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author | remoitnane <remoit(DOT)nane(AT)gmail(DOT)com> | 2010-07-07 03:59:33 -0700 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-07-08 22:33:31 +0200 |
commit | 27efdd9a80c7d068f27db8725c2315fee3e10303 (patch) | |
tree | 2699a54961f6c29249c9d48747b8938b2d99dbd1 | |
parent | f1cab9c5ab1d36586ae1e0d1dae3f3d1483522b5 (diff) | |
download | mana-27efdd9a80c7d068f27db8725c2315fee3e10303.tar.gz mana-27efdd9a80c7d068f27db8725c2315fee3e10303.tar.bz2 mana-27efdd9a80c7d068f27db8725c2315fee3e10303.tar.xz mana-27efdd9a80c7d068f27db8725c2315fee3e10303.zip |
Fix crash in picking up an item that no longer exists
Adds ActorSpriteListener to manage ActorSprite destruction as
recommended by Jaxad0127. This likewise includes the changes made by
Bertram.
Reviewed-by: Jaxad0127, Bertram.
Resolves: Manasource Mantis #160
-rw-r--r-- | mana.cbp | 1 | ||||
-rw-r--r-- | mana.files | 1 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Makefile.am | 1 | ||||
-rw-r--r-- | src/actorsprite.cpp | 16 | ||||
-rw-r--r-- | src/actorsprite.h | 16 | ||||
-rw-r--r-- | src/actorspritelistener.h | 42 | ||||
-rw-r--r-- | src/localplayer.cpp | 11 | ||||
-rw-r--r-- | src/localplayer.h | 9 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 13 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 7 |
11 files changed, 110 insertions, 8 deletions
@@ -98,6 +98,7 @@ <Unit filename="src\actor.h" /> <Unit filename="src\actorsprite.cpp" /> <Unit filename="src\actorsprite.h" /> + <Unit filename="src\actorspritelistener.h" /> <Unit filename="src\actorspritemanager.cpp" /> <Unit filename="src\actorspritemanager.h" /> <Unit filename="src\animatedsprite.cpp" /> @@ -42,6 +42,7 @@ ./src/actor.h ./src/actorsprite.cpp ./src/actorsprite.h +./src/actorspritelistener.h ./src/actorspritemanager.cpp ./src/actorspritemanager.h ./src/animatedsprite.cpp diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2df9ef49..a3312b62 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -406,6 +406,7 @@ SET(SRCS actor.h actorsprite.cpp actorsprite.h + actorspritelistener.h actorspritemanager.cpp actorspritemanager.h animatedsprite.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 2b18b693..28672571 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -305,6 +305,7 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ actor.h \ actorsprite.cpp \ actorsprite.h \ + actorspritelistener.h \ actorspritemanager.cpp \ actorspritemanager.h \ animatedsprite.cpp \ diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 13b7abf2..6a1dcbc7 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -19,6 +19,7 @@ */ #include "actorsprite.h" +#include "actorspritelistener.h" #include "client.h" #include "effectmanager.h" @@ -64,6 +65,11 @@ ActorSprite::~ActorSprite() if (player_node && player_node->getTarget() == this) player_node->setTarget(NULL); + + // Notify listeners of the destruction. + for (ActorSpriteListenerIterator iter = mActorSpriteListeners.begin(), + end = mActorSpriteListeners.end(); iter != end; ++iter) + (*iter)->actorSpriteDestroyed(*this); } bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const @@ -358,6 +364,16 @@ void ActorSprite::unload() loaded = false; } +void ActorSprite::addActorSpriteListener(ActorSpriteListener *listener) +{ + mActorSpriteListeners.push_front(listener); +} + +void ActorSprite::removeActorSpriteListener(ActorSpriteListener *listener) +{ + mActorSpriteListeners.remove(listener); +} + static const char *cursorType(int type) { switch (type) diff --git a/src/actorsprite.h b/src/actorsprite.h index e218ef74..7cc91c53 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -29,9 +29,11 @@ #include <SDL_types.h> #include <set> +#include <list> class SimpleAnimation; class StatusEffect; +class ActorSpriteListener; class ActorSprite : public CompoundSprite, public Actor { @@ -160,6 +162,16 @@ public: static void unload(); + /** + * Add an ActorSprite listener. + */ + void addActorSpriteListener(ActorSpriteListener *listener); + + /** + * Remove an ActorSprite listener. + */ + void removeActorSpriteListener(ActorSpriteListener *listener); + protected: /** * Trigger visual effect, with components @@ -227,6 +239,10 @@ private: /** Target cursor being used */ SimpleAnimation *mUsedTargetCursor; + + typedef std::list<ActorSpriteListener*> ActorSpriteListeners; + typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator; + ActorSpriteListeners mActorSpriteListeners; }; #endif // ACTORSPRITE_H diff --git a/src/actorspritelistener.h b/src/actorspritelistener.h new file mode 100644 index 00000000..994494f4 --- /dev/null +++ b/src/actorspritelistener.h @@ -0,0 +1,42 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ACTORSPRITELISTENER_H +#define ACTORSPRITELISTENER_H + +class ActorSprite; + +class ActorSpriteListener +{ + public: + /** + * Destructor. + */ + virtual ~ActorSpriteListener() {} + + /** + * Called when the ActorSprite has been destroyed. The listener will + * have to be registered first. + * @param actorSprite the ActorSprite being destroyed. + */ + virtual void actorSpriteDestroyed(const ActorSprite &actorSprite) = 0; +}; + +#endif // ACTORSPRITELISTENER_H diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 96062867..15047f5a 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -686,6 +686,9 @@ void LocalPlayer::setInvItem(int index, int id, int amount) void LocalPlayer::pickUp(FloorItem *item) { + if (!item) + return; + int dx = item->getTileX() - (int) getPosition().x / 32; int dy = item->getTileY() - (int) getPosition().y / 32; @@ -700,16 +703,24 @@ void LocalPlayer::pickUp(FloorItem *item) { setDestination(item->getPixelX() + 16, item->getPixelY() + 16); mPickUpTarget = item; + mPickUpTarget->addActorSpriteListener(this); } else { setDestination(item->getTileX(), item->getTileY()); mPickUpTarget = item; + mPickUpTarget->addActorSpriteListener(this); stopAttack(); } } } +void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite) +{ + if (mPickUpTarget == &actorSprite) + mPickUpTarget = 0; +} + Being *LocalPlayer::getTarget() const { return mTarget; diff --git a/src/localplayer.h b/src/localplayer.h index a7ed33f8..403b4530 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -23,6 +23,7 @@ #define LOCALPLAYER_H #include "being.h" +#include "actorspritelistener.h" #include "gui/userpalette.h" @@ -109,7 +110,7 @@ enum /** * The local player character. */ -class LocalPlayer : public Being +class LocalPlayer : public Being, public ActorSpriteListener { public: /** @@ -164,6 +165,12 @@ class LocalPlayer : public Being void pickUp(FloorItem *item); /** + * Called when an ActorSprite has been destroyed. + * @param actorSprite the ActorSprite being destroyed. + */ + void actorSpriteDestroyed(const ActorSprite &actorSprite); + + /** * Sets the attack range. */ void setAttackRange(int range) { mAttackRange = range; } diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 60fa5b29..c2803ce1 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -329,11 +329,14 @@ void PlayerHandler::increaseSkill(int skillId) void PlayerHandler::pickUp(FloorItem *floorItem) { - int id = floorItem->getId(); - MessageOut msg(PGMSG_PICKUP); - msg.writeInt16(id >> 16); - msg.writeInt16(id & 0xFFFF); - gameServerConnection->send(msg); + if (floorItem) + { + int id = floorItem->getId(); + MessageOut msg(PGMSG_PICKUP); + msg.writeInt16(id >> 16); + msg.writeInt16(id & 0xFFFF); + gameServerConnection->send(msg); + } } void PlayerHandler::setDirection(char direction) diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 26c7e922..735da082 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -582,8 +582,11 @@ void PlayerHandler::increaseSkill(int skillId) void PlayerHandler::pickUp(FloorItem *floorItem) { - MessageOut outMsg(CMSG_ITEM_PICKUP); - outMsg.writeInt32(floorItem->getId()); + if (floorItem) + { + MessageOut outMsg(CMSG_ITEM_PICKUP); + outMsg.writeInt32(floorItem->getId()); + } } void PlayerHandler::setDirection(char direction) |