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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-05 08:06:34 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-05 08:06:34 +0000 |
commit | aba239393ecd298e8ffd16e0b6a5d86837c594ae (patch) | |
tree | 9f3495fb4faba6105cd485a3f0b48ac19ad8afb7 | |
parent | e8f15d7081174ab2930b132bd96264b9cef22ce8 (diff) | |
download | mana-aba239393ecd298e8ffd16e0b6a5d86837c594ae.tar.gz mana-aba239393ecd298e8ffd16e0b6a5d86837c594ae.tar.bz2 mana-aba239393ecd298e8ffd16e0b6a5d86837c594ae.tar.xz mana-aba239393ecd298e8ffd16e0b6a5d86837c594ae.zip |
- Fixes for short sword
- New NPC
- Fix for npc ids
-rw-r--r-- | src/being.cpp | 3 | ||||
-rw-r--r-- | src/engine.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 2 |
3 files changed, 4 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp index e6435487..80de74e1 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -87,8 +87,7 @@ unsigned int findNpc(unsigned short x, unsigned short y) for (i = beings.begin(); i != beings.end(); i++) { Being *being = (*i); // Check if is a NPC (only low job ids) - if (being->job >= 46 && being->job <= 125 && - being->x == x && being->y == y) + if (being->isNpc() && being->x == x && being->y == y) { return being->id; } diff --git a/src/engine.cpp b/src/engine.cpp index 60b547a6..3430a230 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -351,7 +351,7 @@ void Engine::draw() guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32)); #endif - if ((being->job >= 100) && (being->job < 110)) { // Draw a NPC + if (being->isNpc()) { // Draw a NPC npcset->spriteset[being->job - 100]->draw(screen, sx * 32 - 8 - offset_x, sy * 32 - 52 - offset_y); diff --git a/src/game.cpp b/src/game.cpp index 206da15e..07c98f7c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1410,6 +1410,7 @@ void do_parse() switch (inventoryWindow->items->getId(RFIFOW(2))) { case 521: case 522: + case 536: case 1201: player_node->weapon = 1; break; @@ -1448,6 +1449,7 @@ void do_parse() case 521: case 522: case 530: + case 536: case 1200: case 1201: player_node->weapon = 0; |