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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-11 23:28:37 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-11 23:28:37 +0000
commitc5f6b68f07b7c06b1672a270f3cc103755ba95f0 (patch)
treef0aa03e779c527a90a8bd051e5ee96829f8b1817
parente496e082e38a8c962f23bfac7ce1fa7400ed3bf6 (diff)
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Small followup fix to solve the blackout after 100 seconds.
-rw-r--r--src/game.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a6057d07..e548e1ef 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -389,6 +389,10 @@ void Game::logic()
engine->draw(graphics);
graphics->updateScreen();
mDrawTime += mMinFrameTime;
+
+ // Make sure to wrap mDrawTime, since tick_time will wrap.
+ if (mDrawTime > MAX_TIME * 10)
+ mDrawTime -= MAX_TIME * 10;
}
else
{