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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-12 16:18:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-12 16:18:13 +0000 |
commit | 197b684831c9701635fd140bbb06a6c2b3f0fcc7 (patch) | |
tree | 035d637cba6634d9195094213d80679838fd925e | |
parent | 72d8e5065d6c2bdb4c941e91d4280b48afc6d602 (diff) | |
download | mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.tar.gz mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.tar.bz2 mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.tar.xz mana-197b684831c9701635fd140bbb06a6c2b3f0fcc7.zip |
Chat input field to Guichan.
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 69 | ||||
-rw-r--r-- | src/graphic/graphic.h | 6 | ||||
-rw-r--r-- | src/graphic/image.h | 4 | ||||
-rw-r--r-- | src/gui/chat.cpp | 487 | ||||
-rw-r--r-- | src/gui/gui.cpp | 40 | ||||
-rw-r--r-- | src/gui/gui.h | 3 | ||||
-rw-r--r-- | src/gui/login.cpp | 2 | ||||
-rw-r--r-- | src/gui/login.h | 3 |
9 files changed, 330 insertions, 291 deletions
diff --git a/src/game.cpp b/src/game.cpp index 0465cfea..7b15b9ea 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -240,13 +240,6 @@ void do_input() { if(key[KEY_F11] && action_time==true) show_player_setup = true; - if(key[KEY_ENTER]) { - if(strcmp(speech, "")!=0) { - chatlog.chat_send(char_info[0].name, speech); - strcpy(speech,""); - } - } - // Emotions, Skill dialog if(key_shifts & KB_ALT_FLAG && action_time == true) { if(player_node->emotion==0) { diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 401e9bc9..184ede63 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -23,6 +23,7 @@ #include "graphic.h" #include "2xsai.h" +#include "../gui/gui.h" #include "../gui/setup.h" #define TILESET_W 480 @@ -41,8 +42,7 @@ DATAFILE *tileset; char itemCurrenyQ[10] = "0"; //char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player; -char speech[255] = ""; +DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player; char npc_text[1000] = ""; char statsString2[255] = "n/a"; char skill_points[10] = ""; @@ -53,6 +53,21 @@ bool show_skill_dialog = false; bool show_skill_list_dialog = false; char npc_button[10] = "Close"; +gcn::TextField *chatInput; + +void ChatListener::action(const std::string& eventId) +{ + if (eventId == "chatinput") { + std::string message = chatInput->getText(); + + if (message.length() > 0) { + chatlog.chat_send(char_info[0].name, message.c_str()); + chatInput->setText(""); + } + } +} + + SPRITESET *new_tileset, *new_playerset, *new_npcset, *new_emotionset, *new_monsterset; DIALOG npc_dialog[] = { @@ -106,11 +121,12 @@ DIALOG skill_list_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +/* DIALOG chat_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +*/ DIALOG npc_list_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ @@ -197,18 +213,29 @@ BITMAP *load_graphic_file(char *filename) { } void init_graphic() { - //tileset = load_datafile("./data/graphic/desert.dat"); - //if(!tileset)error("Unable to load tileset datafile"); - //buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2); - //double_buffer = create_bitmap(SCREEN_W, SCREEN_H); - - alfont_set_font_size(gui_font, 16); - clear_bitmap(screen); - chat_background = create_bitmap(592, 100); - clear_to_color(chat_background, makecol(0,0,0)); - - // Initialize gui - chat_player = init_dialog(chat_dialog, -1); + //tileset = load_datafile("./data/graphic/desert.dat"); + //if(!tileset)error("Unable to load tileset datafile"); + //buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2); + //double_buffer = create_bitmap(SCREEN_W, SCREEN_H); + + alfont_set_font_size(gui_font, 16); + clear_bitmap(screen); + chat_background = create_bitmap(592, 100); + clear_to_color(chat_background, makecol(0,0,0)); + + // Initialize gui + + // Create chat input field + chatInput = new gcn::TextField(); + chatInput->setPosition(0, SCREEN_H - chatInput->getHeight()); + chatInput->setWidth(592); + + ChatListener *chatListener = new ChatListener(); + chatInput->setEventId("chatinput"); + chatInput->addActionListener(chatListener); + + guiTop->add(chatInput); + npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); @@ -410,7 +437,11 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); SuperEagle(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300); textprintf_ex(vpage[page_num], font, 0, 0, makecol(255,255,255), -1, "[%i fps]", fps); - + + // Update GUI + guiGraphics->setTarget(vpage[page_num]); + gui_update(NULL); + // Draw player speech node = get_head(); while(node) { @@ -435,7 +466,6 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); draw_trans_sprite(vpage[page_num], chat_background, 0, SCREEN_H-125); chatlog.chat_draw(vpage[page_num], 8, gui_font); - gui_update(chat_player); switch(show_npc_dialog) { case 1: @@ -881,7 +911,6 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); } void exit_graphic() { - shutdown_dialog(npc_player); - shutdown_dialog(chat_player); - shutdown_dialog(skill_player); + shutdown_dialog(npc_player); + shutdown_dialog(skill_player); } diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index e4fd66aa..4ab0aa32 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -53,6 +53,12 @@ extern int map_x, map_y, camera_x, camera_y; extern BITMAP *hairset; extern char npc_button[10]; +// The action listener for the chat field +class ChatListener : public gcn::ActionListener { + public: + void action(const std::string& eventId); +}; + void set_npc_dialog(int show); void do_graphic(void); void init_graphic(void); diff --git a/src/graphic/image.h b/src/graphic/image.h index bd3545e3..a9b7e8cd 100644 --- a/src/graphic/image.h +++ b/src/graphic/image.h @@ -26,7 +26,7 @@ class RLE_IMAGE : public IMAGE { RLE_IMAGE(RLE_SPRITE *src, int offset_x, int offset_y) : IMAGE(offset_x, offset_y) { this->src = src; } - ~RLE_IMAGE() { + virtual ~RLE_IMAGE() { destroy_rle_sprite(src); } void draw(BITMAP *dest, int x, int y) { @@ -41,7 +41,7 @@ class VIDEO_IMAGE : public IMAGE { VIDEO_IMAGE(BITMAP *src, int offset_x, int offset_y) : IMAGE(offset_x, offset_y) { this->src = src; } - ~VIDEO_IMAGE() { + virtual ~VIDEO_IMAGE() { destroy_bitmap(src); } void draw(BITMAP *dest, int x, int y) { diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index b9b1daf7..b1cec890 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -21,278 +21,285 @@ #include "chat.h" -/** - Simple ChatLog Object v0.5 (i'd say...) - - Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces - - Author: kth5 aka Alexander Baldeck - pipe your questions, suggestions and flames to: kth5@gawab.com -*/ +/* + * Simple ChatLog Object v0.5 (i'd say...) + * + * Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces + * + * Author: kth5 aka Alexander Baldeck + * pipe your questions, suggestions and flames to: kth5@gawab.com + */ -/** -*/ +/* + */ Chat::Chat(const char * logfile, int item_num) { - chatlog_file.open(logfile, std::ios::out | std::ios::app); - items = 0; - items_keep = item_num; + chatlog_file.open(logfile, std::ios::out | std::ios::app); + items = 0; + items_keep = item_num; } -/** -*/ +/* + */ Chat::~Chat() { - chatlog_file.flush(); - chatlog_file.close(); + chatlog_file.flush(); + chatlog_file.close(); } -/** -*/ +/* + */ void Chat::chat_dlgrsize(int) { } -/** adds a line of text to our message list - - string line -> message text - int own -> type of message (usually the owner-type) - ALFONT_FONT * font -> font that'll be used to draw the text later - - NOTE: - to all of you who wonder why the font needs to be passed, simple. - i already store the width in pixel in the list rather than - calculating it again and again on every draw event. ;-) +/* + * Adds a line of text to our message list. Parameters: + * + * line: message text + * own: type of message (usually the owner-type) + * font: font that'll be used to draw the text later + * + * NOTE: + * To all of you who wonder why the font needs to be passed, simple. + * i already store the width in pixel in the list rather than + * calculating it again and again on every draw event. ;-) */ void Chat::chat_log(std::string line, int own, ALFONT_FONT * font) { - int pos; - CHATLOG tmp; - - if(items<=items_keep) - items++; // delete overhead from the end of the list - else - chatlog.pop_back(); - - pos = 0; - pos = (int)line.find(" : ", 0); - if(pos > 0) { - tmp.nick = line.substr(0,pos); - switch(own) { - case ACT_IS : - tmp.nick += CAT_IS; - break; - case ACT_WHISPER : - tmp.nick += CAT_WHISPER; - break; - default : - tmp.nick += CAT_NORMAL; - } - tmp.width = TEXT_GETWIDTH(tmp.nick.c_str())+2; - line.erase(0,pos+3); - }else { - tmp.nick = ""; - tmp.width = 1; - } - tmp.own = own; - tmp.text = line; + int pos; + CHATLOG tmp; + + if (items <= items_keep) { + items++; // delete overhead from the end of the list + } + else { + chatlog.pop_back(); + } + + pos = 0; + pos = (int)line.find(" : ", 0); + if (pos > 0) { + tmp.nick = line.substr(0,pos); + switch(own) { + case ACT_IS : + tmp.nick += CAT_IS; + break; + case ACT_WHISPER : + tmp.nick += CAT_WHISPER; + break; + default : + tmp.nick += CAT_NORMAL; + } + tmp.width = TEXT_GETWIDTH(tmp.nick.c_str())+2; + line.erase(0,pos+3); + } else { + tmp.nick = ""; + tmp.width = 1; + } + tmp.own = own; + tmp.text = line; - chatlog_file << tmp.nick << tmp.text << "\n"; - chatlog_file.flush(); + chatlog_file << tmp.nick << tmp.text << "\n"; + chatlog_file.flush(); - chatlog.push_front(tmp); + chatlog.push_front(tmp); } -/** function overload -> calls original chat_log() - after processing the packet -*/ +/* + * function overload -> calls original chat_log() after processing the packet + */ void Chat::chat_log(CHATSKILL action, ALFONT_FONT * font) { - chat_log(const_msg(action), BY_SERVER, font); + chat_log(const_msg(action), BY_SERVER, font); } -/** draw first n lines of the list onto a Allegro type bitmap buffer - using Alfont - - BITMAP * bmp -> Allegro type bitmap buffer to draw onto - int n -> number of lines to be drawn - ALFONT_FONT * font -> font to use - - NOTE: - take great care using this, make sure the buffer passed is - empty! ;-) anyway, line wrapping is not supported yet. +/* + * Draw first n lines of the list onto a Allegro type bitmap buffer using + * Alfont. + * + * BITMAP * bmp: Allegro type bitmap buffer to draw onto + * int n: number of lines to be drawn + * ALFONT_FONT * font: font to use + * + * NOTE: + * take great care using this, make sure the buffer passed is + * empty! ;-) anyway, line wrapping is not supported yet. */ void Chat::chat_draw(BITMAP * bmp, int n, ALFONT_FONT * font) { - int y = 600-35, i = 0; - CHATLOG line; - n -= 1; - - for(iter = chatlog.begin(); iter != chatlog.end(); iter++) { - line = *iter; - y -=11; - - switch(line.own) { - case BY_GM : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_BLUE, "Global announcement: "); - alfont_textprintf_aa(bmp, font, TEXT_GETWIDTH("Global announcement: "), y, COLOR_GREEN, line.text.c_str()); - break; - case BY_PLAYER : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_YELLOW, line.nick.c_str()); - alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); - break; - case BY_OTHER : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_GREEN, line.nick.c_str()); - alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); - break; - default : - alfont_textprintf_aa(bmp, font, 1, y, COLOR_LIGHTBLUE, line.text.c_str()); - } - - if(i>=n) - return; - i++; - } + int y = 600-35, i = 0; + CHATLOG line; + n -= 1; + + for (iter = chatlog.begin(); iter != chatlog.end(); iter++) { + line = *iter; + y -=11; + + switch (line.own) { + case BY_GM : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_BLUE, "Global announcement: "); + alfont_textprintf_aa(bmp, font, TEXT_GETWIDTH("Global announcement: "), y, COLOR_GREEN, line.text.c_str()); + break; + case BY_PLAYER : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_YELLOW, line.nick.c_str()); + alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); + break; + case BY_OTHER : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_GREEN, line.nick.c_str()); + alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str()); + break; + default : + alfont_textprintf_aa(bmp, font, 1, y, COLOR_LIGHTBLUE, line.text.c_str()); + } + + if (i>=n) { + return; + } + i++; + } } -/** determines wether to send a command or an ordinary message, then - contructs packets & sends them - - string nick -> the character's name to display infront - string msg -> the message's text which is to be send. - - NOTE: - the nickname is required by the server, if not specified - the message may not be sent unless a command was intended - which requires another packet to be constructed! you can - achieve this by putting a slash ("/") infront of the - message followed by the command name and the message. - of course all slash-commands need implemented handler- - routines. ;-) - remember, a line starting w/ "@" is not a command that needs - to be parsed rather is sent using the normal chat-packet. - - EXAMPLE: - // for an global announcement /- command - chatlog.chat_send("", "/announce Hello to all logged in users!"); - // for simple message by a user /- message - chatlog.chat_send("Zaeiru", "Hello to all users on the screen!"); -*/ +/* + * Determines wether to send a command or an ordinary message, then + * contructs packets & sends them + * + * string nick -> the character's name to display infront + * string msg -> the message's text which is to be send. + * + * NOTE: + * the nickname is required by the server, if not specified + * the message may not be sent unless a command was intended + * which requires another packet to be constructed! you can + * achieve this by putting a slash ("/") infront of the + * message followed by the command name and the message. + * of course all slash-commands need implemented handler- + * routines. ;-) + * remember, a line starting w/ "@" is not a command that needs + * to be parsed rather is sent using the normal chat-packet. + * + * EXAMPLE: + * // for an global announcement /- command + * chatlog.chat_send("", "/announce Hello to all logged in users!"); + * // for simple message by a user /- message + * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!"); + */ char * Chat::chat_send(std::string nick, std::string msg) { - short packid; - - // prepare command - if(msg.substr(0,1)=="/") { - // global announcement - if(msg.substr(0,IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) { - msg.erase(0,IS_ANNOUNCE_LENGTH); - packid = 0x0099; - } else if(msg.substr(0,IS_WHERE_LENGTH) == IS_WHERE) { + short packid; + + // prepare command + if(msg.substr(0,1)=="/") { + // global announcement + if(msg.substr(0,IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) { + msg.erase(0,IS_ANNOUNCE_LENGTH); + packid = 0x0099; + } else if(msg.substr(0,IS_WHERE_LENGTH) == IS_WHERE) { + } else { + packid = 0x008c; + } + // prepare ordinary message } else { - packid = 0x008c; - } - // prepare ordinary message - } else { - // temporary hack to make messed-up-keyboard-ppl able to send GM commands - if(msg.substr(0,1)=="#") - msg.replace(0,1,"@"); - // end temp. hack XD - nick += " : "; - nick += msg; - msg = nick; - packid = 0x008c; - } - - msg += "\0"; - - // send processed message - WFIFOW(0) = net_w_value(packid); - WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4)); - memcpy(WFIFOP(4), msg.c_str(), msg.length()); - WFIFOSET((int)msg.length()+4); - nick = msg = ""; - return ""; + // temporary hack to make messed-up-keyboard-ppl able to send GM commands + if(msg.substr(0,1)=="#") + msg.replace(0,1,"@"); + // end temp. hack XD + nick += " : "; + nick += msg; + msg = nick; + packid = 0x008c; + } + + msg += "\0"; + + // send processed message + WFIFOW(0) = net_w_value(packid); + WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4)); + memcpy(WFIFOP(4), msg.c_str(), msg.length()); + WFIFOSET((int)msg.length()+4); + nick = msg = ""; + return ""; } -/** PRIVATE : - NOTE: - these usually will be left undocumented coz u can't call them - directly anyway. ;-) -*/ +/* + * PRIVATE : + * NOTE: + * these usually will be left undocumented coz u can't call them + * directly anyway. ;-) + */ /** constructs failed messages for actions */ std::string Chat::const_msg(CHATSKILL action) { - std::string msg; - if(action.success == SKILL_FAILED && action.skill == SKILL_BASIC) { - switch(action.bskill) { - case BSKILL_TRADE : - msg = "Trade failed!"; - break; - case BSKILL_EMOTE : - msg = "Emote failed!"; - break; - case BSKILL_SIT : - msg = "Sit failed!"; - break; - case BSKILL_CREATECHAT : - msg = "Chat creating failed!"; - break; - case BSKILL_JOINPARTY : - msg = "Could not join party!"; - break; - case BSKILL_SHOUT : - msg = "Cannot shout!"; - break; - } - - switch(action.reason) { - case RFAIL_SKILLDEP : - msg += " You have not yet reached a high enough lvl!"; - break; - case RFAIL_INSUFHP : - msg += " Insufficient HP!"; - break; - case RFAIL_INSUFSP : - msg += " Insufficient SP!"; - break; - case RFAIL_NOMEMO : - msg += " You have no memos!"; - break; - case RFAIL_SKILLDELAY : - msg += " You cannot do that right now!"; - break; - case RFAIL_ZENY : - msg += " Seems you need more Zeny... ;-)"; - break; - case RFAIL_WEAPON : - msg += " You cannot use this skill with that kind of weapon!"; - break; - case RFAIL_REDGEM : - msg += " You need another red gem!"; - break; - case RFAIL_BLUEGEM : - msg += " You need another blue gem!"; - break; - case RFAIL_OVERWEIGHT : - msg += " You're carrying to much to do this!"; - break; - default : - msg += " Huh? What's that?"; - break; - } - }else{ - switch(action.skill) { - case SKILL_WARP : - msg = "Warp failed..."; - break; - case SKILL_STEAL : - msg = "Could not steal anything..."; - break; - case SKILL_ENVENOM : - msg = "Poison had no effect..."; - break; - } - } - - return msg; + std::string msg; + if (action.success == SKILL_FAILED && action.skill == SKILL_BASIC) { + switch (action.bskill) { + case BSKILL_TRADE : + msg = "Trade failed!"; + break; + case BSKILL_EMOTE : + msg = "Emote failed!"; + break; + case BSKILL_SIT : + msg = "Sit failed!"; + break; + case BSKILL_CREATECHAT : + msg = "Chat creating failed!"; + break; + case BSKILL_JOINPARTY : + msg = "Could not join party!"; + break; + case BSKILL_SHOUT : + msg = "Cannot shout!"; + break; + } + + switch (action.reason) { + case RFAIL_SKILLDEP : + msg += " You have not yet reached a high enough lvl!"; + break; + case RFAIL_INSUFHP : + msg += " Insufficient HP!"; + break; + case RFAIL_INSUFSP : + msg += " Insufficient SP!"; + break; + case RFAIL_NOMEMO : + msg += " You have no memos!"; + break; + case RFAIL_SKILLDELAY : + msg += " You cannot do that right now!"; + break; + case RFAIL_ZENY : + msg += " Seems you need more Zeny... ;-)"; + break; + case RFAIL_WEAPON : + msg += " You cannot use this skill with that kind of weapon!"; + break; + case RFAIL_REDGEM : + msg += " You need another red gem!"; + break; + case RFAIL_BLUEGEM : + msg += " You need another blue gem!"; + break; + case RFAIL_OVERWEIGHT : + msg += " You're carrying to much to do this!"; + break; + default : + msg += " Huh? What's that?"; + break; + } + } else { + switch(action.skill) { + case SKILL_WARP : + msg = "Warp failed..."; + break; + case SKILL_STEAL : + msg = "Could not steal anything..."; + break; + case SKILL_ENVENOM : + msg = "Poison had no effect..."; + break; + } + } + + return msg; } std::string const_msg(int own) { - std::string msg; - return msg; + std::string msg; + return msg; } diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index b9dcf923..b20d2e1d 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -57,13 +57,13 @@ int (*gui__external_slider_callback)(void *, int); int reroute_slider_proc(void *dp3, int d2); // Guichan Allegro stuff -gcn::AllegroInput* input; // Input driver -gcn::AllegroGraphics* graphics; // Graphics driver +gcn::AllegroInput* guiInput; // Input driver +gcn::AllegroGraphics* guiGraphics; // Graphics driver gcn::AllegroImageLoader* imageLoader; // For loading images // Guichan stuff gcn::Gui* gui; // A Gui object - binds it all together -gcn::Container* guitop; // The top container +gcn::Container* guiTop; // The top container gcn::ImageFont* guiFont; // A font @@ -74,19 +74,19 @@ void init_gui(BITMAP *bitmap, const char *skin) { imageLoader = new gcn::AllegroImageLoader(); gcn::Image::setImageLoader(imageLoader); - graphics = new gcn::AllegroGraphics(); - graphics->setTarget(bitmap); + guiGraphics = new gcn::AllegroGraphics(); + guiGraphics->setTarget(bitmap); - input = new gcn::AllegroInput(); + guiInput = new gcn::AllegroInput(); - guitop = new gcn::Container(); - guitop->setDimension(gcn::Rectangle(0, 0, SCREEN_W, SCREEN_H)); - guitop->setOpaque(false); + guiTop = new gcn::Container(); + guiTop->setDimension(gcn::Rectangle(0, 0, SCREEN_W, SCREEN_H)); + guiTop->setOpaque(false); gui = new gcn::Gui(); - gui->setGraphics(graphics); - gui->setInput(input); - gui->setTop(guitop); + gui->setGraphics(guiGraphics); + gui->setInput(guiInput); + gui->setTop(guiTop); guiFont = new gcn::ImageFont("./data/graphic/fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); gcn::Widget::setGlobalFont(guiFont); @@ -102,14 +102,18 @@ void init_gui(BITMAP *bitmap, const char *skin) { } int gui_update(DIALOG_PLAYER *player) { - int ret; - gui->logic(); - gui->draw(); + int ret = 0; if (player) { + // Update Allegro dialog (to be replaced) dialog_message(player->dialog, MSG_DRAW, 0, 0); ret = update_dialog(player); } + else { + // Update new GUI system using Guichan + gui->logic(); + gui->draw(); + } // Draw the mouse draw_sprite(gui_bitmap, mouse_sprite, mouse_x, mouse_y); @@ -458,11 +462,11 @@ int gui_load_skin(const char* skinname) { void gui_exit() { delete guiFont; - delete guitop; + delete guiTop; delete gui; - delete input; - delete graphics; + delete guiInput; + delete guiGraphics; delete imageLoader; //alfont_destroy_font(gui_font); diff --git a/src/gui/gui.h b/src/gui/gui.h index a29d02b7..b3c989c2 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -103,7 +103,8 @@ extern LexSkin gui_skin; extern BITMAP *gui_bitmap; extern ALFONT_FONT *gui_font; -extern gcn::Container* guitop; // The top container +extern gcn::Container* guiTop; // The top container +extern gcn::AllegroGraphics* guiGraphics; // Graphics driver /* Definition of the callback function prototypes */ typedef int (*gui_buttonCallback)(int id); diff --git a/src/gui/login.cpp b/src/gui/login.cpp index 0fe39cef..c61b0e01 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -110,7 +110,7 @@ void login() { dialog->add(okButton); dialog->add(cancelButton); - guitop->add(dialog); + guiTop->add(dialog); if (get_config_int("login", "remember", 0)) { if (get_config_string("login", "username", 0)) { diff --git a/src/gui/login.h b/src/gui/login.h index 9f8f49b6..8798ddea 100644 --- a/src/gui/login.h +++ b/src/gui/login.h @@ -36,8 +36,7 @@ #include "gui.h" // The action listener for the login dialog -class LoginActionListener : public gcn::ActionListener -{ +class LoginActionListener : public gcn::ActionListener { public: void action(const std::string& eventId); }; |