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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-19 09:37:12 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-19 09:37:12 +0000 |
commit | 360b1d4d6ca420ae98f87af166d739b34f05de22 (patch) | |
tree | 84d3587b334a297178ac38c355357a92415436bb | |
parent | 9df6377b13dfdda8ca6c97e2bd594c4279879388 (diff) | |
download | mana-360b1d4d6ca420ae98f87af166d739b34f05de22.tar.gz mana-360b1d4d6ca420ae98f87af166d739b34f05de22.tar.bz2 mana-360b1d4d6ca420ae98f87af166d739b34f05de22.tar.xz mana-360b1d4d6ca420ae98f87af166d739b34f05de22.zip |
Fixing PhysFS for Dev-Cpp -> WARNING: missing OpenGL code
-rw-r--r-- | The Mana World.dev | 6 | ||||
-rw-r--r-- | docs/meetings/dev-20050218.txt | 2 | ||||
-rw-r--r-- | src/resources/image.cpp | 7 |
3 files changed, 10 insertions, 5 deletions
diff --git a/The Mana World.dev b/The Mana World.dev index be17f086..acdd6a88 100644 --- a/The Mana World.dev +++ b/The Mana World.dev @@ -10,9 +10,9 @@ Libs= PrivateResource=The_Mana_World_private.rc ResourceIncludes= MakeIncludes= -Compiler=-Dmain=SDL_main_@@_ -CppCompiler=-funroll-loops_@@_-ffast-math_@@_-fomit-frame-pointer_@@_-pipe_@@_ -Linker=-lguichan_@@_-lguichan_sdl_@@_-lwsock32_@@_-lSDL_image_@@_-lSDL_mixer_@@_-lmingw32_@@_-lSDLmain_@@_-lSDL_@@_-llibxml2_@@_ +Compiler=-Dmain=SDL_main_@@__@@_ +CppCompiler=-funroll-loops_@@_-ffast-math_@@_-fomit-frame-pointer_@@_-pipe_@@_-D__DEBUG_@@__@@_ +Linker=-lguichan_@@_-lguichan_sdl_@@_-lguichan_opengl_@@_-lwsock32_@@_-lSDL_image_@@_-lSDL_mixer_@@_-lmingw32_@@_-lSDLmain_@@_-lSDL_@@_-llibxml2_@@_-lopengl32_@@_-lphysfs_static_@@_ IsCpp=1 Icon=The Mana World.ico ExeOutput= diff --git a/docs/meetings/dev-20050218.txt b/docs/meetings/dev-20050218.txt index 5f254ffa..22b87fe7 100644 --- a/docs/meetings/dev-20050218.txt +++ b/docs/meetings/dev-20050218.txt @@ -7,7 +7,7 @@ Timespan: 0.75 hours (21:00-21:45 GMT+1) * We agreed to try a monthly release schedule. So with 0.0.9 released on 30th - of Januari, 0.0.10 is scheduled by the end of this month, with the next + of January, 0.0.10 is scheduled by the end of this month, with the next version the month after that, etc. This should remove any doubt about when the next release is from both team members and players. diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 2798fa05..3f2e9560 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -211,8 +211,13 @@ Image* Image::load(const char* buffer, const unsigned int bufferSize) // Now free the SDL_RWops data //SDL_FreeRW(rw); - + +#ifndef USE_OPENGL return new Image(texture); +#else + return new Image(0, 0, 0, 0, 0); + // Warning: need implementation to use with OpenGL +#endif } void Image::unload() |