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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 22:09:04 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 22:09:04 +0000
commit40339bebb026cd553aacbbff6f2fe1aa14816d5a (patch)
treef6398430043accbc90170ac15c62c8deebd895eb
parentfd279ae77295a6babedd31202078862eabcada9f (diff)
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Got rid of the default MessageOut constructor, since all messages should have
an ID.
-rw-r--r--ChangeLog12
-rw-r--r--src/beingmanager.cpp3
-rw-r--r--src/engine.cpp7
-rw-r--r--src/gui/buy.cpp13
-rw-r--r--src/gui/char_select.cpp6
-rw-r--r--src/gui/chat.cpp9
-rw-r--r--src/gui/sell.cpp3
-rw-r--r--src/gui/trade.cpp15
-rw-r--r--src/localplayer.cpp42
-rw-r--r--src/net/messageout.cpp7
-rw-r--r--src/net/messageout.h5
-rw-r--r--src/npc.cpp15
12 files changed, 49 insertions, 88 deletions
diff --git a/ChangeLog b/ChangeLog
index de1d030c..6850a45e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,11 @@
+2006-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/localplayer.cpp, src/gui/sell.cpp, src/gui/trade.cpp,
+ src/gui/char_select.cpp, src/gui/chat.cpp, src/gui/buy.cpp,
+ src/engine.cpp, src/beingmanager.cpp, src/npc.cpp,
+ src/net/messageout.cpp, src/net/messageout.h: Got rid of the default
+ MessageOut constructor, since all messages should have an ID.
+
2006-08-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/char_select.cpp, src/gui/playerbox.cpp, src/player.cpp,
@@ -24,8 +32,8 @@
src/net/charserverhandler.cpp, src/net/messagehandler.cpp,
src/net/network.cpp, src/localplayer.h, src/game.h: Made the Network
class a purely static interface, as there is only one instance.
- * src/net/beinghandler.cpp, src/net/beinghandler.h, src/net/protocol.h:
- Added support for "beings move" messages.
+ * src/net/beinghandler.cpp, src/net/beinghandler.h,
+ src/net/protocol.h: Added support for "beings move" messages.
2006-08-21 Eugenio Favalli <elvenprogrammer@gmail.com>
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index caecd88e..a6c7974d 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -69,8 +69,7 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job)
if (job < 10)
{
being = new Player(id, job, mMap);
- MessageOut outMsg;
- outMsg.writeShort(0x0094);
+ MessageOut outMsg(0x0094);
outMsg.writeLong(id);
}
else if (job >= 100 & job < 200)
diff --git a/src/engine.cpp b/src/engine.cpp
index 3e6b091a..7a33dd3d 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -39,9 +39,6 @@
#include "gui/gui.h"
#include "gui/minimap.h"
-#include "net/messageout.h"
-#include "net/protocol.h"
-
#include "resources/itemmanager.h"
#include "resources/mapreader.h"
#include "resources/resourcemanager.h"
@@ -148,10 +145,6 @@ void Engine::changeMap(const std::string &mapPath)
}
mCurrentMap = newMap;
-
- // Send "map loaded"
- MessageOut outMsg;
- outMsg.writeShort(CMSG_MAP_LOADED);
}
void Engine::logic()
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 63a6e20e..165fa7dc 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -215,9 +215,9 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget)
// of items to be bought ever fails, Bertram removed the assertions, is
// there a better way to ensure this fails in an _obivous_ way in C++?
else if (eventId == "buy" && (mAmountItems > 0 &&
- mAmountItems <= mMaxItems)) {
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_BUY_REQUEST);
+ mAmountItems <= mMaxItems))
+ {
+ MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
outMsg.writeShort(8);
outMsg.writeShort(mAmountItems);
outMsg.writeShort(mShopItems->at(selectedItem).id);
@@ -262,9 +262,12 @@ void BuyDialog::mouseClick(int x, int y, int button, int count)
int selectedItem = mItemList->getSelected();
if (selectedItem > -1)
{
+ int itemId = mShopItems->at(selectedItem).id;
+ ItemInfo *itemInfo = itemDb->getItemInfo(itemId);
+
mItemDescLabel->setCaption("Description: " +
- itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getDescription());
+ itemInfo->getDescription());
mItemEffectLabel->setCaption("Effect: " +
- itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getEffect());
+ itemInfo->getEffect());
}
}
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 7e0a1a29..adcbe290 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -203,8 +203,7 @@ void CharSelectDialog::updatePlayerInfo()
void CharSelectDialog::attemptCharDelete()
{
// Request character deletion
- MessageOut msg;
- msg.writeShort(PAMSG_CHAR_DELETE);
+ MessageOut msg(PAMSG_CHAR_DELETE);
// TODO: Send the selected slot
msg.writeByte(0);
Network::send(Network::ACCOUNT, msg);
@@ -214,8 +213,7 @@ void CharSelectDialog::attemptCharDelete()
void CharSelectDialog::attemptCharSelect()
{
// Request character selection
- MessageOut msg;
- msg.writeShort(PAMSG_CHAR_SELECT);
+ MessageOut msg(PAMSG_CHAR_SELECT);
msg.writeByte(mCharInfo->getPos());
Network::send(Network::ACCOUNT, msg);
mCharInfo->lock();
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 04ac3996..9098f9f0 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -249,16 +249,14 @@ ChatWindow::chatSend(const std::string &nick, std::string msg)
// Prepare ordinary message
if (msg.substr(0, 1) != "/") {
- MessageOut outMsg;
- outMsg.writeShort(PGMSG_SAY);
+ MessageOut outMsg(PGMSG_SAY);
outMsg.writeString(msg);
Network::send(Network::GAME, outMsg);
}
else if (msg.substr(0, IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE)
{
msg.erase(0, IS_ANNOUNCE_LENGTH);
- MessageOut outMsg;
- outMsg.writeShort(0x0099);
+ MessageOut outMsg(0x0099);
outMsg.writeShort(msg.length() + 4);
outMsg.writeString(msg, msg.length());
}
@@ -276,8 +274,7 @@ ChatWindow::chatSend(const std::string &nick, std::string msg)
}
else if (msg.substr(0, IS_WHO_LENGTH) == IS_WHO)
{
- MessageOut outMsg;
- outMsg.writeShort(0x00c1);
+ MessageOut outMsg(0x00c1);
}
else
{
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 3aa7c889..33813271 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -212,8 +212,7 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget)
// Attempt sell
assert(mAmountItems > 0 && mAmountItems <= mMaxItems);
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_SELL_REQUEST);
+ MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeShort(8);
outMsg.writeShort(mShopItems->at(selectedItem).index);
outMsg.writeShort(mAmountItems);
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index 6b247901..0cd49013 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -214,8 +214,7 @@ void TradeWindow::receivedOk(bool own)
void TradeWindow::tradeItem(Item *item, int quantity)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_ITEM_ADD_REQUEST);
+ MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeShort(item->getInvIndex());
outMsg.writeLong(quantity);
}
@@ -286,8 +285,7 @@ void TradeWindow::action(const std::string &eventId, gcn::Widget *widget)
}
else if (eventId == "cancel")
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_CANCEL_REQUEST);
+ MessageOut outMsg(CMSG_TRADE_CANCEL_REQUEST);
}
else if (eventId == "ok")
{
@@ -297,20 +295,17 @@ void TradeWindow::action(const std::string &eventId, gcn::Widget *widget)
{
mMoneyField->setText(toString(tempInt));
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_ITEM_ADD_REQUEST);
+ MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeShort(0);
outMsg.writeLong(tempInt);
} else {
mMoneyField->setText("");
}
mMoneyField->setEnabled(false);
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_ADD_COMPLETE);
+ MessageOut outMsg(CMSG_TRADE_ADD_COMPLETE);
}
else if (eventId == "trade")
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_OK);
+ MessageOut outMsg(CMSG_TRADE_OK);
}
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 83884b6f..f157f04c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -116,8 +116,7 @@ Item* LocalPlayer::getInvItem(int index)
void LocalPlayer::equipItem(Item *item)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_EQUIP);
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
outMsg.writeShort(item->getInvIndex());
outMsg.writeShort(0);
}
@@ -127,8 +126,7 @@ void LocalPlayer::unequipItem(Item *item)
if (!item)
return;
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_UNEQUIP);
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
outMsg.writeShort(item->getInvIndex());
// Tidy equipment directly to avoid weapon still shown bug, by instance
@@ -137,8 +135,7 @@ void LocalPlayer::unequipItem(Item *item)
void LocalPlayer::useItem(Item *item)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_INVENTORY_USE);
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
outMsg.writeShort(item->getInvIndex());
outMsg.writeLong(item->getId());
// Note: id is dest of item, usually player_node->account_ID ??
@@ -147,8 +144,7 @@ void LocalPlayer::useItem(Item *item)
void LocalPlayer::dropItem(Item *item, int quantity)
{
// TODO: Fix wrong coordinates of drops, serverside?
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_INVENTORY_DROP);
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeShort(item->getInvIndex());
outMsg.writeShort(quantity);
}
@@ -159,8 +155,7 @@ void LocalPlayer::pickUp(FloorItem *item)
int dy = item->getY() - mY;
if (dx * dx + dy * dy < 4) {
- MessageOut outMsg;
- outMsg.writeShort(CMSG_ITEM_PICKUP);
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
outMsg.writeLong(item->getId());
mPickUpTarget = NULL;
} else {
@@ -220,9 +215,8 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
{
char temp[3];
- MessageOut outMsg;
+ MessageOut outMsg(0x0085);
set_coordinates(temp, x, y, mDirection);
- outMsg.writeShort(0x0085);
outMsg.writeString(temp, 3);
mPickUpTarget = NULL;
@@ -232,8 +226,7 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y)
void LocalPlayer::raiseAttribute(Attribute attr)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_STAT_UPDATE_REQUEST);
+ MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
switch (attr)
{
@@ -269,8 +262,7 @@ void LocalPlayer::raiseSkill(Uint16 skillId)
if (mSkillPoint <= 0)
return;
- MessageOut outMsg;
- outMsg.writeShort(CMSG_SKILL_LEVELUP_REQUEST);
+ MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeShort(skillId);
}
@@ -288,8 +280,7 @@ void LocalPlayer::toggleSit()
default: return;
}
- MessageOut outMsg;
- outMsg.writeShort(0x0089);
+ MessageOut outMsg(0x0089);
outMsg.writeLong(0);
outMsg.writeByte(type);
}
@@ -300,8 +291,7 @@ void LocalPlayer::emote(Uint8 emotion)
return;
mLastAction = tick_time;
- MessageOut outMsg;
- outMsg.writeShort(0x00bf);
+ MessageOut outMsg(0x00bf);
outMsg.writeByte(emotion);
}
@@ -310,15 +300,13 @@ void LocalPlayer::tradeReply(bool accept)
if (!accept)
mTrading = false;
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_RESPONSE);
+ MessageOut outMsg(CMSG_TRADE_RESPONSE);
outMsg.writeByte(accept ? 3 : 4);
}
void LocalPlayer::trade(Being *being) const
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_REQUEST);
+ MessageOut outMsg(CMSG_TRADE_REQUEST);
outMsg.writeLong(being->getId());
}
@@ -369,8 +357,7 @@ void LocalPlayer::attack(Being *target, bool keep)
else
sound.playSfx("sfx/fist-swish.ogg");
- MessageOut outMsg;
- outMsg.writeShort(0x0089);
+ MessageOut outMsg(0x0089);
outMsg.writeLong(target->getId());
outMsg.writeByte(0);
}
@@ -387,7 +374,6 @@ Being* LocalPlayer::getTarget() const
void LocalPlayer::revive()
{
- MessageOut outMsg;
- outMsg.writeShort(0x00b2);
+ MessageOut outMsg(0x00b2);
outMsg.writeByte(0);
}
diff --git a/src/net/messageout.cpp b/src/net/messageout.cpp
index 4fca662a..4d68c14f 100644
--- a/src/net/messageout.cpp
+++ b/src/net/messageout.cpp
@@ -27,13 +27,6 @@
#include <enet/enet.h>
-MessageOut::MessageOut():
- mData(0),
- mDataSize(0),
- mPos(0)
-{
-}
-
MessageOut::MessageOut(short id):
mData(0),
mDataSize(0),
diff --git a/src/net/messageout.h b/src/net/messageout.h
index 81369c0e..af25e4b4 100644
--- a/src/net/messageout.h
+++ b/src/net/messageout.h
@@ -35,11 +35,6 @@ class MessageOut
/**
* Constructor.
*/
- MessageOut();
-
- /**
- * Constructor.
- */
MessageOut(short id);
/**
diff --git a/src/npc.cpp b/src/npc.cpp
index a14b6d24..13025469 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -48,8 +48,7 @@ NPC::getType() const
void
NPC::talk()
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_TALK);
+ MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeLong(mId);
outMsg.writeByte(0);
current_npc = this;
@@ -58,16 +57,14 @@ NPC::talk()
void
NPC::nextDialog()
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_NEXT_REQUEST);
+ MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeLong(mId);
}
void
NPC::dialogChoice(char choice)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_LIST_CHOICE);
+ MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
outMsg.writeLong(mId);
outMsg.writeByte(choice);
}
@@ -79,8 +76,7 @@ NPC::dialogChoice(char choice)
void
NPC::buy()
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_BUY_SELL_REQUEST);
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeLong(mId);
outMsg.writeByte(0);
}
@@ -88,8 +84,7 @@ NPC::buy()
void
NPC::sell()
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_BUY_SELL_REQUEST);
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeLong(mId);
outMsg.writeByte(1);
}