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authorDennis Friis <peavey@placid.dk>2008-04-28 16:31:32 +0000
committerDennis Friis <peavey@placid.dk>2008-04-28 16:31:32 +0000
commit7fcc51177970a398742b65aac5817f0bdc62aea9 (patch)
tree821c26d72e0b5ffbf7cb46a2294ba1d05aab76e2
parent86d441913287287baa56d6d262be9ee519840e96 (diff)
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Tweak keyboard input handling a bit. This fixes using emoticons triggering shortcut items to be used.
-rw-r--r--ChangeLog4
-rw-r--r--src/game.cpp283
2 files changed, 146 insertions, 141 deletions
diff --git a/ChangeLog b/ChangeLog
index 38f951a8..e7cfbdfd 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,4 @@
-2008-04-27 Dennis Friis <peavey@placid.dk>
+2008-04-28 Dennis Friis <peavey@placid.dk>
* src/gui/scrollarea.h, src/gui/scrollarea.cpp: Add methods to get
width and height adjusted for any visible scrollbars.
@@ -7,6 +7,8 @@
* src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Switch to
use our extended ScrollArea and use adjusted width to proper calculate
the grid for itemcontainer.
+ * src/game.cpp: Tweak keyboard input handling a bit. This fixes using
+ emoticons triggering shortcut items to be used.
2008-04-27 Dennis Friis <peavey@placid.dk>
diff --git a/src/game.cpp b/src/game.cpp
index 7834b42f..f94fd305 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -461,82 +461,154 @@ void Game::handleInput()
keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
return;
}
- switch (event.key.keysym.sym)
+ // Keys pressed together with Alt/Meta
+ // Emotions and some internal gui windows
+ #ifndef __APPLE__
+ if (event.key.keysym.mod & KMOD_ALT)
+ #else
+ if (event.key.keysym.mod & KMOD_LMETA)
+ #endif
{
- case SDLK_F1:
- // In-game Help
- if (helpWindow->isVisible())
- {
- helpWindow->setVisible(false);
- }
- else
- {
- helpWindow->loadHelp("index");
- helpWindow->requestMoveToTop();
- }
- used = true;
- break;
-
- case SDLK_F2: requestedWindow = statusWindow; break;
- case SDLK_F3: requestedWindow = inventoryWindow; break;
- case SDLK_F4: requestedWindow = equipmentWindow; break;
- case SDLK_F5: requestedWindow = skillDialog; break;
- case SDLK_F6: requestedWindow = minimap; break;
- case SDLK_F7: requestedWindow = chatWindow; break;
- //case SDLK_F8: requestedWindow = buddyWindow; break;
- case SDLK_F9: requestedWindow = setupWindow; break;
- case SDLK_F10: requestedWindow = debugWindow; break;
- //case SDLK_F11: requestedWindow = newSkillWindow; break;
-
- case SDLK_RETURN:
- // Input chat window
- if (chatWindow->isFocused() ||
- deathNotice != NULL ||
- weightNotice != NULL)
- {
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_p:
+ // Screenshot (picture, hence the p)
+ {
+ SDL_Surface *screenshot = graphics->getScreenshot();
+ if (!saveScreenshot(screenshot))
+ {
+ logger->log("Error: could not save Screenshot.");
+ }
+ SDL_FreeSurface(screenshot);
+ }
+ used = true;
break;
- }
- // Quit by pressing Enter if the exit confirm is there
- if (exitConfirm)
- {
- done = true;
- }
- // Close the Browser if opened
- else if (helpWindow->isVisible())
- {
- helpWindow->setVisible(false);
- }
- // Close the config window, cancelling changes if opened
- else if (setupWindow->isVisible())
- {
- setupWindow->action(gcn::ActionEvent(NULL, "cancel"));
- }
- // Else, open the chat edit box
- else
- {
- chatWindow->requestChatFocus();
+ default:
+ break;
+
+ case SDLK_f:
+ // Find path to mouse (debug purpose)
+ viewport->toggleDebugPath();
used = true;
- }
- break;
- // Quitting confirmation dialog
- case SDLK_ESCAPE:
- if (!exitConfirm) {
- exitConfirm = new ConfirmDialog(
- "Quit", "Are you sure you want to quit?");
- exitConfirm->addActionListener(&exitListener);
- exitConfirm->requestMoveToTop();
- }
- else
- {
- exitConfirm->action(gcn::ActionEvent(NULL, "no"));
- }
- break;
+ break;
- default:
- break;
- }
+ case SDLK_t:
+ // Toggle accepting of incoming trade requests
+ {
+ TradeHandler *th = static_cast<TradeHandler*>(
+ mTradeHandler.get());
+ th->setAcceptTradeRequests(
+ !th->acceptTradeRequests());
+ }
+ used = true;
+ break;
+ }
+ // Emotions
+ Uint8 emotion;
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_1: emotion = 1; break;
+ case SDLK_2: emotion = 2; break;
+ case SDLK_3: emotion = 3; break;
+ case SDLK_4: emotion = 4; break;
+ case SDLK_5: emotion = 5; break;
+ case SDLK_6: emotion = 6; break;
+ case SDLK_7: emotion = 7; break;
+ case SDLK_8: emotion = 8; break;
+ case SDLK_9: emotion = 9; break;
+ case SDLK_0: emotion = 10; break;
+ case SDLK_MINUS: emotion = 11; break;
+ case SDLK_EQUALS: emotion = 12; break;
+ default: emotion = 0; break;
+ }
+
+ if (emotion)
+ {
+ player_node->emote(emotion);
+ used = true;
+ }
+ }
+ if (event.key.keysym.mod == KMOD_NONE)
+ {
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_F1:
+ // In-game Help
+ if (helpWindow->isVisible())
+ {
+ helpWindow->setVisible(false);
+ }
+ else
+ {
+ helpWindow->loadHelp("index");
+ helpWindow->requestMoveToTop();
+ }
+ used = true;
+ break;
+
+ case SDLK_F2: requestedWindow = statusWindow; break;
+ case SDLK_F3: requestedWindow = inventoryWindow; break;
+ case SDLK_F4: requestedWindow = equipmentWindow; break;
+ case SDLK_F5: requestedWindow = skillDialog; break;
+ case SDLK_F6: requestedWindow = minimap; break;
+ case SDLK_F7: requestedWindow = chatWindow; break;
+ //case SDLK_F8: requestedWindow = buddyWindow; break;
+ case SDLK_F9: requestedWindow = setupWindow; break;
+ case SDLK_F10: requestedWindow = debugWindow; break;
+ //case SDLK_F11: requestedWindow = newSkillWindow; break;
+
+ case SDLK_RETURN:
+ // Input chat window
+ if (chatWindow->isFocused() ||
+ deathNotice != NULL ||
+ weightNotice != NULL)
+ {
+ break;
+ }
+
+ // Quit by pressing Enter if the exit confirm is there
+ if (exitConfirm)
+ {
+ done = true;
+ }
+ // Close the Browser if opened
+ else if (helpWindow->isVisible())
+ {
+ helpWindow->setVisible(false);
+ }
+ // Close the config window, cancelling changes if opened
+ else if (setupWindow->isVisible())
+ {
+ setupWindow->action(gcn::ActionEvent(NULL, "cancel"));
+ }
+ // Else, open the chat edit box
+ else
+ {
+ chatWindow->requestChatFocus();
+ used = true;
+ }
+ break;
+ // Quitting confirmation dialog
+ case SDLK_ESCAPE:
+ if (!exitConfirm) {
+ exitConfirm = new ConfirmDialog(
+ "Quit", "Are you sure you want to quit?");
+ exitConfirm->addActionListener(&exitListener);
+ exitConfirm->requestMoveToTop();
+ }
+ else
+ {
+ exitConfirm->action(gcn::ActionEvent(NULL, "no"));
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
if (keyboard.isEnabled() && !chatWindow->isFocused())
{
const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
@@ -545,7 +617,7 @@ void Game::handleInput()
i <= KeyboardConfig::KEY_SHORTCUT_9;
i++)
{
- if (tKey == i) {
+ if (tKey == i && !used) {
itemShortcut->useItem(
i - KeyboardConfig::KEY_SHORTCUT_0);
break;
@@ -611,75 +683,6 @@ void Game::handleInput()
used = true;
}
- // Keys pressed together with Alt/Meta
- // Emotions and some internal gui windows
- #ifndef __APPLE__
- if (event.key.keysym.mod & KMOD_ALT)
- #else
- if (event.key.keysym.mod & KMOD_LMETA)
- #endif
- {
- switch (event.key.keysym.sym)
- {
- case SDLK_p:
- // Screenshot (picture, hence the p)
- {
- SDL_Surface *screenshot = graphics->getScreenshot();
- if (!saveScreenshot(screenshot))
- {
- logger->log("Error: could not save Screenshot.");
- }
- SDL_FreeSurface(screenshot);
- }
- used = true;
- break;
-
- default:
- break;
-
- case SDLK_f:
- // Find path to mouse (debug purpose)
- viewport->toggleDebugPath();
- used = true;
- break;
-
- case SDLK_t:
- // Toggle accepting of incoming trade requests
- {
- TradeHandler *th = static_cast<TradeHandler*>(
- mTradeHandler.get());
- th->setAcceptTradeRequests(
- !th->acceptTradeRequests());
- }
- used = true;
- break;
- }
-
- // Emotions
- Uint8 emotion;
- switch (event.key.keysym.sym)
- {
- case SDLK_1: emotion = 1; break;
- case SDLK_2: emotion = 2; break;
- case SDLK_3: emotion = 3; break;
- case SDLK_4: emotion = 4; break;
- case SDLK_5: emotion = 5; break;
- case SDLK_6: emotion = 6; break;
- case SDLK_7: emotion = 7; break;
- case SDLK_8: emotion = 8; break;
- case SDLK_9: emotion = 9; break;
- case SDLK_0: emotion = 10; break;
- case SDLK_MINUS: emotion = 11; break;
- case SDLK_EQUALS: emotion = 12; break;
- default: emotion = 0; break;
- }
-
- if (emotion)
- {
- player_node->emote(emotion);
- used = true;
- }
- }
}
// Quit event