairColor()); -#endif - } - else - { - new OkDialog(_("Error"), - _("Your name needs to be at least 4 characters."), - this); - } - } - else if (event.getId() == "cancel") - scheduleDelete(); - else if (event.getId() == "nextcolor") - mPlayer->setHairStyle(mPlayer->getHairStyle(), - (mPlayer->getHairColor() + 1) % numberOfColors); - else if (event.getId() == "prevcolor") - mPlayer->setHairStyle(mPlayer->getHairStyle(), - (mPlayer->getHairColor() + numberOfColors - 1) % - numberOfColors); - else if (event.getId() == "nextstyle") - mPlayer->setHairStyle(mPlayer->getHairStyle() + 1, - mPlayer->getHairColor()); - else if (event.getId() == "prevstyle") - mPlayer->setHairStyle(mPlayer->getHairStyle() + - mPlayer->getNumOfHairstyles() - 1, - mPlayer->getHairColor()); -#ifdef TMWSERV_SUPPORT - else if (event.getId() == "statslider") { - updateSliders(); - } - else if (event.getId() == "gender"){ - if (mMale->isSelected()) { - mPlayer->setGender(GENDER_MALE); - } else { - mPlayer->setGender(GENDER_FEMALE); - } - } -#endif -} - -std::string CharCreateDialog::getName() -{ - std::string name = mNameField->getText(); - trim(name); - return name; -} - -#ifdef TMWSERV_SUPPORT -void CharCreateDialog::updateSliders() -{ - for (int i = 0; i < 6; i++) - { - // Update captions - mAttributeValue[i]->setCaption( - toString((int) (mAttributeSlider[i]->getValue()))); - mAttributeValue[i]->adjustSize(); - } - - // Update distributed points - int pointsLeft = 60 - getDistributedPoints(); - if (pointsLeft == 0) - { - mAttributesLeft->setCaption(_("Character stats OK")); - mCreateButton->setEnabled(true); - } - else - { - mCreateButton->setEnabled(false); - if (pointsLeft > 0) - { - mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft)); - } - else - { - mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft)); - } - } - - mAttributesLeft->adjustSize(); -} -#endif - -void CharCreateDialog::unlock() -{ - mCreateButton->setEnabled(true); -} - -#ifdef TMWSERV_SUPPORT -int CharCreateDialog::getDistributedPoints() -{ - int points = 0; - - for (int i = 0; i < 6; i++) - { - points += (int) mAttributeSlider[i]->getValue(); - } - return points; -} -#endif diff --git a/src/gui/char_select.h b/src/gui/char_select.h index cf770010..171c49f6 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -109,81 +109,4 @@ class CharSelectDialog : public Window, public gcn::ActionListener void attemptCharSelect(); }; -/** - * Character creation dialog. - * - * \ingroup Interface - */ -class CharCreateDialog : public Window, public gcn::ActionListener -{ - public: - /** - * Constructor. - */ -#ifdef TMWSERV_SUPPORT - CharCreateDialog(Window *parent, int slot); -#else - CharCreateDialog(Window *parent, int slot, Gender gender); -#endif - - /** - * Destructor. - */ - ~CharCreateDialog(); - - void action(const gcn::ActionEvent &event); - - /** - * Unlocks the dialog, enabling the create character button again. - */ - void unlock(); - - private: -#ifdef TMWSERV_SUPPORT - int getDistributedPoints(); - - void updateSliders(); -#endif - - /** - * Returns the name of the character to create. - */ - std::string getName(); - - /** - * Communicate character creation to the server. - */ - void attemptCharCreate(); - - gcn::TextField *mNameField; - gcn::Label *mNameLabel; - gcn::Button *mNextHairColorButton; - gcn::Button *mPrevHairColorButton; - gcn::Label *mHairColorLabel; - gcn::Button *mNextHairStyleButton; - gcn::Button *mPrevHairStyleButton; - gcn::Label *mHairStyleLabel; - -#ifdef TMWSERV_SUPPORT - gcn::RadioButton *mMale; - gcn::RadioButton *mFemale; - - gcn::Slider *mAttributeSlider[6]; - gcn::Label *mAttributeLabel[6]; - gcn::Label *mAttributeValue[6]; - gcn::Label *mAttributesLeft; - - static const int mMaxPoints = 60; - int mUsedPoints; -#endif - - gcn::Button *mCreateButton; - gcn::Button *mCancelButton; - - Player *mPlayer; - PlayerBox *mPlayerBox; - - int mSlot; -}; - #endif diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp new file mode 100644 index 00000000..662bebb7 --- /dev/null +++ b/src/gui/charcreatedialog.cpp @@ -0,0 +1,329 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "gui/charcreatedialog.h" + +#include "gui/button.h" +#include "gui/char_select.h" +#include "gui/confirm_dialog.h" +#include "gui/label.h" +#include "gui/ok_dialog.h" +#include "gui/playerbox.h" +#include "gui/textfield.h" + +#include "gui/radiobutton.h" +#include "gui/slider.h" + +#include "gui/widgets/layout.h" + +#include "game.h" +#include "localplayer.h" +#include "main.h" +#include "units.h" + +#include "net/charhandler.h" +#include "net/messageout.h" +#include "net/net.h" + +#include "resources/colordb.h" + +#include "utils/gettext.h" +#include "utils/strprintf.h" +#include "utils/stringutils.h" + +#include <guichan/font.hpp> + +#include <string> + +CharCreateDialog::CharCreateDialog(Window *parent, int slot): + Window(_("Create Character"), true, parent), + mSlot(slot) +{ + mPlayer = new Player(0, 0, NULL); + mPlayer->setGender(GENDER_MALE); + + int numberOfHairColors = ColorDB::size(); + + mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), + rand() % numberOfHairColors); + + mNameField = new TextField(""); + mNameLabel = new Label(_("Name:")); + mNextHairColorButton = new Button(">", "nextcolor", this); + mPrevHairColorButton = new Button("<", "prevcolor", this); + mHairColorLabel = new Label(_("Hair Color:")); + mNextHairStyleButton = new Button(">", "nextstyle", this); + mPrevHairStyleButton = new Button("<", "prevstyle", this); + mHairStyleLabel = new Label(_("Hair Style:")); + mCreateButton = new Button(_("Create"), "create", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + mMale = new RadioButton(_("Male"), "gender"); + mFemale = new RadioButton(_("Female"), "gender"); + + // Default to a Male character + mMale->setSelected(true); + + mMale->setActionEventId("gender"); + mFemale->setActionEventId("gender"); + + mMale->addActionListener(this); + mFemale->addActionListener(this); + + mPlayerBox = new PlayerBox(mPlayer); + + mPlayerBox->setWidth(74); + + mNameField->setActionEventId("create"); + mNameField->addActionListener(this); + + mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99)); + + int w = 200; + int h = 330; + setContentSize(w, h); + mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85)); + mNameLabel->setPosition(5, 5); + mNameField->setDimension( + gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight())); + mPrevHairColorButton->setPosition(90, 35); + mNextHairColorButton->setPosition(165, 35); + mHairColorLabel->setPosition(5, 40); + mPrevHairStyleButton->setPosition(90, 64); + mNextHairStyleButton->setPosition(165, 64); + mHairStyleLabel->setPosition(5, 70); + mAttributesLeft->setPosition(15, 280); + updateSliders(); + mCancelButton->setPosition( + w - 5 - mCancelButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + mCreateButton->setPosition( + mCancelButton->getX() - 5 - mCreateButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + + mMale->setPosition(30, 120); + mFemale->setPosition(100, 120); + + add(mPlayerBox); + add(mNameField); + add(mNameLabel); + add(mNextHairColorButton); + add(mPrevHairColorButton); + add(mHairColorLabel); + add(mNextHairStyleButton); + add(mPrevHairStyleButton); + add(mHairStyleLabel); + add(mAttributesLeft); + add(mCreateButton); + add(mCancelButton); + + add(mMale); + add(mFemale); + + center(); + setVisible(true); + mNameField->requestFocus(); +} + +CharCreateDialog::~CharCreateDialog() +{ + delete mPlayer; + + // Make sure the char server handler knows that we're gone + Net::getCharHandler()->setCharCreateDialog(0); +} + +void CharCreateDialog::action(const gcn::ActionEvent &event) +{ + int numberOfColors = ColorDB::size(); + if (event.getId() == "create") + { + if (getName().length() >= 4) + { + // Attempt to create the character + mCreateButton->setEnabled(false); + + std::vector<int> atts; + for (int i = 0; i < mAttributeSlider.size(); i++) + { + atts[i] = (int) mAttributeSlider[i]->getValue(); + } + + Net::getCharHandler()->newCharacter(getName(), mSlot, + mFemale->isSelected(), mPlayer->getHairStyle(), + mPlayer->getHairColor(), atts); + } + else + { + new OkDialog(_("Error"), + _("Your name needs to be at least 4 characters."), + this); + } + } + else if (event.getId() == "cancel") + scheduleDelete(); + else if (event.getId() == "nextcolor") + mPlayer->setHairStyle(mPlayer->getHairStyle(), + (mPlayer->getHairColor() + 1) % numberOfColors); + else if (event.getId() == "prevcolor") + mPlayer->setHairStyle(mPlayer->getHairStyle(), + (mPlayer->getHairColor() + numberOfColors - 1) % + numberOfColors); + else if (event.getId() == "nextstyle") + mPlayer->setHairStyle(mPlayer->getHairStyle() + 1, + mPlayer->getHairColor()); + else if (event.getId() == "prevstyle") + mPlayer->setHairStyle(mPlayer->getHairStyle() + + mPlayer->getNumOfHairstyles() - 1, + mPlayer->getHairColor()); + else if (event.getId() == "statslider") { + updateSliders(); + } + else if (event.getId() == "gender"){ + if (mMale->isSelected()) { + mPlayer->setGender(GENDER_MALE); + } else { + mPlayer->setGender(GENDER_FEMALE); + } + } +} + +std::string CharCreateDialog::getName() +{ + std::string name = mNameField->getText(); + trim(name); + return name; +} + +void CharCreateDialog::updateSliders() +{ + for (int i = 0; i < mAttributeSlider.size(); i++) + { + // Update captions + mAttributeValue[i]->setCaption( + toString((int) (mAttributeSlider[i]->getValue()))); + mAttributeValue[i]->adjustSize(); + } + + // Update distributed points + int pointsLeft = mMaxPoints - getDistributedPoints(); + if (pointsLeft == 0) + { + mAttributesLeft->setCaption(_("Character stats OK")); + mCreateButton->setEnabled(true); + } + else + { + mCreateButton->setEnabled(false); + if (pointsLeft > 0) + { + mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft)); + } + else + { + mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft)); + } + } + + mAttributesLeft->adjustSize(); +} + +void CharCreateDialog::unlock() +{ + mCreateButton->setEnabled(true); +} + +int CharCreateDialog::getDistributedPoints() +{ + int points = 0; + + for (int i = 0; i < mAttributeSlider.size(); i++) + { + points += (int) mAttributeSlider[i]->getValue(); + } + return points; +} + +void CharCreateDialog::setAttributes(std::vector<std::string> labels, + int available, int min, int max) +{ + mMaxPoints = available; + + for (int i = 0; i < mAttributeLabel.size(); i++) + { + remove(mAttributeLabel[i]); + delete mAttributeLabel[i]; + remove(mAttributeSlider[i]); + delete mAttributeSlider[i]; + remove(mAttributeValue[i]); + delete mAttributeValue[i]; + } + + int w = 200; + int h = 330; + + for (int i = 0; i < labels.size(); i++) + { + mAttributeLabel[i] = new gcn::Label(labels[i]); + mAttributeLabel[i]->setWidth(70); + mAttributeLabel[i]->setPosition(5, 140 + i*20); + add(mAttributeLabel[i]); + + mAttributeSlider[i] = new gcn::Slider(min, max); + mAttributeSlider[i]->setDimension(gcn::Rectangle(75, 140 + i*20, 100, 10)); + mAttributeSlider[i]->setActionEventId("statslider"); + mAttributeSlider[i]->addActionListener(this); + add(mAttributeSlider[i]); + + mAttributeValue[i] = new gcn::Label(toString(min)); + mAttributeValue[i]->setPosition(180, 140 + i*20); + add(mAttributeValue[i]); + } + + mAttributesLeft->setPosition(15, 280); + updateSliders(); + + mCancelButton->setPosition( + w - 5 - mCancelButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + mCreateButton->setPosition( + mCancelButton->getX() - 5 - mCreateButton->getWidth(), + h - 5 - mCancelButton->getHeight()); +} + +void CharCreateDialog::setFixedGender(bool fixed, bool gender) +{ + if (gender) + { + mFemale->setSelected(true); + mMale->setSelected(false); + } + else + { + mMale->setSelected(true); + mFemale->setSelected(false); + } + + if (fixed) + { + mMale->setEnabled(false); + mFemale->setEnabled(false); + } +} diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h new file mode 100644 index 00000000..89509701 --- /dev/null +++ b/src/gui/charcreatedialog.h @@ -0,0 +1,112 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef CHAR_CREATE_H +#define CHAR_CREATE_H + +#include "being.h" +#include "guichanfwd.h" +#include "lockedarray.h" + +#include "gui/window.h" + +#include <guichan/actionlistener.hpp> +#include <vector> + +class LocalPlayer; +class Player; +class PlayerBox; + +/** + * Character creation dialog. + * + * \ingroup Interface + */ +class CharCreateDialog : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + CharCreateDialog(Window *parent, int slot); + + /** + * Destructor. + */ + ~CharCreateDialog(); + + void action(const gcn::ActionEvent &event); + + /** + * Unlocks the dialog, enabling the create character button again. + */ + void unlock(); + + void setAttributes(std::vector<std::string> labels, int available, + int min, int max); + + void setFixedGender(bool fixed, bool gender = false); + + private: + int getDistributedPoints(); + + void updateSliders(); + + /** + * Returns the name of the character to create. + */ + std::string getName(); + + /** + * Communicate character creation to the server. + */ + void attemptCharCreate(); + + gcn::TextField *mNameField; + gcn::Label *mNameLabel; + gcn::Button *mNextHairColorButton; + gcn::Button *mPrevHairColorButton; + gcn::Label *mHairColorLabel; + gcn::Button *mNextHairStyleButton; + gcn::Button *mPrevHairStyleButton; + gcn::Label *mHairStyleLabel; + + gcn::RadioButton *mMale; + gcn::RadioButton *mFemale; + + std::vector<gcn::Slider*> mAttributeSlider; + std::vector<gcn::Label*> mAttributeLabel; + std::vector<gcn::Label*> mAttributeValue; + gcn::Label *mAttributesLeft; + + int mMaxPoints; + int mUsedPoints; + + gcn::Button *mCreateButton; + gcn::Button *mCancelButton; + + Player *mPlayer; + PlayerBox *mPlayerBox; + + int mSlot; +}; + +#endif // CHAR_CREATE_H diff --git a/src/main.cpp b/src/main.cpp index feca4fa4..ca1b3bee 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -168,11 +168,13 @@ Net::Connection *chatServerConnection = 0; Net::Connection *accountServerConnection = 0; #endif -CharServerHandler charServerHandler; LoginData loginData; #ifdef TMWSERV_SUPPORT LoginHandler loginHandler; LogoutHandler logoutHandler; +TmwServ::CharServerHandler charServerHandler; +#else +EAthena::CharServerHandler charServerHandler; #endif LockedArray<LocalPlayer*> charInfo(maxSlot + 1); diff --git a/src/net/charhandler.h b/src/net/charhandler.h index fa2820e9..7d1b9ab2 100644 --- a/src/net/charhandler.h +++ b/src/net/charhandler.h @@ -25,15 +25,21 @@ #include "localplayer.h" #include <iosfwd> +#include <vector> + +class CharCreateDialog; namespace Net { class CharHandler { public: + virtual void setCharCreateDialog(CharCreateDialog *window) = 0; + virtual void chooseCharacter(int slot, LocalPlayer* character) = 0; virtual void newCharacter(const std::string &name, int slot, - bool gender, int hairstyle, int hairColor) = 0; + bool gender, int hairstyle, int hairColor, + std::vector<int> stats) = 0; virtual void deleteCharacter(int slot, LocalPlayer* character) = 0; }; diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 822c15c4..377cd2dd 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -31,7 +31,7 @@ #include "logindata.h" #include "main.h" -#include "gui/char_select.h" +#include "gui/charcreatedialog.h" #include "gui/ok_dialog.h" #include "utils/gettext.h" @@ -39,6 +39,8 @@ Net::CharHandler *charHandler; +namespace EAthena { + CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { @@ -239,6 +241,24 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) return tempPlayer; } +void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Luck:")); + + mCharCreateDialog->setAttributes(attributes, 30, 1, 9); + mCharCreateDialog->setFixedGender(true); +} + void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) { MessageOut outMsg(CMSG_CHAR_SELECT); @@ -246,16 +266,14 @@ void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) } void CharServerHandler::newCharacter(const std::string &name, int slot, - bool gender, int hairstyle, int hairColor) + bool gender, int hairstyle, int hairColor, std::vector<int> stats) { MessageOut outMsg(CMSG_CHAR_CREATE); outMsg.writeString(name, 24); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); + for (int i = 0; i < 6; i++) + { + outMsg.writeInt8(stats[i]); + } outMsg.writeInt8(slot); outMsg.writeInt16(hairColor); outMsg.writeInt16(hairstyle); @@ -267,3 +285,5 @@ void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) outMsg.writeInt32(character->mCharId); outMsg.writeString("a@a.com", 40); } + +} // namespace EAthena diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h index e499ab74..48392ac4 100644 --- a/src/net/ea/charserverhandler.h +++ b/src/net/ea/charserverhandler.h @@ -27,10 +27,11 @@ #include "lockedarray.h" -class CharCreateDialog; class LocalPlayer; class LoginData; +namespace EAthena { + /** * Deals with incoming messages from the character server. */ @@ -52,13 +53,12 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ - void setCharCreateDialog(CharCreateDialog *window) - { mCharCreateDialog = window; } + void setCharCreateDialog(CharCreateDialog *window); void chooseCharacter(int slot, LocalPlayer* character); void newCharacter(const std::string &name, int slot, bool gender, - int hairstyle, int hairColor); + int hairstyle, int hairColor, std::vector<int> stats); void deleteCharacter(int slot, LocalPlayer* character); @@ -70,6 +70,6 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler LocalPlayer *readPlayerData(MessageIn &msg, int &slot); }; -extern Net::CharHandler *charHandler; +} // namespace EAthena #endif // NET_EA_CHARSERVERHANDLER_H diff --git a/src/net/net.cpp b/src/net/net.cpp index 7c5024b1..5c36f4e1 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -36,6 +36,7 @@ #include "net/tradehandler.h" extern Net::AdminHandler *adminHandler; +extern Net::CharHandler *charHandler; extern Net::ChatHandler *chatHandler; extern Net::InventoryHandler *inventoryHandler; extern Net::MapHandler *mapHandler; @@ -51,8 +52,7 @@ Net::AdminHandler *Net::getAdminHandler() Net::CharHandler *Net::getCharHandler() { - // TODO - return 0; + return charHandler; } Net::ChatHandler *Net::getChatHandler() diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp index 0779e499..9739367b 100644 --- a/src/net/tmwserv/charserverhandler.cpp +++ b/src/net/tmwserv/charserverhandler.cpp @@ -24,6 +24,9 @@ #include "net/tmwserv/connection.h" #include "net/tmwserv/protocol.h" +#include "net/tmwserv/accountserver/accountserver.h" +#include "net/tmwserv/accountserver/account.h" + #include "net/messagein.h" #include "game.h" @@ -32,12 +35,18 @@ #include "logindata.h" #include "main.h" +#include "gui/charcreatedialog.h" #include "gui/ok_dialog.h" -#include "gui/char_select.h" + +#include "utils/gettext.h" extern Net::Connection *gameServerConnection; extern Net::Connection *chatServerConnection; +Net::CharHandler *charHandler; + +namespace TmwServ { + CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { @@ -49,6 +58,7 @@ CharServerHandler::CharServerHandler(): 0 }; handledMessages = _messages; + charHandler = this; } void CharServerHandler::handleMessage(MessageIn &msg) @@ -226,3 +236,46 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) return tempPlayer; } + +void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Willpower:")); + + mCharCreateDialog->setAttributes(attributes, 60, 1, 20); +} + +void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::selectCharacter(slot); +} + +void CharServerHandler::newCharacter(const std::string &name, int slot, bool gender, + int hairstyle, int hairColor, std::vector<int> stats) +{ + Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor, + gender, + stats[0], // STR + stats[1], // AGI + stats[2], // DEX + stats[3], // VIT + stats[4], // INT + stats[5] // WILL + ); +} + +void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::deleteCharacter(slot); +} + +} // namespace TmwServ diff --git a/src/net/tmwserv/charserverhandler.h b/src/net/tmwserv/charserverhandler.h index e1e13b55..a5e1fa50 100644 --- a/src/net/tmwserv/charserverhandler.h +++ b/src/net/tmwserv/charserverhandler.h @@ -22,18 +22,20 @@ #ifndef NET_TMWSERV_CHARSERVERHANDLER_H #define NET_TMWSERV_CHARSERVERHANDLER_H +#include "net/charhandler.h" #include "net/messagehandler.h" #include "lockedarray.h" -class CharCreateDialog; class LocalPlayer; class LoginData; +namespace TmwServ { + /** * Deals with incoming messages related to character selection. */ -class CharServerHandler : public MessageHandler +class CharServerHandler : public MessageHandler, public Net::CharHandler { public: CharServerHandler(); @@ -50,8 +52,15 @@ class CharServerHandler : public MessageHandler * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ - void setCharCreateDialog(CharCreateDialog *window) - { mCharCreateDialog = window; } + void setCharCreateDialog(CharCreateDialog *window); + + void chooseCharacter(int slot, LocalPlayer* character); + + void newCharacter(const std::string &name, int slot, + bool gender, int hairstyle, int hairColor, + std::vector<int> stats); + + void deleteCharacter(int slot, LocalPlayer* character); protected: void handleCharCreateResponse(MessageIn &msg); @@ -65,4 +74,6 @@ class CharServerHandler : public MessageHandler readPlayerData(MessageIn &msg, int &slot); }; +} // namespace TmwServ + #endif @@ -226,6 +226,8 @@ </Unit> <Unit filename="src/gui/char_select.cpp" /> <Unit filename="src/gui/char_select.h" /> + <Unit filename="src/gui/charcreate.cpp" /> + <Unit filename="src/gui/charcreate.h" /> <Unit filename="src/gui/char_server.cpp"> <Option target="eAthena" /> <Option target="UNIX eAthena" /> |