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authorIra Rice <irarice@gmail.com>2008-11-05 23:58:27 +0000
committerIra Rice <irarice@gmail.com>2008-11-05 23:58:27 +0000
commit762c754670c1accb294a9d5c34dfbb32e9cfe960 (patch)
treeb86fbf7ca889613dd9d81396d972913c045be511
parent8828593b7976e48804c132bd249e15d096b3103f (diff)
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Minor targeting fix (don't count attacking against target timeouts), as
well as only calling the target draw update code only when necessary.
-rw-r--r--src/localplayer.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index dccd3914..129626f0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -138,12 +138,12 @@ void LocalPlayer::logic()
{
attack(mTarget, true);
}
- }
- for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
- {
- player_node->mTargetCursorInRange[i]->update(10);
- player_node->mTargetCursorOutRange[i]->update(10);
+ for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
+ {
+ player_node->mTargetCursorInRange[i]->update(10);
+ player_node->mTargetCursorOutRange[i]->update(10);
+ }
}
Being::logic();
@@ -480,6 +480,7 @@ void LocalPlayer::attack(Being *target, bool keep)
mLastAttackTime = 0;
mWalkTime = tick_time;
+ mTargetTime = tick_time;
setAction(ATTACK);