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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 00:16:02 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 00:16:02 +0000
commit13d5e9993dcbfd6a8790ae230950de9a4620932e (patch)
tree68c72b2cf14d0e7fc02623d3f606887f23bb31a8
parentfd39b0c42c84966e58cd1faf5186e9cacb58d60b (diff)
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Added some commented SDL code to prepare for switch.
-rw-r--r--src/game.cpp51
-rw-r--r--src/main.cpp210
2 files changed, 163 insertions, 98 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 1c9b37a7..c84d8b3c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -67,6 +67,23 @@ StatsWindow *stats = NULL;
*/
char walk_status = 0;
+
+// SDL callbacks
+/*
+Uint32 refresh_time(Uint32 interval, void *param)
+{
+ tick_time++;
+ if (tick_time == MAX_TIME) tick_time = 0;
+}
+
+Uint32 second(Uint32 interval, void *param)
+{
+ action_time = true;
+ fps = frame;
+ frame = 0;
+}
+*/
+
void refresh_time(void) {
tick_time++;
if (tick_time == MAX_TIME) tick_time = 0;
@@ -79,7 +96,7 @@ END_OF_FUNCTION(refresh_frame);
*/
void second(void) {
action_time = true;
- fps = (fps + frame) / 2;
+ fps = frame;
frame = 0;
}
END_OF_FUNCTION(second);
@@ -104,13 +121,27 @@ void game() {
do_init();
GraphicEngine *graphicEngine = new GraphicEngine();
+ //SDL_Event event;
+ //SDL_EnableUNICODE(1);
+
while (state != EXIT) {
+
+ // Handle SDL events
+ //while (SDL_PollEvent(&event)) {
+ // switch (event.type) {
+ // case SDL_QUIT:
+ // state = EXIT;
+ // break;
+ // }
+ //}
+
do_input();
graphicEngine->refresh();
do_parse();
flush();
}
+
delete graphicEngine;
close_session();
}
@@ -129,6 +160,12 @@ void do_init() {
// Initialize timers
tick_time = 0;
+
+ // The SDL way
+ //SDL_AddTimer(10, refresh_time, NULL);
+ //SDL_AddTimer(1000, second, NULL);
+
+ // The Allegro way
LOCK_VARIABLE(tick_time);
install_int_ex(refresh_time, MSEC_TO_TIMER(1));
install_int_ex(second, BPS_TO_TIMER(1));
@@ -329,12 +366,12 @@ int get_packet_length(short id) {
* Parse data received from map server into input buffer
*/
void do_parse() {
- unsigned short id;
- char *temp;
- char direction;
- NODE *node = NULL;
- PATH_NODE *pn;
- int len;
+ unsigned short id;
+ char *temp;
+ char direction;
+ NODE *node = NULL;
+ PATH_NODE *pn;
+ int len;
// We need at least 2 bytes to identify a packet
if(in_size>=2) {
diff --git a/src/main.cpp b/src/main.cpp
index ec22a389..583e90d6 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -18,8 +18,7 @@
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
- * By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
- * Bertram
+ * $Id$
*/
#include "main.h"
@@ -28,15 +27,14 @@
#include <iostream>
-// Part of the patch - bertram
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
-// End of a part of the patch - bertram
+// Language map can probably be removed after switching to SDL
typedef struct {
unsigned int code;
char* name;
@@ -68,7 +66,7 @@ LanguageMap languageMap[] = {
{ 0, NULL }
};
-/* Account infos */
+// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
@@ -100,81 +98,97 @@ void request_exit() {
state = EXIT;
}
-/** Do all initialization stuff */
+/**
+ * Do all initialization stuff
+ */
void init_engine() {
- #ifdef WIN32
- char keyb_buffer[KL_NAMELENGTH+1];
- unsigned int langID;
- char* code = NULL;
- int running = 1;
- int a;
- if (GetKeyboardLayoutName(keyb_buffer)) {
- //printf("layout name: %s\n", buffer);
- langID = strtol(keyb_buffer, NULL, 16);
- langID &= 0xffff;
- //printf("language id: %x\n", langID);
- for(a=0;languageMap[a].code!=0;++a) {
- if (languageMap[a].code == langID) {
- code = languageMap[a].name;
- break;
- }
+#ifdef WIN32
+ // After switching to SDL this can probably be removed
+ char keyb_buffer[KL_NAMELENGTH + 1];
+ unsigned int langID;
+ char* code = NULL;
+ int running = 1;
+ int a;
+ if (GetKeyboardLayoutName(keyb_buffer)) {
+ //printf("layout name: %s\n", buffer);
+ langID = strtol(keyb_buffer, NULL, 16);
+ langID &= 0xffff;
+ //printf("language id: %x\n", langID);
+ for (a = 0; languageMap[a].code != 0; ++a) {
+ if (languageMap[a].code == langID) {
+ code = languageMap[a].name;
+ break;
}
}
- #endif
+ }
+#endif
+
+ // Initialize SDL
+ //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
+ // std::cerr << "Could not initialize SDL: " <<
+ // SDL_GetError() << std::endl;
+ // exit(1);
+ //}
+ //atexit(SDL_Quit);
+ // Initialize Allegro
allegro_init();
init_log();
+ // SDL will send an event for this
set_close_button_callback(request_exit);
dir = new char[400];
strcpy(dir, "");
- #ifndef __USE_UNIX98
- // WIN32 and others
- strcpy(dir, "tmw.ini");
- #endif
-
- #ifdef __USE_UNIX98
- char *userHome;
- char *name = getlogin();
- passwd *pass;
-
- if (name != NULL)
- pass = getpwnam(name);
- else
- pass = getpwuid(geteuid());
-
- if (pass == NULL)
- {
- printf("Couldn't determine the user home directory. Exitting.\n");
- exit(1);
- }
+#ifndef __USE_UNIX98
+ // WIN32 and others
+ strcpy(dir, "tmw.ini");
+#else
+ // UNIX
+ char *userHome;
+ char *name = getlogin();
+ passwd *pass;
+
+ if (name != NULL) {
+ pass = getpwnam(name);
+ }
+ else {
+ pass = getpwuid(geteuid());
+ }
- userHome = pass->pw_dir;
+ if (pass == NULL) {
+ printf("Couldn't determine the user home directory. Exitting.\n");
+ exit(1);
+ }
- // Checking if homeuser/.manaworld folder exists.
- sprintf(dir, "%s/.manaworld", userHome);
- if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
- {
- printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
- exit(1);
- }
- sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
- #endif
+ userHome = pass->pw_dir;
+
+ // Checking if homeuser/.manaworld folder exists.
+ sprintf(dir, "%s/.manaworld", userHome);
+ if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) &&
+ (errno != EEXIST))
+ {
+ printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
+ exit(1);
+ }
+ sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
+#endif
- // Checking if the tmw.ini file exists... otherwise creates it with default options !
+ // Checking if the tmw.ini file exists... otherwise creates it with
+ // default options !
FILE *tmwFile = 0;
tmwFile = fopen(dir, "r");
// If we can't read it, it doesn't exist !
- if ( tmwFile == NULL ) {
+ if (tmwFile == NULL) {
// We reopen the file in write mode and we create it
printf("No file : %s\n, Creating Default Options...\n", dir);
tmwFile = fopen(dir, "wt");
- if ( tmwFile == NULL ) {
+ if (tmwFile == NULL) {
printf("Can't create %s file. Using Defaults.\n", dir);
- } else {
+ }
+ else {
fclose(tmwFile);
// tmw.ini creation
config.setValue("system", "");
@@ -182,21 +196,20 @@ void init_engine() {
config.setValue("language", "");
config.setValue("core_version", CORE_VERSION);
-
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("screen", 1);
config.setValue("sound", 1);
- #ifdef __USE_UNIX98
- char * chatlogFilename = new char [400];
- sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
- config.setValue("chatlog", chatlogFilename);
- delete chatlogFilename;
- #else
- config.setValue("chatlog", "chatlog.txt");
- #endif
+#ifdef __USE_UNIX98
+ char *chatlogFilename = new char[400];
+ sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
+ config.setValue("chatlog", chatlogFilename);
+ delete chatlogFilename;
+#else
+ config.setValue("chatlog", "chatlog.txt");
+#endif
config.setValue("stretch", 1);
config.setValue("remember", 1);
@@ -207,58 +220,73 @@ void init_engine() {
}
config.init(dir);
- #ifdef WIN32
- if(code) {
- set_config_string("system", "keyboard", code);
- }
- #endif
-
- // set_config_file("tmw.ini");
- #ifdef MACOSX
- set_color_depth(32);
- #else
- set_color_depth(16);
- #endif
+#ifdef WIN32
+ // With SDL this part should probably just be removed
+ if (code) {
+ set_config_string("system", "keyboard", code);
+ }
+#endif
+
+#ifdef MACOSX
+ set_color_depth(32);
+#else
+ set_color_depth(16);
+#endif
+
+ //SDL_WM_SetCaption("The Mana World", NULL);
set_window_title("The Mana World");
- if(set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600, 0, 0)) {
+ //screen = SDL_SetVideoMode(800, 600, 16, SDL_SWSURFACE | SDL_ANYFORMAT);
+ //if (screen == NULL) {
+ // std::cerr << "Couldn't set 800x600x16 video mode: " <<
+ // SDL_GetError() << std::endl;
+ // exit(1);
+ //}
+
+ if (set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600,
+ 0, 0)) {
error(allegro_error);
}
- if(install_keyboard()) {
+ // In SDL these three are all done in the SDL_Init call
+ if (install_keyboard()) {
error("Unable to install keyboard");
}
- if(install_timer()) {
+ if (install_timer()) {
error("Unable to install timer");
}
- if(install_mouse()==-1) {
+ if (install_mouse() == -1) {
error("Unable to install mouse");
}
+ // Buffer creation shouldn't be necessary with SDL
buffer = create_bitmap(800, 600);
- if(!buffer) {
+ if (!buffer) {
error("Not enough memory to create buffer");
}
+ // TODO: Remove datafile usage
graphic = load_datafile("./data/graphic/graphic.dat");
- if(graphic==NULL) {
+ if (graphic == NULL) {
error("Unable to load graphic datafile");
}
playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
hairset = load_bitmap("./data/graphic/hairset.bmp", NULL);
- if(hairset==NULL) {
+ if (hairset == NULL) {
error("Unable to load hairset bitmap");
}
+ // TODO: Remove datafile usage
weaponset = load_datafile("./data/graphic/weapon.dat");
- if(weaponset==NULL) {
+ if (weaponset == NULL) {
error("Unable to load weaponset datafile");
}
+ // TODO: Remove Allegro config file usage from GUI look
init_gui(buffer, "./data/Skin/aqua.skin");
state = LOGIN;
}
@@ -268,9 +296,6 @@ void exit_engine() {
config.write(dir);
delete dir;
gui_exit();
-#ifndef WIN32
- SDL_Quit();
-#endif /* not WIN32 */
destroy_bitmap(buffer);
allegro_exit();
}
@@ -279,11 +304,14 @@ void exit_engine() {
int main() {
init_engine();
#ifndef WIN32
+
// initialize sound-engine and start playing intro-theme /-kth5
try {
if (config.getValue("sound", 0) == 1) {
- SDL_Init(SDL_INIT_AUDIO);
- sound.init(32, 20);
+ //SDL_InitSubSystem(SDL_INIT_AUDIO);
+ SDL_Init(SDL_INIT_AUDIO);
+ atexit(SDL_Quit);
+ sound.init(32, 20);
}
sound.setVolume(64);