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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 14:50:50 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 14:50:50 +0000 |
commit | e25b9848449f109487fdbab53f4e99c28b8d3214 (patch) | |
tree | 33cf564cd24cf01df10f36e2616ab2c5b1cc8900 | |
parent | a294e49ed9994902251b536ffba853f056453ddd (diff) | |
download | mana-e25b9848449f109487fdbab53f4e99c28b8d3214.tar.gz mana-e25b9848449f109487fdbab53f4e99c28b8d3214.tar.bz2 mana-e25b9848449f109487fdbab53f4e99c28b8d3214.tar.xz mana-e25b9848449f109487fdbab53f4e99c28b8d3214.zip |
Don't load the weapon set, doesn't seem to be used at the moment even.
-rw-r--r-- | src/graphic/graphic.cpp | 6 | ||||
-rw-r--r-- | src/main.cpp | 7 | ||||
-rw-r--r-- | src/main.h | 2 |
3 files changed, 4 insertions, 11 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 7b29ea66..e05842d6 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -202,12 +202,12 @@ GraphicEngine::GraphicEngine() { // Initialize the gui bitmap to the page that will be drawn first gui_bitmap = this->buffer; - tileset = new Spriteset("./data/graphic/tileset.dat"); - hairset = new Spriteset("./data/graphic/hairset.dat"); emotionset = new Spriteset("./data/graphic/emotionset.dat"); + hairset = new Spriteset("./data/graphic/hairset.dat"); + monsterset = new Spriteset("./data/graphic/monsterset.dat"); npcset = new Spriteset("./data/graphic/npcset.dat"); playerset = new Spriteset("./data/graphic/playerset.dat"); - monsterset = new Spriteset("./data/graphic/monsterset.dat"); + tileset = new Spriteset("./data/graphic/tileset.dat"); } GraphicEngine::~GraphicEngine() { diff --git a/src/main.cpp b/src/main.cpp index c6690fea..a73f65eb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -73,7 +73,6 @@ SERVER_INFO *server_info; PLAYER_INFO *char_info = new PLAYER_INFO; BITMAP *playerset, *hairset, *login_wallpaper; -DATAFILE *weaponset; char username[LEN_USERNAME]; char password[LEN_PASSWORD]; @@ -280,12 +279,6 @@ void init_engine() { error("Unable to load hairset bitmap"); } - // TODO: Remove datafile usage - weaponset = load_datafile("./data/graphic/weapon.dat"); - if (weaponset == NULL) { - error("Unable to load weaponset datafile"); - } - // TODO: Remove Allegro config file usage from GUI look init_gui(buffer, "./data/Skin/aqua.skin"); state = LOGIN; @@ -85,7 +85,7 @@ typedef struct { } PLAYER_INFO; extern BITMAP *playerset, *login_wallpaper; -extern DATAFILE *emotions, *weaponset; +extern DATAFILE *emotions; extern char username[25]; extern char password[25]; extern int map_address, char_ID; |