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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
commit54ac35bc5a1484757efeae9b342469b9a00fe2a2 (patch)
tree73917e6a43f0a90a9f25aaaad24c214c37bf52c4
parent03b2efa5973db10c3e6366aa0bd2990eee60d8b9 (diff)
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Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
-rw-r--r--ChangeLog15
-rw-r--r--src/animatedsprite.cpp18
-rw-r--r--src/animatedsprite.h4
-rw-r--r--src/being.cpp26
-rw-r--r--src/being.h50
-rw-r--r--src/gui/minimap.cpp12
-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/localplayer.cpp8
-rw-r--r--src/localplayer.h3
-rw-r--r--src/monster.cpp2
-rw-r--r--src/net/beinghandler.cpp15
-rw-r--r--src/net/charserverhandler.cpp2
-rw-r--r--src/npc.cpp2
-rw-r--r--src/player.cpp64
-rw-r--r--src/player.h43
-rw-r--r--src/resources/itemdb.cpp4
-rw-r--r--src/resources/iteminfo.cpp45
-rw-r--r--src/resources/iteminfo.h2
-rw-r--r--src/resources/resourcemanager.cpp7
-rw-r--r--src/resources/spritedef.cpp4
20 files changed, 143 insertions, 185 deletions
diff --git a/ChangeLog b/ChangeLog
index e7c46186..e01f8574 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -7,6 +7,21 @@
* src/monster.cpp: Removed compatibility hack.
* data/monsters.xml: Merged client and server monster data.
* data/items.xml: Merged server item data. Removed obsolete fields.
+ * src/localplayer.cpp, src/localplayer.h: Moved equipment and inventory
+ storage to local player. Removed specific type.
+ * src/gui/viewport.cpp, src/gui/minimap.cpp: Changed identification of
+ local player to a check of player_node.
+ * src/animatedsprite.cpp, src/animatedsprite.h, src/npc.cpp,
+ src/player.cpp, src/monster.cpp:
+ * src/being.cpp, src/being.h, src/player.h, src/net/beinghandler.cpp,
+ src/net/charserverhandler.cpp: Removed hair style, hair color, gender,
+ and equipment from generic being.
+ * src/resources/spritedef.cpp: Added filename to fatal error messages.
+ * src/resources/resourcemanager.cpp: Prevented client from exiting on
+ missing sprite.
+ * src/resources/iteminfo.cpp, src/resources/iteminfo.h,
+ src/resources/itemdb.cpp, data/items.xml: Merged weapon_type and
+ attacktype field.
2007-10-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index c1e89ff0..466779fd 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -54,20 +54,14 @@ AnimatedSprite::AnimatedSprite(SpriteDef *sprite):
play(ACTION_STAND);
}
-AnimatedSprite::AnimatedSprite(const std::string& filename, int variant):
- mDirection(DIRECTION_DOWN),
- mLastTime(0),
- mFrameIndex(0),
- mFrameTime(0),
- mAnimation(0),
- mFrame(0)
+AnimatedSprite *AnimatedSprite::load(const std::string& filename, int variant)
{
ResourceManager *resman = ResourceManager::getInstance();
- mSprite = resman->getSprite(filename, variant);
- assert(mSprite);
-
- // Play the stand animation by default
- play(ACTION_STAND);
+ SpriteDef *s = resman->getSprite(filename, variant);
+ if (!s) return NULL;
+ AnimatedSprite *as = new AnimatedSprite(s);
+ s->decRef();
+ return as;
}
AnimatedSprite::~AnimatedSprite()
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index d77d08f5..a1fbe7a0 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -46,13 +46,13 @@ class AnimatedSprite
AnimatedSprite(SpriteDef *sprite);
/**
- * A convenience constructor, which will request the sprite to animate
+ * An helper function, which will request the sprite to animate
* from the resource manager.
*
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
- AnimatedSprite(const std::string& filename, int variant = 0);
+ static AnimatedSprite *load(std::string const &filename, int variant = 0);
/**
* Destructor.
diff --git a/src/being.cpp b/src/being.cpp
index 81bed667..d5f37371 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -46,26 +46,22 @@
int Being::instances = 0;
ImageSet *Being::emotionSet = NULL;
-Being::Being(Uint16 id, Uint16 job, Map *map):
+Being::Being(int id, int job, Map *map):
mJob(job),
mX(0), mY(0),
mAction(STAND),
mWalkTime(0),
mEmotion(0), mEmotionTime(0),
mAttackSpeed(350),
- mEquipment(new Equipment()),
mId(id),
- mSex(2),
mWalkSpeed(150),
mSpeedModifier(1024),
mSpriteDirection(DIRECTION_DOWN), mDirection(DOWN),
mMap(NULL),
mEquippedWeapon(NULL),
- mHairStyle(0), mHairColor(0),
mSpeechTime(0),
mPx(0), mPy(0),
- mSprites(VECTOREND_SPRITE, NULL),
- mEquipmentSpriteIDs(VECTOREND_SPRITE, 0)
+ mSprites(VECTOREND_SPRITE, NULL)
{
setMap(map);
@@ -273,24 +269,6 @@ Being::setPath(const Path &path, int mod)
}
void
-Being::setHairColor(Uint16 color)
-{
- mHairColor = (color < NR_HAIR_COLORS) ? color : 0;
-}
-
-void
-Being::setHairStyle(Uint16 style)
-{
- mHairStyle = (style < NR_HAIR_STYLES) ? style : 0;
-}
-
-void
-Being::setVisibleEquipment(Uint8 slot, int id)
-{
- mEquipmentSpriteIDs[slot] = id;
-}
-
-void
Being::setSpeech(const std::string &text, Uint32 time)
{
mSpeech = text;
diff --git a/src/being.h b/src/being.h
index fadf9656..fd17caf5 100644
--- a/src/being.h
+++ b/src/being.h
@@ -68,7 +68,6 @@ class Being : public Sprite
public:
enum Type {
UNKNOWN,
- LOCALPLAYER,
PLAYER,
NPC,
MONSTER
@@ -125,7 +124,7 @@ class Being : public Sprite
/**
* Constructor.
*/
- Being(Uint16 id, Uint16 job, Map *map);
+ Being(int id, int job, Map *map);
/**
* Destructor.
@@ -190,48 +189,6 @@ class Being : public Sprite
setName(const std::string &name) { mName = name; }
/**
- * Sets the hair color for this being.
- */
- virtual void
- setHairColor(Uint16 color);
-
- /**
- * Gets the hair color for this being.
- */
- Uint16
- getHairColor() const { return mHairColor; }
-
- /**
- * Sets the hair style for this being.
- */
- virtual void
- setHairStyle(Uint16 style);
-
- /**
- * Gets the hair style for this being.
- */
- Uint16
- getHairStyle() const { return mHairStyle; }
-
- /**
- * Sets visible equipments for this being.
- */
- virtual void
- setVisibleEquipment(Uint8 slot, int id);
-
- /**
- * Sets the sex for this being.
- */
- virtual void
- setSex(Uint8 sex) { mSex = sex; }
-
- /**
- * Gets the sex for this being.
- */
- Uint8
- getSex() const { return mSex; }
-
- /**
* Makes this being take the next step of his path.
*/
virtual void
@@ -364,8 +321,6 @@ class Being : public Sprite
virtual Being::TargetCursorSize getTargetCursorSize() const
{ return TC_MEDIUM; }
- std::auto_ptr<Equipment> mEquipment;
-
/**
* Take control of a particle.
*/
@@ -378,7 +333,6 @@ class Being : public Sprite
void setPath(const Path &path, int mod = 1024);
Uint16 mId; /**< Unique being id */
- Uint8 mSex; /**< Character's gender */
Uint16 mWalkSpeed; /**< Walking speed */
Uint16 mSpeedModifier; /**< Modifier to keep course on sync (1024 = normal speed) */
Uint8 mSpriteDirection; /**< Facing direction */
@@ -391,12 +345,10 @@ class Being : public Sprite
Path mPath;
std::string mSpeech;
- Uint16 mHairStyle, mHairColor;
Uint32 mSpeechTime;
Sint32 mPx, mPy; /**< Pixel coordinates */
std::vector<AnimatedSprite*> mSprites;
- std::vector<int> mEquipmentSpriteIDs;
std::list<Particle *> mChildParticleEffects;
private:
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index a8e9dafd..f78447cd 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -26,6 +26,7 @@
#include "../being.h"
#include "../beingmanager.h"
#include "../graphics.h"
+#include "../localplayer.h"
#include "../resources/image.h"
@@ -86,12 +87,13 @@ void Minimap::draw(gcn::Graphics *graphics)
int dotSize = 2;
switch (being->getType()) {
- case Being::LOCALPLAYER:
- dotSize = 3;
- graphics->setColor(gcn::Color(61, 209, 52));
- break;
-
case Being::PLAYER:
+ if (being == player_node)
+ {
+ dotSize = 3;
+ graphics->setColor(gcn::Color(61, 209, 52));
+ break;
+ }
graphics->setColor(gcn::Color(61, 52, 209));
break;
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 915b618d..5c48c355 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -373,7 +373,7 @@ Viewport::mousePressed(gcn::MouseEvent &event)
FloorItem *floorItem;
if ((being = beingManager->findBeing(tilex, tiley)) &&
- being->getType() != Being::LOCALPLAYER)
+ being != player_node)
{
mPopupMenu->showPopup(event.getX(), event.getY(), being);
return;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index f4ad7587..346597a8 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -47,7 +47,8 @@ LocalPlayer *player_node = NULL;
LocalPlayer::LocalPlayer():
Player(65535, 0, NULL),
mAttackRange(0),
- mInventory(new Inventory()),
+ mInventory(new Inventory),
+ mEquipment(new Equipment),
mAttributeBase(NB_CHARACTER_ATTRIBUTES, 0),
mAttributeEffective(NB_CHARACTER_ATTRIBUTES, 0),
mAttributeIncreasePoints(0),
@@ -94,11 +95,6 @@ void LocalPlayer::nextStep()
Player::nextStep();
}
-Being::Type LocalPlayer::getType() const
-{
- return LOCALPLAYER;
-}
-
void LocalPlayer::clearInventory()
{
mEquipment->clear();
diff --git a/src/localplayer.h b/src/localplayer.h
index ff7bf0b7..6349f7ed 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -141,8 +141,6 @@ class LocalPlayer : public Player
virtual void
drawName(Graphics *, int, int) {};
- virtual Type getType() const;
-
void clearInventory();
Item* getInvItem(int index);
@@ -305,6 +303,7 @@ class LocalPlayer : public Player
float mLastAttackTime; /**< Used to synchronize the charge dialog */
std::auto_ptr<Inventory> mInventory;
+ std::auto_ptr<Equipment> mEquipment;
protected:
void walk(unsigned char dir);
diff --git a/src/monster.cpp b/src/monster.cpp
index fe78c878..bc964b0b 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -35,7 +35,7 @@
Monster::Monster(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
- mSprites[BASE_SPRITE] = new AnimatedSprite(
+ mSprites[BASE_SPRITE] = AnimatedSprite::load(
"graphics/sprites/" + getInfo().getSprite());
}
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 020d24af..6bd31c9f 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -418,7 +418,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
}
}
-static void handleLooks(Being *being, MessageIn &msg)
+static void handleLooks(Player *being, MessageIn &msg)
{
// Order of sent slots. Has to be in sync with the server code.
static int const nb_slots = 4;
@@ -471,10 +471,11 @@ BeingHandler::handleBeingEnterMessage(MessageIn &msg)
being = beingManager->createBeing(id, type, 0);
being->setName(name);
}
- being->setHairStyle(msg.readByte());
- being->setHairColor(msg.readByte());
- being->setSex(msg.readByte());
- handleLooks(being, msg);
+ Player *p = static_cast< Player * >(being);
+ p->setHairStyle(msg.readByte());
+ p->setHairColor(msg.readByte());
+ p->setGender(msg.readByte());
+ handleLooks(p, msg);
} break;
case OBJECT_MONSTER:
@@ -591,7 +592,7 @@ void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg)
void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readShort());
- if (!being) return;
- handleLooks(being, msg);
+ if (!being || being->getType() != Being::PLAYER) return;
+ handleLooks(static_cast< Player * >(being), msg);
}
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 820aaea4..1cfd815b 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -216,7 +216,7 @@ CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
LocalPlayer *tempPlayer = new LocalPlayer;
slot = msg.readByte(); // character slot
tempPlayer->mName = msg.readString();
- tempPlayer->setSex(msg.readByte());
+ tempPlayer->setGender(msg.readByte());
tempPlayer->setHairStyle(msg.readByte());
tempPlayer->setHairColor(msg.readByte());
tempPlayer->setLevel(msg.readByte());
diff --git a/src/npc.cpp b/src/npc.cpp
index f65c8d19..980f1c8b 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -35,7 +35,7 @@ NPC *current_npc = 0;
NPC::NPC(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
- mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml",
+ mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/npc.xml",
job - 100);
}
diff --git a/src/player.cpp b/src/player.cpp
index b63dcd5b..0fe6460c 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -35,8 +35,10 @@
#include "gui/gui.h"
-Player::Player(Uint16 id, Uint16 job, Map *map):
- Being(id, job, map)
+Player::Player(int id, int job, Map *map):
+ Being(id, job, map),
+ mEquipmentSpriteIDs(VECTOREND_SPRITE, 0),
+ mGender(2), mHairStyle(0), mHairColor(0)
{
}
@@ -57,8 +59,7 @@ Player::drawName(Graphics *graphics, int offsetX, int offsetY)
graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER);
}
-void
-Player::setSex(Uint8 sex)
+void Player::setGender(int sex)
{
// Players can only be male or female
if (sex > 1)
@@ -67,20 +68,20 @@ Player::setSex(Uint8 sex)
sex = 0;
}
- if (sex != mSex)
+ if (sex != mGender)
{
- Being::setSex(sex);
+ mGender = sex;
// Reload base sprite
AnimatedSprite *newBaseSprite;
if (sex == 0)
{
- newBaseSprite = new AnimatedSprite(
+ newBaseSprite = AnimatedSprite::load(
"graphics/sprites/player_male_base.xml");
}
else
{
- newBaseSprite = new AnimatedSprite(
+ newBaseSprite = AnimatedSprite::load(
"graphics/sprites/player_female_base.xml");
}
@@ -92,7 +93,7 @@ Player::setSex(Uint8 sex)
{
if (i != HAIR_SPRITE && mEquipmentSpriteIDs.at(i) != 0)
{
- AnimatedSprite *newEqSprite = new AnimatedSprite(
+ AnimatedSprite *newEqSprite = AnimatedSprite::load(
"graphics/sprites/" + ItemDB::get(
mEquipmentSpriteIDs.at(i)).getSprite(sex));
delete mSprites[i];
@@ -102,17 +103,17 @@ Player::setSex(Uint8 sex)
}
}
-void
-Player::setHairColor(Uint16 color)
+void Player::setHairColor(int color)
{
if (color != mHairColor)
{
- Being::setHairColor(color);
+ mHairColor = color < NR_HAIR_COLORS ? color : 0;
- AnimatedSprite *newHairSprite = new AnimatedSprite(
- "graphics/sprites/hairstyle" + toString(mHairStyle) + ".xml",
+ AnimatedSprite *newHairSprite = AnimatedSprite::load(
+ "graphics/sprites/hairstyle" + toString(getHairStyle()) + ".xml",
mHairColor);
- newHairSprite->setDirection(getSpriteDirection());
+ if (newHairSprite)
+ newHairSprite->setDirection(getSpriteDirection());
delete mSprites[HAIR_SPRITE];
mSprites[HAIR_SPRITE] = newHairSprite;
@@ -121,17 +122,17 @@ Player::setHairColor(Uint16 color)
}
}
-void
-Player::setHairStyle(Uint16 style)
+void Player::setHairStyle(int style)
{
if (style != mHairStyle)
{
- Being::setHairStyle(style);
+ mHairStyle = style < NR_HAIR_STYLES ? style : 0;
- AnimatedSprite *newHairSprite = new AnimatedSprite(
- "graphics/sprites/hairstyle" + toString(mHairStyle) + ".xml",
+ AnimatedSprite *newHairSprite = AnimatedSprite::load(
+ "graphics/sprites/hairstyle" + toString(getHairStyle()) + ".xml",
mHairColor);
- newHairSprite->setDirection(getSpriteDirection());
+ if (newHairSprite)
+ newHairSprite->setDirection(getSpriteDirection());
delete mSprites[HAIR_SPRITE];
mSprites[HAIR_SPRITE] = newHairSprite;
@@ -140,8 +141,7 @@ Player::setHairStyle(Uint16 style)
}
}
-void
-Player::setVisibleEquipment(Uint8 slot, int id)
+void Player::setVisibleEquipment(int slot, int id)
{
// id = 0 means unequip
if (id == 0)
@@ -151,19 +151,11 @@ Player::setVisibleEquipment(Uint8 slot, int id)
}
else
{
- AnimatedSprite *equipmentSprite;
-
- if (mSex == 0)
- {
- equipmentSprite = new AnimatedSprite(
- "graphics/sprites/" + ItemDB::get(id).getSprite(0));
- }
- else {
- equipmentSprite = new AnimatedSprite(
- "graphics/sprites/" + ItemDB::get(id).getSprite(1));
- }
+ AnimatedSprite *equipmentSprite = AnimatedSprite::load(
+ "graphics/sprites/" + ItemDB::get(id).getSprite(mGender));
- equipmentSprite->setDirection(getSpriteDirection());
+ if (equipmentSprite)
+ equipmentSprite->setDirection(getSpriteDirection());
delete mSprites[slot];
mSprites[slot] = equipmentSprite;
@@ -176,5 +168,5 @@ Player::setVisibleEquipment(Uint8 slot, int id)
setAction(mAction);
}
- Being::setVisibleEquipment(slot, id);
+ mEquipmentSpriteIDs[slot] = id;
}
diff --git a/src/player.h b/src/player.h
index 2c06bfba..e6d3743a 100644
--- a/src/player.h
+++ b/src/player.h
@@ -40,7 +40,7 @@ class Player : public Being
/**
* Constructor.
*/
- Player(Uint16 id, Uint16 job, Map *map);
+ Player(int id, int job, Map *map);
virtual Type
getType() const;
@@ -48,17 +48,42 @@ class Player : public Being
virtual void
drawName(Graphics *graphics, int offsetX, int offsetY);
- virtual void
- setSex(Uint8 sex);
+ /**
+ * Sets the sex for this player.
+ */
+ void setGender(int);
- virtual void
- setHairColor(Uint16 color);
+ /**
+ * Gets the hair color for this player.
+ */
+ int getHairColor() const
+ { return mHairColor; }
- virtual void
- setHairStyle(Uint16 style);
+ /**
+ * Sets the hair color for this player.
+ */
+ void setHairColor(int color);
- virtual void
- setVisibleEquipment(Uint8 slot, int id);
+ /**
+ * Gets the hair style for this player.
+ */
+ int getHairStyle() const
+ { return mHairStyle; }
+
+ /**
+ * Sets the hair style for this player.
+ */
+ void setHairStyle(int style);
+
+ /**
+ * Sets visible equipments for this player.
+ */
+ void setVisibleEquipment(int slot, int id);
+
+ private:
+
+ std::vector<int> mEquipmentSpriteIDs;
+ Uint8 mGender, mHairStyle, mHairColor;
};
#endif
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 157e522c..4e978093 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -107,7 +107,7 @@ void ItemDB::load()
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
std::string effect = XML::getProperty(node, "effect", "");
- std::string attackType = XML::getProperty(node, "attacktype", "");
+ int weaponType = XML::getProperty(node, "weapon_type", 0);
if (id)
{
@@ -120,7 +120,7 @@ void ItemDB::load()
itemInfo->setView(view);
itemInfo->setWeight(weight);
itemInfo->setSlot(slot);
- itemInfo->setAttackType(attackType);
+ itemInfo->setWeaponType(weaponType);
for_each_xml_child_node(itemChild, node)
{
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index b5b25ac0..6654ccca 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -71,32 +71,29 @@ ItemInfo::getSprite(int gender) const
}
}
-void
-ItemInfo::setAttackType(const std::string &attackType)
+void ItemInfo::setWeaponType(int type)
{
- if (attackType == "swing")
- {
- mAttackType = ACTION_ATTACK_SWING;
- }
- else if (attackType == "stab")
- {
- mAttackType = ACTION_ATTACK_STAB;
- }
- else if (attackType == "bow")
- {
- mAttackType = ACTION_ATTACK_BOW;
- }
- else if (attackType == "throw")
- {
- mAttackType = ACTION_ATTACK_THROW;
- }
- else if (attackType == "none")
- {
- mAttackType = ACTION_DEFAULT;
- }
- else
+ // See server item.hpp file for type values.
+ switch (type)
{
- mAttackType = ACTION_ATTACK;
+ case 0: // none
+ mAttackType = ACTION_DEFAULT;
+ break;
+ case 1: // knife
+ case 2: // sword
+ mAttackType = ACTION_ATTACK_STAB;
+ break;
+ case 8: // projectile
+ mAttackType = ACTION_ATTACK_THROW;
+ break;
+ case 10: // bow
+ mAttackType = ACTION_ATTACK_BOW;
+ break;
+ case 11: // sickle
+ mAttackType = ACTION_ATTACK_SWING;
+ break;
+ default:
+ mAttackType = ACTION_ATTACK;
}
}
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 4fd1638e..4cab66fa 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -113,7 +113,7 @@ class ItemInfo
const std::string& getSprite(int gender) const;
- void setAttackType(const std::string &attackType);
+ void setWeaponType(int);
const SpriteAction getAttackType() const
{ return mAttackType; }
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index 448e7f80..5e3f3bc7 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -275,6 +275,13 @@ ResourceManager::getSprite(const std::string &path, int variant)
return dynamic_cast<SpriteDef*>(resIter->second);
}
+ // FIXME: modify SpriteDef so that it gracefully fails on missing sprite.
+ if (!exists(path) || isDirectory(path))
+ {
+ logger->log("Failed to load file: %s", path.c_str());
+ return NULL;
+ }
+
SpriteDef *sprite = new SpriteDef(idPath, path, variant);
sprite->incRef();
mResources[idPath] = sprite;
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 24156be1..d90d4067 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -73,13 +73,13 @@ SpriteDef::load(const std::string &animationFile, int variant)
if (!doc) {
logger->error(
- "Animation: Error while parsing animation definition file!");
+ "Animation: Error while parsing " + animationFile + " file!");
}
xmlNodePtr rootNode = xmlDocGetRootElement(doc);
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) {
logger->error(
- "Animation: this is not a valid animation definition file!");
+ "Animation: this is not a valid " + animationFile + " file!");
}
// Get the variant