diff options
author | Andrei Karas <akaras@inbox.ru> | 2010-07-28 00:06:08 +0300 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2010-07-27 16:00:12 -0600 |
commit | 04cefb857e2738c103b81f8ac1502f344d84c16f (patch) | |
tree | 7da1e5b6c981485f32833c262c4c136f88612bac | |
parent | 0875b7ecb46f93e408a560f0033da392f0a4d3b2 (diff) | |
download | mana-04cefb857e2738c103b81f8ac1502f344d84c16f.tar.gz mana-04cefb857e2738c103b81f8ac1502f344d84c16f.tar.bz2 mana-04cefb857e2738c103b81f8ac1502f344d84c16f.tar.xz mana-04cefb857e2738c103b81f8ac1502f344d84c16f.zip |
Improve OpenGL speed.
Use batch commands and not selecting already selected texture.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
-rw-r--r-- | src/openglgraphics.cpp | 502 | ||||
-rw-r--r-- | src/openglgraphics.h | 23 | ||||
-rw-r--r-- | src/resources/image.cpp | 7 |
3 files changed, 422 insertions, 110 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 01ef9b91..7818e9d2 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -19,11 +19,14 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "log.h" #include "openglgraphics.h" +#include "log.h" + #include "resources/image.h" +#include "utils/stringutils.h" + #ifdef USE_OPENGL #ifdef __APPLE__ @@ -37,14 +40,24 @@ #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif +const unsigned int vertexBufSize = 500; + +GLuint OpenGLGraphics::mLastImage = 0; + OpenGLGraphics::OpenGLGraphics(): mAlpha(false), mTexture(false), mColorAlpha(false), mSync(false) { + mFloatTexArray = new GLfloat[vertexBufSize * 4]; + mIntTexArray = new GLint[vertexBufSize * 4]; + mIntVertArray = new GLint[vertexBufSize * 4]; } OpenGLGraphics::~OpenGLGraphics() { + delete[] mFloatTexArray; + delete[] mIntTexArray; + delete[] mIntVertArray; } void OpenGLGraphics::setSync(bool sync) @@ -87,7 +100,7 @@ bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) int gotDoubleBuffer; SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); logger->log("Using OpenGL %s double buffering.", - (gotDoubleBuffer ? "with" : "without")); + (gotDoubleBuffer ? "with" : "without")); char const *glExtensions = (char const *)glGetString(GL_EXTENSIONS); GLint texSize; @@ -116,65 +129,119 @@ static inline void drawQuad(Image *image, if (image->getTextureType() == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. - float texX1 = srcX / (float) image->getTextureWidth(); - float texY1 = srcY / (float) image->getTextureHeight(); - float texX2 = (srcX + width) / (float) image->getTextureWidth(); - float texY2 = (srcY + height) / (float) image->getTextureHeight(); - - glTexCoord2f(texX1, texY1); - glVertex2i(dstX, dstY); - glTexCoord2f(texX2, texY1); - glVertex2i(dstX + width, dstY); - glTexCoord2f(texX2, texY2); - glVertex2i(dstX + width, dstY + height); - glTexCoord2f(texX1, texY2); - glVertex2i(dstX, dstY + height); + const float texX1 = static_cast<float>(srcX) / + static_cast<float>(image->getTextureWidth()); + const float texY1 = static_cast<float>(srcY) / + static_cast<float>(image->getTextureHeight()); + const float texX2 = static_cast<float>(srcX + width) / + static_cast<float>(image->getTextureWidth()); + const float texY2 = static_cast<float>(srcY + height) / + static_cast<float>(image->getTextureHeight()); + + GLfloat tex[] = + { + texX1, texY1, + texX2, texY1, + texX2, texY2, + texX1, texY2 + }; + + GLint vert[] = + { + dstX, dstY, + dstX + width, dstY, + dstX + width, dstY + height, + dstX, dstY + height + }; + + glVertexPointer(2, GL_FLOAT, 0, &vert); + glTexCoordPointer(2, GL_INT, 0, &tex); + + glDrawArrays(GL_QUADS, 0, 4); } else { - glTexCoord2i(srcX, srcY); - glVertex2i(dstX, dstY); - glTexCoord2i(srcX + width, srcY); - glVertex2i(dstX + width, dstY); - glTexCoord2i(srcX + width, srcY + height); - glVertex2i(dstX + width, dstY + height); - glTexCoord2i(srcX, srcY + height); - glVertex2i(dstX, dstY + height); + GLint tex[] = + { + srcX, srcY, + srcX + width, srcY, + srcX + width, srcY + height, + srcX, srcY + height + }; + GLint vert[] = + { + dstX, dstY, + dstX + width, dstY, + dstX + width, dstY + height, + dstX, dstY + height + }; + + glVertexPointer(2, GL_INT, 0, &vert); + glTexCoordPointer(2, GL_INT, 0, &tex); + + glDrawArrays(GL_QUADS, 0, 4); } } static inline void drawRescaledQuad(Image *image, - int srcX, int srcY, int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight) + int srcX, int srcY, int dstX, int dstY, + int width, int height, + int desiredWidth, int desiredHeight) { if (image->getTextureType() == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. - float texX1 = srcX / (float) image->getTextureWidth(); - float texY1 = srcY / (float) image->getTextureHeight(); - float texX2 = (srcX + width) / (float) image->getTextureWidth(); - float texY2 = (srcY + height) / (float) image->getTextureHeight(); - - glTexCoord2f(texX1, texY1); - glVertex2i(dstX, dstY); - glTexCoord2f(texX2, texY1); - glVertex2i(dstX + desiredWidth, dstY); - glTexCoord2f(texX2, texY2); - glVertex2i(dstX + desiredWidth, dstY + desiredHeight); - glTexCoord2f(texX1, texY2); - glVertex2i(dstX, dstY + desiredHeight); + const float texX1 = static_cast<float>(srcX) / + static_cast<float>(image->getTextureWidth()); + const float texY1 = static_cast<float>(srcY) / + static_cast<float>(image->getTextureHeight()); + const float texX2 = static_cast<float>(srcX + width) / + static_cast<float>(image->getTextureWidth()); + const float texY2 = static_cast<float>(srcY + height) / + static_cast<float>(image->getTextureHeight()); + + GLfloat tex[] = + { + texX1, texY1, + texX2, texY1, + texX2, texY2, + texX1, texY2 + }; + + GLint vert[] = + { + dstX, dstY, + dstX + desiredWidth, dstY, + dstX + desiredWidth, dstY + desiredHeight, + dstX, dstY + desiredHeight + }; + + glVertexPointer(2, GL_FLOAT, 0, &vert); + glTexCoordPointer(2, GL_INT, 0, &tex); + + glDrawArrays(GL_QUADS, 0, 4); } else { - glTexCoord2i(srcX, srcY); - glVertex2i(dstX, dstY); - glTexCoord2i(srcX + width, srcY); - glVertex2i(dstX + desiredWidth, dstY); - glTexCoord2i(srcX + width, srcY + height); - glVertex2i(dstX + desiredWidth, dstY + desiredHeight); - glTexCoord2i(srcX, srcY + height); - glVertex2i(dstX, dstY + desiredHeight); + GLint tex[] = + { + srcX, srcY, + srcX + width, srcY, + srcX + width, srcY + height, + srcX, srcY + height + }; + GLint vert[] = + { + dstX, dstY, + dstX + desiredWidth, dstY, + dstX + desiredWidth, dstY + desiredHeight, + dstX, dstY + desiredHeight + }; + + glVertexPointer(2, GL_INT, 0, &vert); + glTexCoordPointer(2, GL_INT, 0, &tex); + + glDrawArrays(GL_QUADS, 0, 4); } } @@ -192,26 +259,28 @@ bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY, if (!useColor) glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - glBindTexture(Image::mTextureType, image->mGLImage); + bindTexture(Image::mTextureType, image->mGLImage); setTexturingAndBlending(true); - // Draw a textured quad. - glBegin(GL_QUADS); drawQuad(image, srcX, srcY, dstX, dstY, width, height); - glEnd(); if (!useColor) - glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); + { + glColor4ub(static_cast<GLubyte>(mColor.r), + static_cast<GLubyte>(mColor.g), + static_cast<GLubyte>(mColor.b), + static_cast<GLubyte>(mColor.a)); + } return true; } bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, - int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight, - bool useColor) + int dstX, int dstY, + int width, int height, + int desiredWidth, int desiredHeight, + bool useColor) { return drawRescaledImage(image, srcX, srcY, dstX, dstY, @@ -221,17 +290,20 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, } bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, - int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight, - bool useColor, bool smooth) + int dstX, int dstY, + int width, int height, + int desiredWidth, int desiredHeight, + bool useColor, bool smooth) { if (!image) return false; // Just draw the image normally when no resizing is necessary, if (width == desiredWidth && height == desiredHeight) - return drawImage(image, srcX, srcY, dstX, dstY, width, height, useColor); + { + return drawImage(image, srcX, srcY, dstX, dstY, + width, height, useColor); + } // When the desired image is smaller than the current one, // disable smooth effect. @@ -244,12 +316,11 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, if (!useColor) glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - glBindTexture(Image::mTextureType, image->mGLImage); + bindTexture(Image::mTextureType, image->mGLImage); setTexturingAndBlending(true); // Draw a textured quad. - glBegin(GL_QUADS); drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, desiredWidth, desiredHeight); @@ -257,26 +328,27 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, { glColor4f(1.0f, 1.0f, 1.0f, 0.2f); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); + desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); + desiredWidth - 1, desiredHeight - 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); + desiredWidth - 1, desiredHeight); drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); + desiredWidth, desiredHeight - 1); } - glEnd(); - if (!useColor) - glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); + { + glColor4ub(static_cast<GLubyte>(mColor.r), + static_cast<GLubyte>(mColor.g), + static_cast<GLubyte>(mColor.b), + static_cast<GLubyte>(mColor.a)); + } return true; } -/* Optimising the functions that Graphics::drawImagePattern would call, - * so that glBegin...glEnd are outside the main loop. */ void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h) { if (!image) @@ -287,39 +359,130 @@ void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h) const int iw = image->getWidth(); const int ih = image->getHeight(); + if (iw == 0 || ih == 0) return; + const float tw = static_cast<float>(image->getTextureWidth()); + const float th = static_cast<float>(image->getTextureHeight()); + glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - glBindTexture(Image::mTextureType, image->mGLImage); + bindTexture(Image::mTextureType, image->mGLImage); setTexturingAndBlending(true); + unsigned int vp = 0; + const unsigned int vLimit = vertexBufSize * 4; // Draw a set of textured rectangles - glBegin(GL_QUADS); - - for (int py = 0; py < h; py += ih) + if (image->getTextureType() == GL_TEXTURE_2D) { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) + float texX1 = static_cast<float>(srcX) / tw; + float texY1 = static_cast<float>(srcY) / th; + + for (int py = 0; py < h; py += ih) { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; + const int height = (py + ih >= h) ? h - py : ih; + const int dstY = y + py; + for (int px = 0; px < w; px += iw) + { + int width = (px + iw >= w) ? w - px : iw; + int dstX = x + px; + + float texX2 = static_cast<float>(srcX + width) / tw; + float texY2 = static_cast<float>(srcY + height) / th; + + mFloatTexArray[vp + 0] = texX1; + mFloatTexArray[vp + 1] = texY1; - drawQuad(image, srcX, srcY, dstX, dstY, width, height); + mFloatTexArray[vp + 2] = texX2; + mFloatTexArray[vp + 3] = texY1; + + mFloatTexArray[vp + 4] = texX2; + mFloatTexArray[vp + 5] = texY2; + + mFloatTexArray[vp + 6] = texX1; + mFloatTexArray[vp + 7] = texY2; + + mIntVertArray[vp + 0] = dstX; + mIntVertArray[vp + 1] = dstY; + + mIntVertArray[vp + 2] = dstX + width; + mIntVertArray[vp + 3] = dstY; + + mIntVertArray[vp + 4] = dstX + width; + mIntVertArray[vp + 5] = dstY + height; + + mIntVertArray[vp + 6] = dstX; + mIntVertArray[vp + 7] = dstY + height; + + vp += 8; + if (vp >= vLimit) + { + drawQuadArrayfi(vp); + vp = 0; + } + } } + if (vp > 0) + drawQuadArrayfi(vp); } + else + { + for (int py = 0; py < h; py += ih) + { + const int height = (py + ih >= h) ? h - py : ih; + const int dstY = y + py; + for (int px = 0; px < w; px += iw) + { + int width = (px + iw >= w) ? w - px : iw; + int dstX = x + px; - glEnd(); + mIntTexArray[vp + 0] = srcX; + mIntTexArray[vp + 1] = srcY; - glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); + mIntTexArray[vp + 2] = srcX + width; + mIntTexArray[vp + 3] = srcY; + + mIntTexArray[vp + 4] = srcX + width; + mIntTexArray[vp + 5] = srcY + height; + + mIntTexArray[vp + 6] = srcX; + mIntTexArray[vp + 7] = srcY + height; + + mIntVertArray[vp + 0] = dstX; + mIntVertArray[vp + 1] = dstY; + + mIntVertArray[vp + 2] = dstX + width; + mIntVertArray[vp + 3] = dstY; + + mIntVertArray[vp + 4] = dstX + width; + mIntVertArray[vp + 5] = dstY + height; + + mIntVertArray[vp + 6] = dstX; + mIntVertArray[vp + 7] = dstY + height; + + vp += 8; + if (vp >= vLimit) + { + drawQuadArrayii(vp); + vp = 0; + } + } + } + if (vp > 0) + drawQuadArrayii(vp); + } + + glColor4ub(static_cast<GLubyte>(mColor.r), + static_cast<GLubyte>(mColor.g), + static_cast<GLubyte>(mColor.b), + static_cast<GLubyte>(mColor.a)); } void OpenGLGraphics::drawRescaledImagePattern(Image *image, int x, int y, - int w, int h, - int scaledWidth, int scaledHeight) + int w, int h, int scaledWidth, + int scaledHeight) { if (!image) return; @@ -332,30 +495,117 @@ void OpenGLGraphics::drawRescaledImagePattern(Image *image, int x, int y, if (iw == 0 || ih == 0) return; + const float tw = static_cast<float>(image->getTextureWidth()); + const float th = static_cast<float>(image->getTextureHeight()); + glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - glBindTexture(Image::mTextureType, image->mGLImage); + bindTexture(Image::mTextureType, image->mGLImage); setTexturingAndBlending(true); - // Draw a set of textured rectangles - glBegin(GL_QUADS); + unsigned int vp = 0; + const unsigned int vLimit = vertexBufSize * 4; - for (int py = 0; py < h; py += ih) + float texX1 = static_cast<float>(srcX) / tw; + float texY1 = static_cast<float>(srcY) / th; + + // Draw a set of textured rectangles + if (image->getTextureType() == GL_TEXTURE_2D) { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) + for (int py = 0; py < h; py += ih) { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; + const int height = (py + ih >= h) ? h - py : ih; + const int dstY = y + py; + for (int px = 0; px < w; px += iw) + { + int width = (px + iw >= w) ? w - px : iw; + int dstX = x + px; + + float texX2 = static_cast<float>(srcX + width) / tw; + float texY2 = static_cast<float>(srcY + height) / th; + + mFloatTexArray[vp + 0] = texX1; + mFloatTexArray[vp + 1] = texY1; - drawRescaledQuad(image, srcX, srcY, dstX, dstY, - width, height, scaledWidth, scaledHeight); + mFloatTexArray[vp + 2] = texX2; + mFloatTexArray[vp + 3] = texY1; + + mFloatTexArray[vp + 4] = texX2; + mFloatTexArray[vp + 5] = texY2; + + mFloatTexArray[vp + 6] = texX1; + mFloatTexArray[vp + 7] = texY2; + + mIntVertArray[vp + 0] = dstX; + mIntVertArray[vp + 1] = dstY; + + mIntVertArray[vp + 2] = dstX + scaledWidth; + mIntVertArray[vp + 3] = dstY; + + mIntVertArray[vp + 4] = dstX + scaledWidth; + mIntVertArray[vp + 5] = dstY + scaledHeight; + + mIntVertArray[vp + 6] = dstX; + mIntVertArray[vp + 7] = dstY + scaledHeight; + + vp += 8; + if (vp >= vLimit) + { + drawQuadArrayfi(vp); + vp = 0; + } + } } + if (vp > 0) + drawQuadArrayfi(vp); } + else + { + for (int py = 0; py < h; py += ih) + { + const int height = (py + ih >= h) ? h - py : ih; + const int dstY = y + py; + for (int px = 0; px < w; px += iw) + { + int width = (px + iw >= w) ? w - px : iw; + int dstX = x + px; - glEnd(); + mIntTexArray[vp + 0] = srcX; + mIntTexArray[vp + 1] = srcY; + + mIntTexArray[vp + 2] = srcX + width; + mIntTexArray[vp + 3] = srcY; + + mIntTexArray[vp + 4] = srcX + width; + mIntTexArray[vp + 5] = srcY + height; + + mIntTexArray[vp + 6] = srcX; + mIntTexArray[vp + 7] = srcY + height; + + mIntVertArray[vp + 0] = dstX; + mIntVertArray[vp + 1] = dstY; + + mIntVertArray[vp + 2] = dstX + scaledWidth; + mIntVertArray[vp + 3] = dstY; + + mIntVertArray[vp + 4] = dstX + scaledWidth; + mIntVertArray[vp + 5] = dstY + scaledHeight; + + mIntVertArray[vp + 6] = dstX; + mIntVertArray[vp + 7] = dstY + scaledHeight; + + vp += 8; + if (vp >= vLimit) + { + drawQuadArrayii(vp); + vp = 0; + } + } + } + if (vp > 0) + drawQuadArrayii(vp); + } glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); } @@ -381,9 +631,13 @@ void OpenGLGraphics::_beginDraw() glLoadIdentity(); glEnable(GL_SCISSOR_TEST); + glEnableClientState(GL_VERTEX_ARRAY); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + pushClipArea(gcn::Rectangle(0, 0, mTarget->w, mTarget->h)); } @@ -449,9 +703,9 @@ bool OpenGLGraphics::pushClipArea(gcn::Rectangle area) glPushMatrix(); glTranslatef(transX, transY, 0); glScissor(mClipStack.top().x, - mTarget->h - mClipStack.top().y - mClipStack.top().height, - mClipStack.top().width, - mClipStack.top().height); + mTarget->h - mClipStack.top().y - mClipStack.top().height, + mClipStack.top().width, + mClipStack.top().height); return result; } @@ -533,6 +787,7 @@ void OpenGLGraphics::setTexturingAndBlending(bool enable) } else { + mLastImage = 0; if (mAlpha && !mColorAlpha) { glDisable(GL_BLEND); @@ -558,12 +813,45 @@ void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled) setTexturingAndBlending(false); - glBegin(filled ? GL_QUADS : GL_LINE_LOOP); - glVertex2f(rect.x + offset, rect.y + offset); - glVertex2f(rect.x + rect.width - offset, rect.y + offset); - glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset); - glVertex2f(rect.x + offset, rect.y + rect.height - offset); - glEnd(); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + GLfloat vert[] = + { + rect.x + offset, rect.y + offset, + rect.x + rect.width - offset, rect.y + offset, + rect.x + rect.width - offset, rect.y + rect.height - offset, + rect.x + offset, rect.y + rect.height - offset + }; + + glVertexPointer(2, GL_FLOAT, 0, &vert); + glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4); + + glEnableClientState(GL_TEXTURE_COORD_ARRAY); +} + +void OpenGLGraphics::bindTexture(GLenum target, GLuint texture) +{ + if (mLastImage != texture) + { + mLastImage = texture; + glBindTexture(target, texture); + } +} + +inline void OpenGLGraphics::drawQuadArrayfi(int size) +{ + glVertexPointer(2, GL_INT, 0, mIntVertArray); + glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray); + + glDrawArrays(GL_QUADS, 0, size / 2); +} + +inline void OpenGLGraphics::drawQuadArrayii(int size) +{ + glVertexPointer(2, GL_INT, 0, mIntVertArray); + glTexCoordPointer(2, GL_INT, 0, mIntTexArray); + + glDrawArrays(GL_QUADS, 0, size / 2); } #endif // USE_OPENGL diff --git a/src/openglgraphics.h b/src/openglgraphics.h index 03738bfb..ee96e19c 100644 --- a/src/openglgraphics.h +++ b/src/openglgraphics.h @@ -22,8 +22,16 @@ #ifndef OPENGLGRAPHICS_H #define OPENGLGRAPHICS_H +#include "main.h" + #include "graphics.h" +#ifdef USE_OPENGL +#define NO_SDL_GLEXT + +#include <SDL_opengl.h> +#endif + class OpenGLGraphics : public Graphics { public: @@ -72,8 +80,8 @@ class OpenGLGraphics : public Graphics * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledImagePattern(Image *image, - int x, int y, int w, int h, - int scaledWidth, int scaledHeight); + int x, int y, int w, int h, + int scaledWidth, int scaledHeight); void updateScreen(); @@ -97,15 +105,26 @@ class OpenGLGraphics : public Graphics void setTargetPlane(int width, int height); + void drawQuadArrayfi(int size); + + void drawQuadArrayii(int size); + /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot(); + static void bindTexture(GLenum target, GLuint texture); + + static GLuint mLastImage; + protected: void setTexturingAndBlending(bool enable); private: + GLfloat *mFloatTexArray; + GLint *mIntTexArray; + GLint *mIntVertArray; bool mAlpha, mTexture; bool mColorAlpha; bool mSync; diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 0e7dc897..82799bce 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -22,6 +22,11 @@ #include "resources/image.h" #include "resources/dye.h" + +#ifdef USE_OPENGL +#include "openglgraphics.h" +#endif + #include "log.h" #include <SDL_image.h> @@ -467,7 +472,7 @@ Image *Image::_GLload(SDL_Surface *tmpImage) GLuint texture; glGenTextures(1, &texture); - glBindTexture(mTextureType, texture); + OpenGLGraphics::bindTexture(mTextureType, texture); if (SDL_MUSTLOCK(tmpImage)) SDL_LockSurface(tmpImage); |