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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 00:16:02 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 00:16:02 +0000 |
commit | 13d5e9993dcbfd6a8790ae230950de9a4620932e (patch) | |
tree | 68c72b2cf14d0e7fc02623d3f606887f23bb31a8 | |
parent | fd39b0c42c84966e58cd1faf5186e9cacb58d60b (diff) | |
download | mana-13d5e9993dcbfd6a8790ae230950de9a4620932e.tar.gz mana-13d5e9993dcbfd6a8790ae230950de9a4620932e.tar.bz2 mana-13d5e9993dcbfd6a8790ae230950de9a4620932e.tar.xz mana-13d5e9993dcbfd6a8790ae230950de9a4620932e.zip |
Added some commented SDL code to prepare for switch.
-rw-r--r-- | src/game.cpp | 51 | ||||
-rw-r--r-- | src/main.cpp | 210 |
2 files changed, 163 insertions, 98 deletions
diff --git a/src/game.cpp b/src/game.cpp index 1c9b37a7..c84d8b3c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -67,6 +67,23 @@ StatsWindow *stats = NULL; */ char walk_status = 0; + +// SDL callbacks +/* +Uint32 refresh_time(Uint32 interval, void *param) +{ + tick_time++; + if (tick_time == MAX_TIME) tick_time = 0; +} + +Uint32 second(Uint32 interval, void *param) +{ + action_time = true; + fps = frame; + frame = 0; +} +*/ + void refresh_time(void) { tick_time++; if (tick_time == MAX_TIME) tick_time = 0; @@ -79,7 +96,7 @@ END_OF_FUNCTION(refresh_frame); */ void second(void) { action_time = true; - fps = (fps + frame) / 2; + fps = frame; frame = 0; } END_OF_FUNCTION(second); @@ -104,13 +121,27 @@ void game() { do_init(); GraphicEngine *graphicEngine = new GraphicEngine(); + //SDL_Event event; + //SDL_EnableUNICODE(1); + while (state != EXIT) { + + // Handle SDL events + //while (SDL_PollEvent(&event)) { + // switch (event.type) { + // case SDL_QUIT: + // state = EXIT; + // break; + // } + //} + do_input(); graphicEngine->refresh(); do_parse(); flush(); } + delete graphicEngine; close_session(); } @@ -129,6 +160,12 @@ void do_init() { // Initialize timers tick_time = 0; + + // The SDL way + //SDL_AddTimer(10, refresh_time, NULL); + //SDL_AddTimer(1000, second, NULL); + + // The Allegro way LOCK_VARIABLE(tick_time); install_int_ex(refresh_time, MSEC_TO_TIMER(1)); install_int_ex(second, BPS_TO_TIMER(1)); @@ -329,12 +366,12 @@ int get_packet_length(short id) { * Parse data received from map server into input buffer */ void do_parse() { - unsigned short id; - char *temp; - char direction; - NODE *node = NULL; - PATH_NODE *pn; - int len; + unsigned short id; + char *temp; + char direction; + NODE *node = NULL; + PATH_NODE *pn; + int len; // We need at least 2 bytes to identify a packet if(in_size>=2) { diff --git a/src/main.cpp b/src/main.cpp index ec22a389..583e90d6 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -18,8 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * - * By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net) - * Bertram + * $Id$ */ #include "main.h" @@ -28,15 +27,14 @@ #include <iostream> -// Part of the patch - bertram #ifdef __USE_UNIX98 #include <sys/stat.h> #include <pwd.h> #include <unistd.h> #include <errno.h> #endif -// End of a part of the patch - bertram +// Language map can probably be removed after switching to SDL typedef struct { unsigned int code; char* name; @@ -68,7 +66,7 @@ LanguageMap languageMap[] = { { 0, NULL } }; -/* Account infos */ +// Account infos int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; SERVER_INFO *server_info; @@ -100,81 +98,97 @@ void request_exit() { state = EXIT; } -/** Do all initialization stuff */ +/** + * Do all initialization stuff + */ void init_engine() { - #ifdef WIN32 - char keyb_buffer[KL_NAMELENGTH+1]; - unsigned int langID; - char* code = NULL; - int running = 1; - int a; - if (GetKeyboardLayoutName(keyb_buffer)) { - //printf("layout name: %s\n", buffer); - langID = strtol(keyb_buffer, NULL, 16); - langID &= 0xffff; - //printf("language id: %x\n", langID); - for(a=0;languageMap[a].code!=0;++a) { - if (languageMap[a].code == langID) { - code = languageMap[a].name; - break; - } +#ifdef WIN32 + // After switching to SDL this can probably be removed + char keyb_buffer[KL_NAMELENGTH + 1]; + unsigned int langID; + char* code = NULL; + int running = 1; + int a; + if (GetKeyboardLayoutName(keyb_buffer)) { + //printf("layout name: %s\n", buffer); + langID = strtol(keyb_buffer, NULL, 16); + langID &= 0xffff; + //printf("language id: %x\n", langID); + for (a = 0; languageMap[a].code != 0; ++a) { + if (languageMap[a].code == langID) { + code = languageMap[a].name; + break; } } - #endif + } +#endif + + // Initialize SDL + //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { + // std::cerr << "Could not initialize SDL: " << + // SDL_GetError() << std::endl; + // exit(1); + //} + //atexit(SDL_Quit); + // Initialize Allegro allegro_init(); init_log(); + // SDL will send an event for this set_close_button_callback(request_exit); dir = new char[400]; strcpy(dir, ""); - #ifndef __USE_UNIX98 - // WIN32 and others - strcpy(dir, "tmw.ini"); - #endif - - #ifdef __USE_UNIX98 - char *userHome; - char *name = getlogin(); - passwd *pass; - - if (name != NULL) - pass = getpwnam(name); - else - pass = getpwuid(geteuid()); - - if (pass == NULL) - { - printf("Couldn't determine the user home directory. Exitting.\n"); - exit(1); - } +#ifndef __USE_UNIX98 + // WIN32 and others + strcpy(dir, "tmw.ini"); +#else + // UNIX + char *userHome; + char *name = getlogin(); + passwd *pass; + + if (name != NULL) { + pass = getpwnam(name); + } + else { + pass = getpwuid(geteuid()); + } - userHome = pass->pw_dir; + if (pass == NULL) { + printf("Couldn't determine the user home directory. Exitting.\n"); + exit(1); + } - // Checking if homeuser/.manaworld folder exists. - sprintf(dir, "%s/.manaworld", userHome); - if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST)) - { - printf("%s can't be made... And doesn't exist ! Exitting ...", dir); - exit(1); - } - sprintf(dir, "%s/.manaworld/tmw.ini", userHome); - #endif + userHome = pass->pw_dir; + + // Checking if homeuser/.manaworld folder exists. + sprintf(dir, "%s/.manaworld", userHome); + if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && + (errno != EEXIST)) + { + printf("%s can't be made... And doesn't exist ! Exitting ...", dir); + exit(1); + } + sprintf(dir, "%s/.manaworld/tmw.ini", userHome); +#endif - // Checking if the tmw.ini file exists... otherwise creates it with default options ! + // Checking if the tmw.ini file exists... otherwise creates it with + // default options ! FILE *tmwFile = 0; tmwFile = fopen(dir, "r"); // If we can't read it, it doesn't exist ! - if ( tmwFile == NULL ) { + if (tmwFile == NULL) { // We reopen the file in write mode and we create it printf("No file : %s\n, Creating Default Options...\n", dir); tmwFile = fopen(dir, "wt"); - if ( tmwFile == NULL ) { + if (tmwFile == NULL) { printf("Can't create %s file. Using Defaults.\n", dir); - } else { + } + else { fclose(tmwFile); // tmw.ini creation config.setValue("system", ""); @@ -182,21 +196,20 @@ void init_engine() { config.setValue("language", ""); config.setValue("core_version", CORE_VERSION); - config.setValue("host", "animesites.de"); config.setValue("port", 6901); config.setValue("screen", 1); config.setValue("sound", 1); - #ifdef __USE_UNIX98 - char * chatlogFilename = new char [400]; - sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome); - config.setValue("chatlog", chatlogFilename); - delete chatlogFilename; - #else - config.setValue("chatlog", "chatlog.txt"); - #endif +#ifdef __USE_UNIX98 + char *chatlogFilename = new char[400]; + sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome); + config.setValue("chatlog", chatlogFilename); + delete chatlogFilename; +#else + config.setValue("chatlog", "chatlog.txt"); +#endif config.setValue("stretch", 1); config.setValue("remember", 1); @@ -207,58 +220,73 @@ void init_engine() { } config.init(dir); - #ifdef WIN32 - if(code) { - set_config_string("system", "keyboard", code); - } - #endif - - // set_config_file("tmw.ini"); - #ifdef MACOSX - set_color_depth(32); - #else - set_color_depth(16); - #endif +#ifdef WIN32 + // With SDL this part should probably just be removed + if (code) { + set_config_string("system", "keyboard", code); + } +#endif + +#ifdef MACOSX + set_color_depth(32); +#else + set_color_depth(16); +#endif + + //SDL_WM_SetCaption("The Mana World", NULL); set_window_title("The Mana World"); - if(set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600, 0, 0)) { + //screen = SDL_SetVideoMode(800, 600, 16, SDL_SWSURFACE | SDL_ANYFORMAT); + //if (screen == NULL) { + // std::cerr << "Couldn't set 800x600x16 video mode: " << + // SDL_GetError() << std::endl; + // exit(1); + //} + + if (set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600, + 0, 0)) { error(allegro_error); } - if(install_keyboard()) { + // In SDL these three are all done in the SDL_Init call + if (install_keyboard()) { error("Unable to install keyboard"); } - if(install_timer()) { + if (install_timer()) { error("Unable to install timer"); } - if(install_mouse()==-1) { + if (install_mouse() == -1) { error("Unable to install mouse"); } + // Buffer creation shouldn't be necessary with SDL buffer = create_bitmap(800, 600); - if(!buffer) { + if (!buffer) { error("Not enough memory to create buffer"); } + // TODO: Remove datafile usage graphic = load_datafile("./data/graphic/graphic.dat"); - if(graphic==NULL) { + if (graphic == NULL) { error("Unable to load graphic datafile"); } playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat; hairset = load_bitmap("./data/graphic/hairset.bmp", NULL); - if(hairset==NULL) { + if (hairset == NULL) { error("Unable to load hairset bitmap"); } + // TODO: Remove datafile usage weaponset = load_datafile("./data/graphic/weapon.dat"); - if(weaponset==NULL) { + if (weaponset == NULL) { error("Unable to load weaponset datafile"); } + // TODO: Remove Allegro config file usage from GUI look init_gui(buffer, "./data/Skin/aqua.skin"); state = LOGIN; } @@ -268,9 +296,6 @@ void exit_engine() { config.write(dir); delete dir; gui_exit(); -#ifndef WIN32 - SDL_Quit(); -#endif /* not WIN32 */ destroy_bitmap(buffer); allegro_exit(); } @@ -279,11 +304,14 @@ void exit_engine() { int main() { init_engine(); #ifndef WIN32 + // initialize sound-engine and start playing intro-theme /-kth5 try { if (config.getValue("sound", 0) == 1) { - SDL_Init(SDL_INIT_AUDIO); - sound.init(32, 20); + //SDL_InitSubSystem(SDL_INIT_AUDIO); + SDL_Init(SDL_INIT_AUDIO); + atexit(SDL_Quit); + sound.init(32, 20); } sound.setVolume(64); |