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author | Jared Adams <jaxad0127@gmail.com> | 2009-05-06 08:22:19 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-06 08:22:19 -0600 |
commit | 429e82f91487d48ecb5a1742ec6fb6987a2bc9bd (patch) | |
tree | d3789c7ef91680ba6a6a0eee56664ba3de690d94 | |
parent | 678c2316e34021bb16ac08eb48186f5570dc691b (diff) | |
download | mana-429e82f91487d48ecb5a1742ec6fb6987a2bc9bd.tar.gz mana-429e82f91487d48ecb5a1742ec6fb6987a2bc9bd.tar.bz2 mana-429e82f91487d48ecb5a1742ec6fb6987a2bc9bd.tar.xz mana-429e82f91487d48ecb5a1742ec6fb6987a2bc9bd.zip |
Remove more inventory handling support #ifdefs
This also fixes some minor bugs and centralizes some logic.
-rw-r--r-- | src/gui/inventorywindow.cpp | 14 | ||||
-rw-r--r-- | src/gui/inventorywindow.h | 8 | ||||
-rw-r--r-- | src/gui/itemamount.cpp | 4 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 9 | ||||
-rw-r--r-- | src/inventory.h | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 19 | ||||
-rw-r--r-- | src/localplayer.h | 2 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 20 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 14 | ||||
-rw-r--r-- | src/net/inventoryhandler.h | 14 | ||||
-rw-r--r-- | src/net/tmwserv/inventoryhandler.cpp | 32 | ||||
-rw-r--r-- | src/net/tmwserv/inventoryhandler.h | 14 |
12 files changed, 77 insertions, 75 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index fa28bc34..8a18cd0d 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -37,6 +37,9 @@ #include "localplayer.h" #include "units.h" +#include "net/inventoryhandler.h" +#include "net/net.h" + #include "resources/iteminfo.h" #include "utils/gettext.h" @@ -75,9 +78,7 @@ InventoryWindow::InventoryWindow(int invSize): mUseButton = new Button(longestUseString, "use", this); mDropButton = new Button(_("Drop"), "drop", this); -#ifdef TMWSERV_SUPPORT mSplitButton = new Button(_("Split"), "split", this); -#endif mItems = new ItemContainer(player_node->getInventory()); mItems->addSelectionListener(this); @@ -101,9 +102,7 @@ InventoryWindow::InventoryWindow(int invSize): place(0, 1, invenScroll, 7).setPadding(3); place(0, 2, mUseButton); place(1, 2, mDropButton); -#ifdef TMWSERV_SUPPORT place(2, 2, mSplitButton); -#endif Layout &layout = getLayout(); layout.setRowHeight(1, Layout::AUTO_SET); @@ -217,7 +216,6 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) } } -#ifdef TMWSERV_SUPPORT void InventoryWindow::keyPressed(gcn::KeyEvent &event) { switch (event.getKey().getValue()) @@ -239,7 +237,6 @@ void InventoryWindow::keyReleased(gcn::KeyEvent &event) break; } } -#endif void InventoryWindow::valueChanged(const gcn::SelectionEvent &event) { @@ -273,14 +270,11 @@ void InventoryWindow::updateButtons() mUseButton->setEnabled(selectedItem != 0); mDropButton->setEnabled(selectedItem != 0); -#ifdef TMWSERV_SUPPORT - if (selectedItem && !selectedItem->isEquipment() && - selectedItem->getQuantity() > 1) + if (Net::getInventoryHandler()->canSplit(selectedItem)) { mSplitButton->setEnabled(true); } else { mSplitButton->setEnabled(false); } -#endif } diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index a39ea34b..1c8db89c 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -49,11 +49,7 @@ class InventoryWindow : public Window, /** * Constructor. */ -#ifdef TMWSERV_SUPPORT InventoryWindow(int invSize = (INVENTORY_SIZE)); -#else - InventoryWindow(int invSize = (INVENTORY_SIZE - 2)); -#endif /** * Destructor. @@ -80,7 +76,6 @@ class InventoryWindow : public Window, */ void mouseClicked(gcn::MouseEvent &event); -#ifdef TMWSERV_SUPPORT /** * Handles the key presses. */ @@ -90,7 +85,6 @@ class InventoryWindow : public Window, * Handles the key releases. */ void keyReleased(gcn::KeyEvent &event); -#endif /** * Updates labels to currently selected item. @@ -109,9 +103,7 @@ class InventoryWindow : public Window, int mMaxWeight; gcn::Button *mUseButton; gcn::Button *mDropButton; -#ifdef TMWSERV_SUPPORT gcn::Button *mSplitButton; -#endif gcn::Label *mWeightLabel; gcn::Label *mSlotsLabel; diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index 46d12ee5..1bbd6fdd 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -21,9 +21,7 @@ #include "gui/itemamount.h" -#ifdef EATHENA_SUPPORT #include "gui/storagewindow.h" -#endif #include "gui/trade.h" #include "gui/widgets/button.h" @@ -155,11 +153,9 @@ void ItemAmountWindow::action(const gcn::ActionEvent &event) case ItemDrop: player_node->dropItem(mItem, amount); break; -#ifdef TMWSERV_SUPPORT case ItemSplit: player_node->splitItem(mItem, amount); break; -#endif case StoreAdd: storageWindow->addStore(mItem, amount); break; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index c46f673c..6f2f9be4 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -38,6 +38,7 @@ #include "playerrelations.h" #include "net/adminhandler.h" +#include "net/inventoryhandler.h" #include "net/net.h" #include "resources/itemdb.h" @@ -259,14 +260,10 @@ void PopupMenu::handleLink(const std::string &link) assert(mItem); if (mItem->isEquipment()) { -#ifdef TMWSERV_SUPPORT - player_node->equipItem(mItem); -#else if (mItem->isEquipped()) player_node->unequipItem(mItem); else player_node->equipItem(mItem); -#endif } else { @@ -357,12 +354,10 @@ void PopupMenu::showPopup(int x, int y, Item *item, bool isInventory) mBrowserBox->addRow(_("@@drop|Drop@@")); -#ifdef TMWSERV_SUPPORT - if (!item->isEquipment()) + if (Net::getInventoryHandler()->canSplit(item)) { mBrowserBox->addRow(_("@@split|Split@@")); } -#endif if (player_node->getInStorage()) { diff --git a/src/inventory.h b/src/inventory.h index cfd72089..cd57d10e 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -25,7 +25,7 @@ class Item; #ifdef EATHENA_SUPPORT -const int INVENTORY_SIZE = 102; +const int INVENTORY_SIZE = 100; #else const int INVENTORY_SIZE = 50; #endif diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 11c142cc..afd7f0eb 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -348,15 +348,7 @@ void LocalPlayer::inviteToParty(Player *player) void LocalPlayer::moveInvItem(Item *item, int newIndex) { - // special case, the old and new cannot copy over each other. - if (item->getInvIndex() == newIndex) - return; - -#ifdef TMWSERV_SUPPORT - Net::GameServer::Player::moveItem( - item->getInvIndex(), newIndex, item->getQuantity()); -#endif - // TODO: eAthena support + Net::getInventoryHandler()->moveItem(item->getInvIndex(), newIndex); } void LocalPlayer::equipItem(Item *item) @@ -386,17 +378,10 @@ void LocalPlayer::dropItem(Item *item, int quantity) Net::getInventoryHandler()->dropItem(item, quantity); } -#ifdef TMWSERV_SUPPORT void LocalPlayer::splitItem(Item *item, int quantity) { - int newIndex = mInventory->getFreeSlot(); - if (newIndex > Inventory::NO_SLOT_INDEX) - { - Net::GameServer::Player::moveItem( - item->getInvIndex(), newIndex, quantity); - } + Net::getInventoryHandler()->splitItem(item, quantity); } -#endif void LocalPlayer::pickUp(FloorItem *item) { diff --git a/src/localplayer.h b/src/localplayer.h index 38995896..930020db 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -216,9 +216,7 @@ class LocalPlayer : public Player void dropItem(Item *item, int quantity); -#ifdef TMWSERV_SUPPORT void splitItem(Item *item, int quantity); -#endif void pickUp(FloorItem *item); diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 17b64548..1c48aa6c 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -301,7 +301,7 @@ void InventoryHandler::handleMessage(MessageIn &msg) } } -void InventoryHandler::equipItem(Item *item) +void InventoryHandler::equipItem(const Item *item) { if (!item) return; @@ -311,7 +311,7 @@ void InventoryHandler::equipItem(Item *item) outMsg.writeInt16(0); } -void InventoryHandler::unequipItem(Item *item) +void InventoryHandler::unequipItem(const Item *item) { if (!item) return; @@ -320,7 +320,7 @@ void InventoryHandler::unequipItem(Item *item) outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); } -void InventoryHandler::useItem(Item *item) +void InventoryHandler::useItem(const Item *item) { if (!item) return; @@ -330,7 +330,7 @@ void InventoryHandler::useItem(Item *item) outMsg.writeInt32(item->getId()); // unused } -void InventoryHandler::dropItem(Item *item, int amount) +void InventoryHandler::dropItem(const Item *item, int amount) { // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?) MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); @@ -338,7 +338,17 @@ void InventoryHandler::dropItem(Item *item, int amount) outMsg.writeInt16(amount); } -void InventoryHandler::splitItem(Item *item, int amount) +bool InventoryHandler::canSplit(const Item *item) +{ + return false; +} + +void InventoryHandler::splitItem(const Item *item, int amount) +{ + // Not implemented for eAthena (possible?) +} + +void InventoryHandler::moveItem(int oldIndex, int newIndex) { // Not implemented for eAthena (possible?) } diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index 391c13f4..30408dad 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -35,15 +35,19 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler void handleMessage(MessageIn &msg); - void equipItem(Item *item); + void equipItem(const Item *item); - void unequipItem(Item *item); + void unequipItem(const Item *item); - void useItem(Item *item); + void useItem(const Item *item); - void dropItem(Item *item, int amount); + void dropItem(const Item *item, int amount); - void splitItem(Item *item, int amount); + bool canSplit(const Item *item); + + void splitItem(const Item *item, int amount); + + void moveItem(int oldIndex, int newIndex); void openStorage(); diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index 73a07710..19060797 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -31,15 +31,19 @@ namespace Net { class InventoryHandler { public: - virtual void equipItem(Item *item) = 0; + virtual void equipItem(const Item *item) = 0; - virtual void unequipItem(Item *item) = 0; + virtual void unequipItem(const Item *item) = 0; - virtual void useItem(Item *item) = 0; + virtual void useItem(const Item *item) = 0; - virtual void dropItem(Item *item, int amount) = 0; + virtual void dropItem(const Item *item, int amount) = 0; - virtual void splitItem(Item *item, int amount) = 0; + virtual bool canSplit(const Item *item) = 0; + + virtual void splitItem(const Item *item, int amount) = 0; + + virtual void moveItem(int oldIndex, int newIndex) = 0; virtual void openStorage() = 0; diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp index 103c1c51..75886948 100644 --- a/src/net/tmwserv/inventoryhandler.cpp +++ b/src/net/tmwserv/inventoryhandler.cpp @@ -25,6 +25,7 @@ #include "net/tmwserv/protocol.h" #include "net/tmwserv/gameserver/internal.h" +#include "net/tmwserv/gameserver/player.h" #include "net/messagein.h" #include "net/messageout.h" @@ -87,28 +88,28 @@ void InventoryHandler::handleMessage(MessageIn &msg) } } -void InventoryHandler::equipItem(Item *item) +void InventoryHandler::equipItem(const Item *item) { MessageOut msg(PGMSG_EQUIP); msg.writeInt8(item->getInvIndex()); Net::GameServer::connection->send(msg); } -void InventoryHandler::unequipItem(Item *item) +void InventoryHandler::unequipItem(const Item *item) { MessageOut msg(PGMSG_UNEQUIP); msg.writeInt8(item->getInvIndex()); Net::GameServer::connection->send(msg); } -void InventoryHandler::useItem(Item *item) +void InventoryHandler::useItem(const Item *item) { MessageOut msg(PGMSG_USE_ITEM); msg.writeInt8(item->getInvIndex()); Net::GameServer::connection->send(msg); } -void InventoryHandler::dropItem(Item *item, int amount) +void InventoryHandler::dropItem(const Item *item, int amount) { MessageOut msg(PGMSG_DROP); msg.writeInt8(item->getInvIndex()); @@ -116,9 +117,28 @@ void InventoryHandler::dropItem(Item *item, int amount) Net::GameServer::connection->send(msg); } -void InventoryHandler::splitItem(Item *item, int amount) +bool InventoryHandler::canSplit(const Item *item) { - // TODO + return item && !item->isEquipment() && item->getQuantity() > 1; +} + +void InventoryHandler::splitItem(const Item *item, int amount) +{ + int newIndex = player_node->getInventory()->getFreeSlot(); + if (newIndex > Inventory::NO_SLOT_INDEX) + { + Net::GameServer::Player::moveItem( + item->getInvIndex(), newIndex, amount); + } +} + +void InventoryHandler::moveItem(int oldIndex, int newIndex) +{ + if (oldIndex == newIndex) + return; + + // TODO fix me! + Net::GameServer::Player::moveItem(oldIndex, newIndex, -1); } void InventoryHandler::openStorage() diff --git a/src/net/tmwserv/inventoryhandler.h b/src/net/tmwserv/inventoryhandler.h index c70b10c0..9ae37c10 100644 --- a/src/net/tmwserv/inventoryhandler.h +++ b/src/net/tmwserv/inventoryhandler.h @@ -34,15 +34,19 @@ class InventoryHandler : public MessageHandler, Net::InventoryHandler void handleMessage(MessageIn &msg); - void equipItem(Item *item); + void equipItem(const Item *item); - void unequipItem(Item *item); + void unequipItem(const Item *item); - void useItem(Item *item); + void useItem(const Item *item); - void dropItem(Item *item, int amount); + void dropItem(const Item *item, int amount); - void splitItem(Item *item, int amount); + bool canSplit(const Item *item); + + void splitItem(const Item *item, int amount); + + void moveItem(int oldIndex, int newIndex); void openStorage(); |