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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-23 14:14:51 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-23 14:14:51 +0000
commit5b755a2a6afdba9d07703c3bf5447bf314d842ab (patch)
tree9c8c1808283d5ecc954668fc53d76d0252eec430
parent4b8df221acc3bd3e681357df912bdbc7a1ce6c3f (diff)
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Changed XP gaining effect to appear on the player instead.
-rw-r--r--ChangeLog4
-rw-r--r--src/being.cpp10
-rw-r--r--src/being.h12
-rw-r--r--src/gui/ministatus.cpp5
-rw-r--r--src/gui/status.cpp15
-rw-r--r--src/localplayer.cpp15
-rw-r--r--src/localplayer.h15
-rw-r--r--src/net/charserverhandler.cpp2
-rw-r--r--src/net/playerhandler.cpp2
9 files changed, 41 insertions, 39 deletions
diff --git a/ChangeLog b/ChangeLog
index a05dc309..a8a4ce76 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -6,6 +6,10 @@
button functionality.
* src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed
Particle::mVector to Particle::mVelocity for clarity.
+ * src/localplayer.cpp, src/gui/ministatus.cpp, src/gui/status.cpp,
+ src/being.cpp, src/net/charserverhandler.cpp,
+ src/net/playerhandler.cpp, src/localplayer.h, src/being.h: Changed XP
+ gaining effect to appear on the player instead.
2007-08-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
diff --git a/src/being.cpp b/src/being.cpp
index a1c8faf3..402136c5 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -192,16 +192,6 @@ Being::takeDamage(int amount)
}
void
-Being::showXP(int amount)
-{
- const std::string xp = toString(amount) + " xp";
-
- // Show XP number
- particleEngine->addTextRiseFadeOutEffect(xp, hitYellowFont,
- mPx + 16, mPy - 16);
-}
-
-void
Being::handleAttack(Being *victim, int damage)
{
setAction(Being::ATTACK);
diff --git a/src/being.h b/src/being.h
index 911f8a21..7ba1ec88 100644
--- a/src/being.h
+++ b/src/being.h
@@ -150,8 +150,7 @@ class Being : public Sprite
void setSpeech(const std::string &text, Uint32 time);
/**
- * Puts a damage bubble above this being for the specified amount of
- * time.
+ * Puts a damage bubble above this being.
*
* @param amount The amount of damage.
*/
@@ -159,15 +158,6 @@ class Being : public Sprite
takeDamage(int amount);
/**
- * Puts xp above this being for the specified amount of
- * time.
- *
- * @param amount The amount of experience points.
- */
- void
- showXP(int amount);
-
- /**
* Handles an attack of another being by this being.
*
* @param victim The attacked being.
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index 932b1f22..694a6f32 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -98,7 +98,8 @@ void MiniStatusWindow::update()
mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp);
// mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp);
- mXpBar->setProgress((float) player_node->mXp / player_node->mXpForNextLevel);
+ mXpBar->setProgress(
+ (float) player_node->getXp() / player_node->mXpForNextLevel);
// Update labels
mHpLabel->setCaption(toString(player_node->mHp));
@@ -106,7 +107,7 @@ void MiniStatusWindow::update()
std::stringstream updatedText;
updatedText << (int) (
- (float) player_node->mXp /
+ (float) player_node->getXp() /
player_node->mXpForNextLevel * 100) << "%";
// Displays the number of monsters to next lvl
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 117e90de..927b3554 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -242,7 +242,7 @@ void StatusWindow::update()
"/" + toString(mPlayer->mMaxMp));
mMpValueLabel->adjustSize();
- mXpValueLabel->setCaption(toString(mPlayer->mXp) +
+ mXpValueLabel->setCaption(toString(mPlayer->getXp()) +
"/" + toString(mPlayer->mXpForNextLevel));
mXpValueLabel->adjustSize();
@@ -264,13 +264,13 @@ void StatusWindow::update()
mHpBar->setColor(0, 171, 34); // Green
}
- mHpBar->setProgress((float)mPlayer->mHp / (float)mPlayer->mMaxHp);
+ mHpBar->setProgress((float) mPlayer->mHp / (float) mPlayer->mMaxHp);
// mMpBar->setProgress((float)mPlayer->mp / (float)mPlayer->maxMp);
mXpBar->setProgress(
- (float)mPlayer->mXp / (float)mPlayer->mXpForNextLevel);
+ (float) mPlayer->getXp() / (float) mPlayer->mXpForNextLevel);
mJobXpBar->setProgress(
- (float)mPlayer->mJobXp / (float)mPlayer->mJobXpForNextLevel);
+ (float) mPlayer->mJobXp / (float) mPlayer->mJobXpForNextLevel);
// Stats Part
// ----------
@@ -285,10 +285,11 @@ void StatusWindow::update()
int statusPoints = mPlayer->mStatsPointsToAttribute;
// Update labels
- for (int i = 0; i < 6; i++) {
+ for (int i = 0; i < 6; i++)
+ {
mStatsLabel[i]->setCaption(attrNames[i]);
- mStatsDisplayLabel[i]->setCaption(toString((int)mPlayer->mAttr[i]));
- mPointsLabel[i]->setCaption(toString((int)mPlayer->mAttrUp[i]));
+ mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i]));
+ mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i]));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 940934b8..e6a52e10 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -29,13 +29,18 @@
#include "inventory.h"
#include "item.h"
#include "main.h"
+#include "particle.h"
#include "sound.h"
+#include "gui/gui.h"
+
#include "net/messageout.h"
#include "net/protocol.h"
#include "resources/equipmentinfo.h"
+#include "utils/tostring.h"
+
LocalPlayer *player_node = NULL;
LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
@@ -439,11 +444,15 @@ void LocalPlayer::revive()
outMsg.writeInt8(0);
}
-void LocalPlayer::refreshXp(Uint32 xp)
+void LocalPlayer::setXp(int xp)
{
- if (mTarget && xp > mXp)
+ if (mMap && xp > mXp)
{
- mTarget->showXP(xp-mXp);
+ const std::string text = toString(xp - mXp) + " xp";
+
+ // Show XP number
+ particleEngine->addTextRiseFadeOutEffect(text, hitYellowFont,
+ mPx + 16, mPy - 16);
}
mXp = xp;
}
diff --git a/src/localplayer.h b/src/localplayer.h
index 9be185bf..ab519185 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -173,14 +173,19 @@ class LocalPlayer : public Player
void revive();
/**
- * Updates the xp value, if a monster was killed then it makes a call
- * to show xp.
+ * Sets the amount of XP. Shows XP gaining effect if the player is on
+ * a map.
*/
- void refreshXp(Uint32 xp);
+ void setXp(int xp);
+
+ /**
+ * Returns the amount of experience points.
+ */
+ int getXp() const { return mXp; }
Uint32 mCharId;
- Uint32 mXp, mJobXp;
+ Uint32 mJobXp;
Uint16 mLevel;
Uint32 mJobLevel;
Uint32 mXpForNextLevel, mJobXpForNextLevel;
@@ -207,6 +212,8 @@ class LocalPlayer : public Player
protected:
void walk(unsigned char dir);
+ int mXp; /**< Experience points. */
+
Network *mNetwork;
Being *mTarget;
FloorItem *mPickUpTarget;
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 102bb3e2..9018b0af 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -187,7 +187,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->mTotalWeight = 0;
tempPlayer->mMaxWeight = 0;
tempPlayer->mLastAttackTime = 0;
- tempPlayer->refreshXp(msg.readInt32());
+ tempPlayer->setXp(msg.readInt32());
tempPlayer->mGp = msg.readInt32();
tempPlayer->mJobXp = msg.readInt32();
tempPlayer->mJobLevel = msg.readInt32();
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 07cfaa14..a5a2330b 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -194,7 +194,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg->readInt16()) {
case 0x0001:
- player_node->refreshXp(msg->readInt32());
+ player_node->setXp(msg->readInt32());
break;
case 0x0002:
player_node->mJobXp = msg->readInt32();