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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-14 19:27:32 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-14 19:27:32 +0100 |
commit | 7a368588910a3eba156e1d3af60f013a5315723b (patch) | |
tree | 9376fb4cc193f5d52f815827a33277e885b56399 | |
parent | 98cefca2ae887162d0b2eccc0d37e5dd30088481 (diff) | |
download | mana-7a368588910a3eba156e1d3af60f013a5315723b.tar.gz mana-7a368588910a3eba156e1d3af60f013a5315723b.tar.bz2 mana-7a368588910a3eba156e1d3af60f013a5315723b.tar.xz mana-7a368588910a3eba156e1d3af60f013a5315723b.zip |
Removed the unused NewSkillDialog
Won't be introduced based on eAthena anyway, I think even with tmwserv
we have different plans now.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
(cherry picked from eAthena branch, commit
bab09df7a8347f39221b2a87487dcd128a686def)
Conflicts:
src/game.cpp
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/game.cpp | 5 | ||||
-rw-r--r-- | src/gui/newskill.cpp | 193 | ||||
-rw-r--r-- | src/gui/newskill.h | 69 |
5 files changed, 0 insertions, 271 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a568270a..60eaff74 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -136,8 +136,6 @@ SET(SRCS gui/minimap.h gui/ministatus.cpp gui/ministatus.h - gui/newskill.cpp - gui/newskill.h gui/npclistdialog.cpp gui/npclistdialog.h gui/npcpostdialog.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 09593659..6acf9d18 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -88,8 +88,6 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/minimap.h \ gui/ministatus.cpp \ gui/ministatus.h \ - gui/newskill.cpp \ - gui/newskill.h \ gui/npclistdialog.cpp \ gui/npclistdialog.h \ gui/npcpostdialog.cpp \ diff --git a/src/game.cpp b/src/game.cpp index ee1efb66..2e0a3cb5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -118,7 +118,6 @@ NpcTextDialog *npcTextDialog; NpcPostDialog *npcPostDialog; SkillDialog *skillDialog; MagicDialog *magicDialog; -//NewSkillDialog *newSkillWindow; Setup* setupWindow; Minimap *minimap; EquipmentWindow *equipmentWindow; @@ -205,7 +204,6 @@ void createGuiWindows() npcPostDialog = new NpcPostDialog(); skillDialog = new SkillDialog(); magicDialog = new MagicDialog(); - //newSkillWindow = new NewSkillDialog(); setupWindow = new Setup(); minimap = new Minimap(); equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); @@ -253,7 +251,6 @@ void destroyGuiWindows() delete setupWindow; delete minimap; delete equipmentWindow; - //delete newSkillWindow; delete tradeWindow; //delete buddyWindow; delete guildWindow; @@ -519,8 +516,6 @@ void Game::handleInput() used = true; break; - //case SDLK_F11: requestedWindow = newSkillWindow; break; - case SDLK_RETURN: // Input chat window if (chatWindow->isInputFocused() || diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp deleted file mode 100644 index 20fc01bd..00000000 --- a/src/gui/newskill.cpp +++ /dev/null @@ -1,193 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - - /* This file implements the new skill dialog for use under the latest - * version of the skill system as of 2005/02/20 - */ - -#include "newskill.h" - -#include <guichan/widgets/label.hpp> - -#include "button.h" -#include "progressbar.h" - -#include "../graphics.h" - -const char *skill_name[] = { - // 0-99 - // weapon skills 0-9 - "Short Blades", "Long Blades", "Hammers", "Archery", "Whip", - "Staves", "Throwing", "Piercing", "Hand to Hand", NULL, - // magic skills 10-19 - "Epyri (Fire)", "Merene (Water)", "Geon (Earth)", "Izurial (Air)", - "Lumine (Light)", "Tenebrae (Dark)", "Chronos (Time)", "Teless (Space)", - "Gen (Mana)", NULL, - // craft skills 20-29 - "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor", - "Alchemist", "Artisan", "Synthesis", NULL, NULL, - // general skills 30-39 - "Running", "Searching", "Sneak", "Trading", "Intimidate", - "Athletics", NULL, NULL, NULL,NULL, - // combat skills 40-49 - "Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura", - "Counter", NULL, NULL, - // resistance skills 50-59 - "Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie", - "Critical", NULL, NULL, - // element reistance 60-69 - "Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)", - "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", NULL, - NULL, - // hunting skills 70-79 - "Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana", - "Humanoids", "Plantoids", NULL, - // stats 80-89 - "Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana", - "Dexterity", NULL, NULL, NULL, - // unused (reserved) 90-99 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL -}; - - -NewSkillDialog::NewSkillDialog(): - Window("Skills") -{ - startPoint = 0; - for (int i = 0; i < N_SKILL_CAT_SIZE; i++) - { - mSkillLabel[i] = new gcn::Label("Empty "); - mSkillLevel[i] = new gcn::Label("00000"); - mSkillbar[i] = new ProgressBar(0.0f,100,15,0,0,255); - mSkillLevel[i]->setAlignment(Graphics::RIGHT); - add(mSkillLabel[i],40,5+i*25); - add(mSkillLevel[i],150,5+i*25); - add(mSkillbar[i],180,5+i*25); - } - // initialize the skills - for (int i = 0; i < N_SKILL; i++) - { - mPlayerSkill[i].level = 0; - mPlayerSkill[i].exp = 0; - } - resetNSD(); - - // create controls - Button *catButton[N_SKILL_CAT]; - catButton[0] = new Button("Weapons", "g1", this); - catButton[1] = new Button("Magic", "g2", this); - catButton[2] = new Button("Craft", "g3", this); - catButton[3] = new Button("General", "g4", this); - catButton[4] = new Button("Combat", "g5", this); - catButton[5] = new Button("E. Resist", "g6", this); - catButton[6] = new Button("S. Resist", "g7", this); - catButton[7] = new Button("Hunting", "g8", this); - catButton[8] = new Button("Stat", "g9", this); - - setContentSize(350, 250); - - for (int i = 0; i < 9; ++i) { - catButton[i]->setDimension(gcn::Rectangle(0, 0, 60, 20)); - catButton[i]->setPosition(290, 20 * i); - add(catButton[i]); - } - - Button *closeButton = new Button("Close", "close", this); - closeButton->setDimension(gcn::Rectangle(0,0,60,20)); - closeButton->setPosition(290, 230); - add(closeButton); - - // finsihing touches - setLocationRelativeTo(getParent()); -} - -void NewSkillDialog::action(const gcn::ActionEvent &event) -{ - int osp = startPoint; - if (event.getId() == "close") - { - setVisible(false); - } - else if (event.getId() == "g1") // weapons group 0-9 - { - startPoint =0; - } - else if (event.getId() == "g2") // magic group 10-19 - { - startPoint =10; - } - else if (event.getId() == "g3") // craft group 20-29 - { - startPoint =20; - } - else if (event.getId() == "g4") // general group 30-39 - { - startPoint =30; - } - else if (event.getId() == "g5") // combat group 40-49 - { - startPoint =40; - } - else if (event.getId() == "g6") // e. resist group 50-59 - { - startPoint =50; - } - else if (event.getId() == "g7") // s resist group 60-69 - { - startPoint =60; - } - else if (event.getId() == "g8") // hunting group 70-79 - { - startPoint =70; - } - else if (event.getId() == "g9") // stats group 80-89 - { - startPoint =80; - } - if (osp != startPoint) - { - resetNSD(); - } -} - -void NewSkillDialog::resetNSD() -{ - for (int a = 0; a < N_SKILL_CAT_SIZE; a++) - { - if (skill_name[a + startPoint]) - { - mSkillLabel[a]->setCaption(skill_name[a + startPoint]); - mSkillLabel[a]->setVisible(true); - char tmp[5]; - sprintf(tmp, "%d", mPlayerSkill[a+startPoint].level); - mSkillLevel[a]->setCaption(tmp); - mSkillLevel[a]->setVisible(true); - mSkillbar[a]->setProgress(0.0f); - mSkillbar[a]->setVisible(true); - } - else - { - mSkillLevel[a]->setVisible(false); - mSkillLabel[a]->setVisible(false); - mSkillbar[a]->setVisible(false); - } - } -} diff --git a/src/gui/newskill.h b/src/gui/newskill.h deleted file mode 100644 index 49476e5e..00000000 --- a/src/gui/newskill.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _TMW_NSKILL_H -#define _TMW_NSKILL_H - -#include <guichan/actionlistener.hpp> - -#include "window.h" - -#include "../guichanfwd.h" - -class ProgressBar; - -#define N_SKILL 100 // skill count constant -#define N_SKILL_CAT 9 // skill category count -#define N_SKILL_CAT_SIZE 10 // skill category maximum size - -struct nSkill { - short level; - short exp; -}; - -/** - * Dialog showing the skills in the planned skill model. - * - * \ingroup Interface - */ -class NewSkillDialog : public Window, public gcn::ActionListener -{ - public: - /** - * Constructor. - */ - NewSkillDialog(); - - // action listener - void action(const gcn::ActionEvent &event); - - private: - void resetNSD(); // updates the values in the dialog box - - // members - int startPoint; // starting point of skill listing - ProgressBar *mSkillbar[N_SKILL_CAT_SIZE]; - gcn::Label *mSkillLabel[N_SKILL_CAT_SIZE]; - gcn::Label *mSkillLevel[N_SKILL_CAT_SIZE]; - nSkill mPlayerSkill[N_SKILL]; // pointer to an array of skill values -}; - -#endif |