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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-05-22 13:17:30 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-05-22 13:17:30 +0000 |
commit | 347246d6719e12e426f5681085493dc0227345ed (patch) | |
tree | 0361e73edb89580d1fcba2a3a2ac88fa96d579e4 | |
parent | 0c6830040481247a96ccc8fe15f9b1022506c0ae (diff) | |
download | mana-347246d6719e12e426f5681085493dc0227345ed.tar.gz mana-347246d6719e12e426f5681085493dc0227345ed.tar.bz2 mana-347246d6719e12e426f5681085493dc0227345ed.tar.xz mana-347246d6719e12e426f5681085493dc0227345ed.zip |
This way auto attack should work with left ctrl too (also
some docs updates)
-rw-r--r-- | ChangeLog | 3 | ||||
-rw-r--r-- | README | 1 | ||||
-rw-r--r-- | src/game.cpp | 15 | ||||
-rw-r--r-- | src/gui/menu.cpp | 2 | ||||
-rw-r--r-- | src/net/protocol.cpp | 29 | ||||
-rw-r--r-- | src/net/protocol.h | 2 |
6 files changed, 24 insertions, 28 deletions
@@ -1,4 +1,4 @@ -0.0.13 (... 2005) +0.0.13 (5 June 2005) - Added server field to login dialog - Added item descriptions to inventory and buy/sell dialogs - Added confirmation dialog before quitting @@ -9,6 +9,7 @@ - Fixed a crash in OpenGL mode - Fixed rendering of minimap, progress bars and player sprite in OpenGL mode - Fixed 100% CPU usage when minimized +- Added ability to auto attack 0.0.12 (1 May 2005) - Added new map (a cave), tiles, monsters and items @@ -48,6 +48,7 @@ over NPC's feet to talk to them or over a monster to attack it. Other keys: - Alt + I show inventory - Alt + E show equipment - Alt + C show setup window +- Left Shift hold it when attacking to lock target for auto attack 3. Skills --------- diff --git a/src/game.cpp b/src/game.cpp index 5fe8354c..ee52b0c3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -547,17 +547,10 @@ void do_input() if (keys[SDLK_LCTRL]) { player_node->action = ATTACK; - attack(player_node->x, - player_node->y, - player_node->direction); - player_node->walk_time = tick_time; - - if (player_node->weapon == 2) { - sound.playSfx("sfx/bow_shoot_1.ogg"); - } - else { - sound.playSfx("sfx/fist-swish.ogg"); - } + int monsterId = attack(player_node->x, + player_node->y, player_node->direction); + if (keys[SDLK_LSHIFT]) + autoTarget = monsterId; } } } diff --git a/src/gui/menu.cpp b/src/gui/menu.cpp index 8018b561..9c648db4 100644 --- a/src/gui/menu.cpp +++ b/src/gui/menu.cpp @@ -48,5 +48,7 @@ void Menu::fill(std::vector<MenuItem *> items) i=i+10; add(*item); } + + resizeToContent(); } diff --git a/src/net/protocol.cpp b/src/net/protocol.cpp index 7dc83cfa..4b94a66c 100644 --- a/src/net/protocol.cpp +++ b/src/net/protocol.cpp @@ -224,29 +224,28 @@ void action(char type, int id) WFIFOSET(7); } -void attack(unsigned short x, unsigned short y, unsigned char direction) +int attack(unsigned short x, unsigned short y, unsigned char direction) { - int monster_id = 0; + Being *target; if (direction == SOUTH) { - monster_id = findMonster(x, y + 1); - if (monster_id != 0) - action(0, monster_id); + target = findNode(x, y + 1); } else if(direction == WEST) { - monster_id = findMonster(x - 1, y); - if (monster_id != 0) - action(0, monster_id); + target = findNode(x - 1, y); } else if(direction == NORTH) { - monster_id = findMonster(x, y - 1); - if (monster_id != 0) - action(0, monster_id); + target = findNode(x, y - 1); } else if(direction==EAST) { - monster_id = findMonster(x + 1, y); - if (monster_id != 0) - action(0, monster_id); + target = findNode(x + 1, y); } - // implement charging attacks here + if (target && target->isMonster()) { + attack(target); + return target->id; + } + + // Implement charging attacks here char_info->lastAttackTime = 0; + + return 0; } void attack(Being *target) { diff --git a/src/net/protocol.h b/src/net/protocol.h index dd6b36e2..07684298 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -81,7 +81,7 @@ void walk(unsigned short x, unsigned short y, unsigned char direction); void speak(char *speech); /** Request to attack */ -void attack(unsigned short x, unsigned short y, unsigned char direction); +int attack(unsigned short x, unsigned short y, unsigned char direction); /** Request to attack */ void attack(Being *target); |