diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-03 21:25:02 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-03 21:25:02 +0000 |
commit | 22aca668b53786dc00ff43764e61980e6499ec30 (patch) | |
tree | 9deb46fb98db77b556d579ce9eeaf4baa80a75e5 | |
parent | fe3ecae6936b41045b405fb5055a9ad754ddec3b (diff) | |
download | mana-22aca668b53786dc00ff43764e61980e6499ec30.tar.gz mana-22aca668b53786dc00ff43764e61980e6499ec30.tar.bz2 mana-22aca668b53786dc00ff43764e61980e6499ec30.tar.xz mana-22aca668b53786dc00ff43764e61980e6499ec30.zip |
Fixed updating of labels in buy and sell dialogs. Also made our listbox respond
to mouse dragging to change the selection.
-rw-r--r-- | ChangeLog | 66 | ||||
-rw-r--r-- | src/gui/buy.cpp | 37 | ||||
-rw-r--r-- | src/gui/buy.h | 12 | ||||
-rw-r--r-- | src/gui/inventorywindow.h | 4 | ||||
-rw-r--r-- | src/gui/listbox.cpp | 57 | ||||
-rw-r--r-- | src/gui/listbox.h | 41 | ||||
-rw-r--r-- | src/gui/sell.cpp | 29 | ||||
-rw-r--r-- | src/gui/sell.h | 13 |
8 files changed, 168 insertions, 91 deletions
@@ -14,6 +14,10 @@ since it is never NULL. * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in trade window. + * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h, + src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp: + Fixed updating of labels in buy and sell dialogs. Also made our + listbox respond to mouse dragging to change the selection. 2006-09-02 Bernard Lidicky <bernard@matfyz.cz> @@ -506,8 +510,8 @@ 2006-07-12 Frode Lindeijer <f.lindeijer@gmail.com> - * /tmw/trunk/data/graphics/sprites/item001.png: Completed the cotton - shirt equipment graphic. + * data/graphics/sprites/item001.png: Completed the cotton shirt + equipment graphic. 2006-07-06 Philipp Sehmisch <tmw@crushnet.org> @@ -557,68 +561,20 @@ * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp, src/monster.h: Moved all drawing code from the Being based classes into Being. - * data/graphics/sprites/monster0.png, - data/graphics/sprites/monster1.png, - data/graphics/sprites/monster2.png, - data/graphics/sprites/monster3.png, - data/graphics/sprites/monster4.png, - data/graphics/sprites/monster5.png, - data/graphics/sprites/monster6.png, - data/graphics/sprites/monster7.png, - data/graphics/sprites/monster8.png, - data/graphics/sprites/monster9.png, - data/graphics/sprites/monster10.png, - data/graphics/sprites/monster11.png, - data/graphics/sprites/monster12.png, - data/graphics/sprites/monster13.png, - data/graphics/sprites/monster14.png, - data/graphics/sprites/monster15.png, - data/graphics/sprites/monster16.png, - data/graphics/sprites/monster17.png: Resized and reorganized the + * data/graphics/sprites/monster*.png: Resized and reorganized the monster spritesets to fit the new animation system (thanks, Bjørn). - * data/graphics/sprites/monster0.xml, - data/graphics/sprites/monster1.xml, - data/graphics/sprites/monster2.xml, - data/graphics/sprites/monster3.xml, - data/graphics/sprites/monster4.xml, - data/graphics/sprites/monster5.xml, - data/graphics/sprites/monster6.xml, - data/graphics/sprites/monster7.xml, - data/graphics/sprites/monster8.xml, - data/graphics/sprites/monster9.xml, - data/graphics/sprites/monster10.xml, - data/graphics/sprites/monster11.xml, - data/graphics/sprites/monster12.xml, - data/graphics/sprites/monster13.xml, - data/graphics/sprites/monster14.xml, - data/graphics/sprites/monster15.xml, - data/graphics/sprites/monster16.xml, - data/graphics/sprites/monster17.xml: Added animation files for all + * data/graphics/sprites/monster*.xml: Added animation files for all monsters. * src/animation.cpp: The offset values of the Frames of animated sprites are now modified so every frame is drawn centered. - * data/graphics/sprites/hairstyle0.xml, - data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle7.xml: Retuned the offsets of the hair - sprites. + * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the + hair sprites. * src/animation.cpp: Small stability fix. * src/being.cpp, src/being.h: weapon animation now uses the new animation system. * data/graphics/sprites/player_male_base.xml data/graphics/sprites/player_female_base.xml - data/graphics/sprites/hairstyle0.xml, - data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle7.xml: Tuned walk speed and added bow + data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow animations. 2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com> diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index 20ceca92..ddbfe90a 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -91,6 +91,7 @@ BuyDialog::BuyDialog(Network *network): mSlider->setEventId("slider"); mItemList->addActionListener(this); + mItemList->addSelectionListener(this); mSlider->addActionListener(this); add(mScrollArea); @@ -153,7 +154,8 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget) { int selectedItem = mItemList->getSelected(); - if (eventId == "item") { + if (eventId == "item") + { // Reset amount of items and update labels mAmountItems = 0; mSlider->setValue(0); @@ -176,23 +178,27 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget) mIncreaseButton->setEnabled(mMaxItems > 0); mSlider->setEnabled(mMaxItems > 0); } - else if (eventId == "quit") { + else if (eventId == "quit") + { setVisible(false); current_npc = 0; } // The following actions require a valid selection - if (selectedItem < 0 || selectedItem >= int(mShopItems->size())) { + if (selectedItem < 0 || selectedItem >= int(mShopItems->size())) + { return; } bool updateButtonsAndLabels = false; - if (eventId == "slider") { + if (eventId == "slider") + { mAmountItems = (int)(mSlider->getValue() * mMaxItems); updateButtonsAndLabels = true; } - else if (eventId == "+") { + else if (eventId == "+") + { if (mAmountItems < mMaxItems) { mAmountItems++; } else { @@ -202,7 +208,8 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget) mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } - else if (eventId == "-") { + else if (eventId == "-") + { if (mAmountItems > 0) { mAmountItems--; } else { @@ -212,11 +219,12 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget) mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } - // TODO Actually we'd have a bug elsewhere if this check for the number + // TODO: Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obivous_ way in C++? else if (eventId == "buy" && (mAmountItems > 0 && - mAmountItems <= mMaxItems)) { + mAmountItems <= mMaxItems)) + { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8); @@ -240,7 +248,8 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget) } // If anything has changed, we have to update the buttons and labels - if (updateButtonsAndLabels) { + if (updateButtonsAndLabels) + { // Update buttons mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mDecreaseButton->setEnabled(mAmountItems > 0); @@ -256,11 +265,10 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget) } } -void BuyDialog::mouseClick(int x, int y, int button, int count) +void BuyDialog::selectionChanged(const SelectionEvent &event) { - Window::mouseClick(x, y, button, count); - int selectedItem = mItemList->getSelected(); + if (selectedItem > -1) { const ItemInfo &info = @@ -269,4 +277,9 @@ void BuyDialog::mouseClick(int x, int y, int button, int count) mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); } + else + { + mItemDescLabel->setCaption("Description:"); + mItemEffectLabel->setCaption("Effect:"); + } } diff --git a/src/gui/buy.h b/src/gui/buy.h index b09b648b..6a8d45e3 100644 --- a/src/gui/buy.h +++ b/src/gui/buy.h @@ -27,18 +27,20 @@ #include <guichan/actionlistener.hpp> #include "window.h" +#include "selectionlistener.h" #include "../guichanfwd.h" class Network; class ShopItems; +class ListBox; /** * The buy dialog. * * \ingroup Interface */ -class BuyDialog : public Window, public gcn::ActionListener +class BuyDialog : public Window, public gcn::ActionListener, SelectionListener { public: /** @@ -79,9 +81,11 @@ class BuyDialog : public Window, public gcn::ActionListener int getNumberOfElements(); /** - * Mouse callback + * Updates the labels according to the selected item. + * + * @see SelectionListener::selectionChanged */ - void mouseClick(int x, int y, int buton, int count); + void selectionChanged(const SelectionEvent &event); /** * Returns the name of item number i in the shop inventory. @@ -94,7 +98,7 @@ class BuyDialog : public Window, public gcn::ActionListener gcn::Button *mQuitButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; - gcn::ListBox *mItemList; + ListBox *mItemList; gcn::ScrollArea *mScrollArea; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index a2c7535b..d46e91e7 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -75,9 +75,9 @@ class InventoryWindow : public Window, gcn::ActionListener, SelectionListener void selectionChanged(const SelectionEvent &event); private: - void updateButtons(); /** Updates button states */ + void updateButtons(); /**< Updates button states. */ - void updateWidgets(); /** Updates widgets size/position */ + void updateWidgets(); /**< Updates widgets size/position. */ ItemContainer *mItems; diff --git a/src/gui/listbox.cpp b/src/gui/listbox.cpp index df03b81b..14626d06 100644 --- a/src/gui/listbox.cpp +++ b/src/gui/listbox.cpp @@ -23,12 +23,16 @@ #include "listbox.h" +#include "selectionlistener.h" + #include <guichan/font.hpp> #include <guichan/graphics.hpp> #include <guichan/listmodel.hpp> +#include <guichan/mouseinput.hpp> ListBox::ListBox(gcn::ListModel *listModel): - gcn::ListBox(listModel) + gcn::ListBox(listModel), + mMousePressed(false) { } @@ -45,8 +49,8 @@ void ListBox::draw(gcn::Graphics *graphics) // Draw rectangle below the selected list element if (mSelected >= 0) { - graphics->fillRectangle( - gcn::Rectangle(0, fontHeight * mSelected, getWidth(), fontHeight)); + graphics->fillRectangle(gcn::Rectangle(0, fontHeight * mSelected, + getWidth(), fontHeight)); } // Draw the list elements @@ -55,3 +59,50 @@ void ListBox::draw(gcn::Graphics *graphics) graphics->drawText(mListModel->getElementAt(i), 1, y); } } + +void ListBox::setSelected(int selected) +{ + gcn::ListBox::setSelected(selected); + fireSelectionChangedEvent(); +} + +void ListBox::mousePress(int x, int y, int button) +{ + gcn::ListBox::mousePress(x, y, button); + + if (button == gcn::MouseInput::LEFT && hasMouse()) + { + mMousePressed = true; + } +} + +void ListBox::mouseRelease(int x, int y, int button) +{ + gcn::ListBox::mouseRelease(x, y, button); + + mMousePressed = false; +} + +void ListBox::mouseMotion(int x, int y) +{ + gcn::ListBox::mouseMotion(x, y); + + // Pretend mouse is pressed continuously while dragged. Causes list + // selection to be updated as is default in many GUIs. + if (mMousePressed) + { + mousePress(x, y, gcn::MouseInput::LEFT); + } +} + +void ListBox::fireSelectionChangedEvent() +{ + SelectionEvent event(this); + SelectionListeners::iterator i_end = mListeners.end(); + SelectionListeners::iterator i; + + for (i = mListeners.begin(); i != i_end; ++i) + { + (*i)->selectionChanged(event); + } +} diff --git a/src/gui/listbox.h b/src/gui/listbox.h index 5999f7a7..c1932f54 100644 --- a/src/gui/listbox.h +++ b/src/gui/listbox.h @@ -26,10 +26,12 @@ #include <guichan/widgets/listbox.hpp> +class SelectionListener; + /** * A list box, meant to be used inside a scroll area. Same as the Guichan list * box except this one doesn't have a background, instead completely relying - * on the scroll area. + * on the scroll area. It also adds selection listener functionality. * * \ingroup GUI */ @@ -45,6 +47,43 @@ class ListBox : public gcn::ListBox * Draws the list box. */ void draw(gcn::Graphics *graphics); + + void mousePress(int x, int y, int button); + void mouseRelease(int x, int y, int button); + void mouseMotion(int x, int y); + + /** + * Adds a listener to the list that's notified each time a change to + * the selection occurs. + */ + void addSelectionListener(SelectionListener *listener) + { + mListeners.push_back(listener); + } + + /** + * Removes a listener from the list that's notified each time a change + * to the selection occurs. + */ + void removeSelectionListener(SelectionListener *listener) + { + mListeners.remove(listener); + } + + /** + * Sets the index of the selected element. + */ + void setSelected(int selected); + + private: + /** + * Sends out selection events to the list of selection listeners. + */ + void fireSelectionChangedEvent(); + + bool mMousePressed; /**< Keeps track of mouse pressed status. */ + + std::list<SelectionListener*> mListeners; }; #endif diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 44fa8e41..cc43d36c 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -95,6 +95,7 @@ SellDialog::SellDialog(Network *network): mSlider->setEventId("mSlider"); mItemList->addActionListener(this); + mItemList->addSelectionListener(this); mSlider->addActionListener(this); add(scrollArea); @@ -156,7 +157,8 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) { int selectedItem = mItemList->getSelected(); - if (eventId == "item") { + if (eventId == "item") + { mAmountItems = 0; mSlider->setValue(0); mDecreaseButton->setEnabled(false); @@ -189,19 +191,22 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) bool updateButtonsAndLabels = false; - if (eventId == "mSlider") { + if (eventId == "mSlider") + { mAmountItems = (int)(mSlider->getValue() * mMaxItems); updateButtonsAndLabels = true; } - else if (eventId == "+") { + else if (eventId == "+") + { assert(mAmountItems < mMaxItems); mAmountItems++; mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } - else if (eventId == "-") { + else if (eventId == "-") + { assert(mAmountItems > 0); mAmountItems--; @@ -209,7 +214,8 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) updateButtonsAndLabels = true; } - else if (eventId == "sell") { + else if (eventId == "sell") + { // Attempt sell assert(mAmountItems > 0 && mAmountItems <= mMaxItems); @@ -236,7 +242,8 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) } // If anything changed, we need to update the buttons and labels - if (updateButtonsAndLabels) { + if (updateButtonsAndLabels) + { // Update labels mQuantityLabel->setCaption(toString(mAmountItems)); mQuantityLabel->adjustSize(); @@ -252,11 +259,10 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) } } -void SellDialog::mouseClick(int x, int y, int button, int count) +void SellDialog::selectionChanged(const SelectionEvent &event) { - Window::mouseClick(x, y, button, count); - int selectedItem = mItemList->getSelected(); + if (selectedItem > -1) { const ItemInfo &info = @@ -265,4 +271,9 @@ void SellDialog::mouseClick(int x, int y, int button, int count) mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); } + else + { + mItemDescLabel->setCaption("Description"); + mItemEffectLabel->setCaption("Effect"); + } } diff --git a/src/gui/sell.h b/src/gui/sell.h index 423fea26..12000bc3 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -27,20 +27,21 @@ #include <guichan/actionlistener.hpp> #include "window.h" +#include "selectionlistener.h" #include "../guichanfwd.h" class Item; class Network; class ShopItems; - +class ListBox; /** * The sell dialog. * * \ingroup Interface */ -class SellDialog : public Window, public gcn::ActionListener +class SellDialog : public Window, gcn::ActionListener, SelectionListener { public: /** @@ -71,16 +72,18 @@ class SellDialog : public Window, public gcn::ActionListener void action(const std::string& eventId, gcn::Widget* widget); /** - * Mouse callback + * Updates labels according to selected item. + * + * @see SelectionListener::selectionChanged */ - void mouseClick(int x, int y, int buton, int count); + void selectionChanged(const SelectionEvent &event); private: Network *mNetwork; gcn::Button *mSellButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; - gcn::ListBox *mItemList; + ListBox *mItemList; gcn::Label *mMoneyLabel; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; |