diff options
author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-31 21:29:00 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-31 21:29:00 +0000 |
commit | 36d28236321b6a2824ad4f394faeabbf79626808 (patch) | |
tree | 7d2475acf84852f2a21cc29eecbf7524cd58ff52 | |
parent | c9f930c759004e179545c3b82992e3f8a12345f2 (diff) | |
download | mana-36d28236321b6a2824ad4f394faeabbf79626808.tar.gz mana-36d28236321b6a2824ad4f394faeabbf79626808.tar.bz2 mana-36d28236321b6a2824ad4f394faeabbf79626808.tar.xz mana-36d28236321b6a2824ad4f394faeabbf79626808.zip |
Removed legacy inventory code. Added display of equipment.
-rw-r--r-- | ChangeLog | 14 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/equipment.cpp | 23 | ||||
-rw-r--r-- | src/equipment.h | 36 | ||||
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/game.h | 1 | ||||
-rw-r--r-- | src/gui/equipmentwindow.cpp | 13 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 14 | ||||
-rw-r--r-- | src/gui/itemcontainer.cpp | 2 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 14 | ||||
-rw-r--r-- | src/gui/trade.cpp | 8 | ||||
-rw-r--r-- | src/gui/trade.h | 2 | ||||
-rw-r--r-- | src/inventory.cpp | 11 | ||||
-rw-r--r-- | src/inventory.h | 4 | ||||
-rw-r--r-- | src/item.cpp | 10 | ||||
-rw-r--r-- | src/item.h | 33 | ||||
-rw-r--r-- | src/localplayer.cpp | 17 | ||||
-rw-r--r-- | src/localplayer.h | 4 | ||||
-rw-r--r-- | src/net/buysellhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/equipmenthandler.cpp | 214 | ||||
-rw-r--r-- | src/net/equipmenthandler.h | 37 | ||||
-rw-r--r-- | src/net/inventoryhandler.cpp | 95 | ||||
-rw-r--r-- | src/net/protocol.h | 69 | ||||
-rw-r--r-- | src/net/skillhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tradehandler.cpp | 2 |
25 files changed, 74 insertions, 568 deletions
@@ -1,3 +1,17 @@ +2007-07-31 Guillaume Melquiond <guillaume.melquiond@gmail.com> + + * src/net/equipmenthandler.cpp, src/net/equipmenthandler.h, + src/Makefile.am, src/game.h, src/game.cpp: Deleted dead handler. + * src/net/buysellhandler.cpp, src/net/skillhandler.cpp, + src/net/protocol.h: No need to compile legacy handlers. + * src/localplayer.cpp, src/item.cpp, src/inventory.h, + src/gui/trade.cpp, src/gui/equipmentwindow.cpp, src/item.h, + src/gui/inventorywindow.cpp, src/gui/itemcontainer.cpp, + src/gui/trade.h, src/gui/popupmenu.cpp, src/inventory.cpp, + src/equipment.h, src/net/tradehandler.cpp, src/equipment.cpp, + src/localplayer.h: Removed legacy inventory code. + * src/net/inventoryhandler.cpp: Added display of equipment. + 2007-07-29 Björn Steinbrink <B.Steinbrink@gmx.de> * CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake, diff --git a/src/Makefile.am b/src/Makefile.am index 92c1b1b2..0ccdd777 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -142,8 +142,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ net/chathandler.cpp \ net/connection.h \ net/connection.cpp \ - net/equipmenthandler.h \ - net/equipmenthandler.cpp \ net/internal.h \ net/internal.cpp \ net/inventoryhandler.h \ diff --git a/src/equipment.cpp b/src/equipment.cpp index 6cd4d967..1dfc7d02 100644 --- a/src/equipment.cpp +++ b/src/equipment.cpp @@ -21,29 +21,12 @@ * $Id$ */ -#include "equipment.h" - #include <algorithm> -#include "item.h" - -Equipment::Equipment(): - mArrows(0) -{ - std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*)0); -} +#include "equipment.h" -void -Equipment::removeEquipment(Item *item) +Equipment::Equipment() { - Item **i = std::find(mEquipment, mEquipment+EQUIPMENT_SIZE, item); - if (i != mEquipment+EQUIPMENT_SIZE) { - *i = 0; - } + std::fill_n(mEquipment, EQUIPMENT_SIZE, 0); } -void Equipment::setEquipment(int index, Item *item) -{ - mEquipment[index] = item; - item->setEquipped(true); -} diff --git a/src/equipment.h b/src/equipment.h index db9cf27d..f178e0ca 100644 --- a/src/equipment.h +++ b/src/equipment.h @@ -39,41 +39,17 @@ class Equipment /** * Get equipment at the given slot. */ - Item* - getEquipment(int index) { return mEquipment[index]; } + int getEquipment(int index) + { return mEquipment[index]; } /** * Set equipment at the given slot. */ - void - setEquipment(int index, Item *item); + void setEquipment(int index, int id) + { mEquipment[index] = id; } - /** - * Remove equipment from the given slot. - */ - void - removeEquipment(int index) { mEquipment[index] = 0; } - - /** - * Remove the given item from equipment. - */ - void removeEquipment(Item *item); - - /** - * Get the item used in the arrow slot. - */ - Item* - getArrows() { return mArrows; } - - /** - * Set the item used in the arrow slot. - */ - void - setArrows(Item *arrows) { mArrows = arrows; } - - protected: - Item *mEquipment[EQUIPMENT_SIZE]; - Item *mArrows; + private: + int mEquipment[EQUIPMENT_SIZE]; }; #endif diff --git a/src/game.cpp b/src/game.cpp index 7385549b..495f9a8d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -69,7 +69,6 @@ #include "net/beinghandler.h" #include "net/buysellhandler.h" #include "net/chathandler.h" -#include "net/equipmenthandler.h" #include "net/inventoryhandler.h" #include "net/itemhandler.h" #include "net/network.h" @@ -227,7 +226,6 @@ Game::Game(): mBeingHandler(new BeingHandler()), mBuySellHandler(new BuySellHandler()), mChatHandler(new ChatHandler()), - mEquipmentHandler(new EquipmentHandler()), mInventoryHandler(new InventoryHandler()), mItemHandler(new ItemHandler()), mNpcHandler(new NPCHandler()), @@ -271,7 +269,6 @@ Game::Game(): Net::registerHandler(mBeingHandler.get()); Net::registerHandler(mBuySellHandler.get()); Net::registerHandler(mChatHandler.get()); - Net::registerHandler(mEquipmentHandler.get()); Net::registerHandler(mInventoryHandler.get()); Net::registerHandler(mItemHandler.get()); Net::registerHandler(mNpcHandler.get()); @@ -63,7 +63,6 @@ class Game : public ConfigListener MessageHandlerPtr mBeingHandler; MessageHandlerPtr mBuySellHandler; MessageHandlerPtr mChatHandler; - MessageHandlerPtr mEquipmentHandler; MessageHandlerPtr mInventoryHandler; MessageHandlerPtr mItemHandler; MessageHandlerPtr mNpcHandler; diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 1ae887bc..27c97ea0 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -50,9 +50,6 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) // Draw window graphics Window::draw(graphics); - Item *item; - Image *image; - // Rectangles around items are black graphics->setColor(gcn::Color(0, 0, 0)); @@ -60,17 +57,17 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4), 36 * (i / 4) + 25, 32, 32)); - if (!(item = mEquipment->getEquipment(i))) { - continue; - } + int item = mEquipment->getEquipment(i); + if (!item) continue; - image = item->getInfo().getImage(); + Image *image = Item(item).getInfo().getImage(); static_cast<Graphics*>(graphics)-> drawImage(image, 36 * (i % 4) + 10, 36 * (i / 4) + 25); } graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32)); + /* if (!(item = mEquipment->getArrows())) { return; } @@ -80,4 +77,6 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) static_cast<Graphics*>(graphics)->drawImage(image, 160, 25); graphics->drawText(toString(item->getQuantity()), 170, 62, gcn::Graphics::CENTER); + */ + return; } diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 2018c75a..2ad35095 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -109,12 +109,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (event.getId() == "use") { if (item->isEquipment()) { - if (item->isEquipped()) { - player_node->unequipItem(item); - } - else { - player_node->equipItem(item); - } + player_node->equipItem(item); } else { player_node->useItem(item); @@ -215,12 +210,7 @@ void InventoryWindow::updateButtons() if ((item = mItems->getItem()) && item->isEquipment()) { - if (item->isEquipped()) { - mUseButton->setCaption("Unequip"); - } - else { - mUseButton->setCaption("Equip"); - } + mUseButton->setCaption("Equip"); } else { mUseButton ->setCaption("Use"); diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index 0e5bcce9..444be2a2 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -116,7 +116,7 @@ ItemContainer::draw(gcn::Graphics *graphics) // Draw item caption graphics->drawText( - (item->isEquipped() ? "Eq." : toString(item->getQuantity())), + toString(item->getQuantity()), itemX + gridWidth / 2, itemY + gridHeight - 11, gcn::Graphics::CENTER); diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index cc764d35..f308bbfd 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -168,14 +168,7 @@ void PopupMenu::handleLink(const std::string& link) assert(mItem); if (mItem->isEquipment()) { - if (mItem->isEquipped()) - { - player_node->unequipItem(mItem); - } - else - { - player_node->equipItem(mItem); - } + player_node->equipItem(mItem); } else { @@ -221,10 +214,7 @@ void PopupMenu::showPopup(int x, int y, Item *item) if (item->isEquipment()) { - if (item->isEquipped()) - mBrowserBox->addRow("@@use|Unequip@@"); - else - mBrowserBox->addRow("@@use|Equip@@"); + mBrowserBox->addRow("@@use|Equip@@"); } else mBrowserBox->addRow("@@use|Use@@"); diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index 37faafdf..337bd7ea 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -137,12 +137,12 @@ void TradeWindow::addMoney(int amount) mMoneyLabel->adjustSize(); } -void TradeWindow::addItem(int id, bool own, int quantity, bool equipment) +void TradeWindow::addItem(int id, bool own, int quantity) { if (own) { - mMyInventory->addItem(id, quantity, equipment); + mMyInventory->addItem(id, quantity); } else { - mPartnerInventory->addItem(id, quantity, equipment); + mPartnerInventory->addItem(id, quantity); } } @@ -217,7 +217,7 @@ void TradeWindow::receivedOk(bool own) void TradeWindow::tradeItem(Item *item, int quantity) { Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity); - addItem(item->getId(), true, quantity, item->isEquipment()); + addItem(item->getId(), true, quantity); item->increaseQuantity(-quantity); } diff --git a/src/gui/trade.h b/src/gui/trade.h index 1c64c255..bffda13f 100644 --- a/src/gui/trade.h +++ b/src/gui/trade.h @@ -64,7 +64,7 @@ class TradeWindow : public Window, gcn::ActionListener, SelectionListener /** * Add an item to the trade window. */ - void addItem(int id, bool own, int quantity, bool equipment); + void addItem(int id, bool own, int quantity); /** * Remove a item from the trade window. diff --git a/src/inventory.cpp b/src/inventory.cpp index ac0bce18..11c52421 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -49,7 +49,7 @@ Inventory::~Inventory() Item* Inventory::getItem(int index) { - if (index < 0 || index > INVENTORY_SIZE) + if (index < 0 || index >= INVENTORY_SIZE) { return 0; } @@ -57,16 +57,15 @@ Item* Inventory::getItem(int index) return &mItems[index]; } -void Inventory::addItem(int id, int quantity, bool equipment) +void Inventory::addItem(int id, int quantity) { - addItem(getFreeSlot(), id, quantity, equipment); + addItem(getFreeSlot(), id, quantity); } -void Inventory::addItem(int index, int id, int quantity, bool equipment) +void Inventory::addItem(int index, int id, int quantity) { mItems[index].setId(id); mItems[index].increaseQuantity(quantity); - mItems[index].setEquipment(equipment); } @@ -75,7 +74,6 @@ void Inventory::clear() for (int i = 0; i < INVENTORY_SIZE; i++) { mItems[i].setId(-1); mItems[i].setQuantity(0); - mItems[i].setEquipped(false); } } @@ -85,7 +83,6 @@ void Inventory::removeItem(int id) if (mItems[i].getId() == id) { mItems[i].setId(-1); mItems[i].setQuantity(0); - mItems[i].setEquipped(false); } } } diff --git a/src/inventory.h b/src/inventory.h index 32ae393e..ce537f34 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -49,12 +49,12 @@ class Inventory /** * Adds a new item in a free slot. */ - void addItem(int id, int quantity, bool equipment); + void addItem(int id, int quantity); /** * Adds a new item at a given position. */ - void addItem(int index, int id, int quantity, bool equipment); + void addItem(int index, int id, int quantity); /** * Remove a item from the inventory. diff --git a/src/item.cpp b/src/item.cpp index 3cea30e5..487f17da 100644 --- a/src/item.cpp +++ b/src/item.cpp @@ -21,3 +21,13 @@ * $Id$ */ +#include "item.h" + +Item::Item(int id, int quantity) : + mId(id), + mQuantity(quantity) +{ + // Either type or slot, both are unused anyway. -- silene + mEquipment = getInfo().getType(); +} + @@ -35,19 +35,7 @@ class Item /** * Constructor. */ - Item(int id = -1, int quantity = 0, - bool equipment = false, bool equipped = false): - mId(id), - mQuantity(quantity), - mEquipment(equipment), - mEquipped(equipped) - { - } - - /** - * Destructor. - */ - ~Item() {} + Item(int id = -1, int quantity = 0); /** * Sets the item id, identifying the item type. @@ -80,30 +68,12 @@ class Item getQuantity() const { return mQuantity; } /** - * Sets whether this item is considered equipment. - */ - void - setEquipment(bool equipment) { mEquipment = equipment; } - - /** * Returns whether this item is considered equipment. */ bool isEquipment() const { return mEquipment; } /** - * Sets whether this item is equipped. - */ - void - setEquipped(bool equipped) { mEquipped = equipped; } - - /** - * Returns whether this item is equipped. - */ - bool - isEquipped() const { return mEquipped; } - - /** * Sets the inventory index of this item. */ void @@ -125,7 +95,6 @@ class Item int mId; /**< Item type id. */ int mQuantity; /**< Number of items. */ bool mEquipment; /**< Item is equipment. */ - bool mEquipped; /**< Item is equipped. */ int mInvIndex; /**< Inventory index. */ }; diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 5945127f..b4fc5957 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -95,16 +95,6 @@ void LocalPlayer::clearInventory() mInventory->clear(); } -void LocalPlayer::addInvItem(int id, int quantity, bool equipment) -{ - mInventory->addItem(id, quantity, equipment); -} - -void LocalPlayer::addInvItem(int index, int id, int quantity, bool equipment) -{ - mInventory->addItem(index, id, quantity, equipment); -} - Item* LocalPlayer::getInvItem(int index) { return mInventory->getItem(index); @@ -115,11 +105,8 @@ void LocalPlayer::equipItem(Item *item) Net::GameServer::Player::equip(item->getInvIndex()); } -void LocalPlayer::unequipItem(Item *item) +void LocalPlayer::unequipItem(int slot) { - if (!item) - return; - // XXX Convert for new server /* MessageOut outMsg(CMSG_PLAYER_UNEQUIP); @@ -127,7 +114,7 @@ void LocalPlayer::unequipItem(Item *item) */ // Tidy equipment directly to avoid weapon still shown bug, by instance - mEquipment->removeEquipment(item); + mEquipment->setEquipment(slot, 0); } void LocalPlayer::useItem(Item *item) diff --git a/src/localplayer.h b/src/localplayer.h index c3a74b52..edadd7a0 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -134,8 +134,6 @@ class LocalPlayer : public Player virtual Type getType() const; void clearInventory(); - void addInvItem(int id, int quantity, bool equipment); - void addInvItem(int index, int id, int quantity, bool equipment); Item* getInvItem(int index); /** @@ -146,7 +144,7 @@ class LocalPlayer : public Player /** * Unequips an item. */ - void unequipItem(Item *item); + void unequipItem(int slot); void useItem(Item *item); void dropItem(Item *item, int quantity); diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index 45dfb9ad..2f22b0e6 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -44,11 +44,6 @@ extern Window *buySellDialog; BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { - SMSG_NPC_BUY_SELL_CHOICE, - SMSG_NPC_BUY, - SMSG_NPC_SELL, - SMSG_NPC_BUY_RESPONSE, - SMSG_NPC_SELL_RESPONSE, 0 }; handledMessages = _messages; @@ -56,9 +51,9 @@ BuySellHandler::BuySellHandler() void BuySellHandler::handleMessage(MessageIn &msg) { - int n_items; switch (msg.getId()) { +#if 0 case SMSG_NPC_BUY_SELL_CHOICE: buyDialog->setVisible(false); buyDialog->reset(); @@ -126,5 +121,6 @@ void BuySellHandler::handleMessage(MessageIn &msg) chatWindow->chatLog("Unable to sell", BY_SERVER); } break; +#endif } } diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp deleted file mode 100644 index c0072a45..00000000 --- a/src/net/equipmenthandler.cpp +++ /dev/null @@ -1,214 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#include "equipmenthandler.h" - -#include "messagein.h" -#include "protocol.h" - -#include "../being.h" -#include "../beingmanager.h" -#include "../equipment.h" -#include "../item.h" -#include "../localplayer.h" -#include "../log.h" - -#include "../gui/chat.h" - -EquipmentHandler::EquipmentHandler() -{ - static const Uint16 _messages[] = { - SMSG_PLAYER_EQUIPMENT, - SMSG_PLAYER_EQUIP, - 0x01d7, - SMSG_PLAYER_UNEQUIP, - SMSG_PLAYER_ARROW_EQUIP, - SMSG_PLAYER_ATTACK_RANGE, - 0 - }; - handledMessages = _messages; -} - -void EquipmentHandler::handleMessage(MessageIn &msg) -{ - Sint32 itemCount; - Sint16 index, equipPoint, itemId; - Sint8 type; - int mask, position; - Being *being; - Item *item; - - switch (msg.getId()) - { - case SMSG_PLAYER_EQUIPMENT: - msg.readShort(); // length - itemCount = (msg.getLength() - 4) / 20; - - for (int loop = 0; loop < itemCount; loop++) - { - index = msg.readShort(); - itemId = msg.readShort(); - msg.readByte(); // type - msg.readByte(); // identify flag - msg.readShort(); // equip type - equipPoint = msg.readShort(); - msg.readByte(); // attribute - msg.readByte(); // refine - - player_node->addInvItem(index, itemId, 1, true); - - if (equipPoint) - { - mask = 1; - position = 0; - while (!(equipPoint & mask)) - { - mask <<= 1; - position++; - } - item = player_node->getInvItem(index); - player_node->mEquipment->setEquipment(position, item); - } - } - break; - - case SMSG_PLAYER_EQUIP: - index = msg.readShort(); - equipPoint = msg.readShort(); - type = msg.readByte(); - - logger->log("Equipping: %i %i %i", index, equipPoint, type); - - if (!type) { - chatWindow->chatLog("Unable to equip.", BY_SERVER); - break; - } - - if (!equipPoint) { - // No point given, no point in searching - break; - } - - // Unequip any existing equipped item in this position - mask = 1; - position = 0; - while (!(equipPoint & mask)) { - mask <<= 1; - position++; - } - logger->log("Position %i", position); - item = player_node->mEquipment->getEquipment(position); - if (item) { - item->setEquipped(false); - } - - item = player_node->getInvItem(index); - player_node->mEquipment->setEquipment(position, item); - player_node->setWeaponById(item->getId()); - break; - - case 0x01d7: - // Equipment related - being = beingManager->findBeing(msg.readLong()); - msg.readByte(); // equip point - itemId = msg.readShort(); - msg.readShort(); // item id 2 - - if (!being) - break; - - being->setWeaponById(itemId); - break; - - case SMSG_PLAYER_UNEQUIP: - index = msg.readShort(); - equipPoint = msg.readShort(); - type = msg.readByte(); - - if (!type) { - chatWindow->chatLog("Unable to unequip.", BY_SERVER); - break; - } - - if (!equipPoint) { - // No point given, no point in searching - break; - } - - mask = 1; - position = 0; - while (!(equipPoint & mask)) { - mask <<= 1; - position++; - } - - item = player_node->getInvItem(index); - - if (!item) - break; - - item->setEquipped(false); - - switch (item->getId()) { - case 529: - case 1199: - player_node->mEquipment->setArrows(NULL); - break; - case 521: - case 522: - case 530: - case 536: - case 1200: - case 1201: - player_node->setWeapon(0); - // TODO: Why this break? Shouldn't a weapon be - // unequipped in inventory too? - break; - default: - player_node->mEquipment->removeEquipment(position); - break; - } - logger->log("Unequipping: %i %i(%i) %i", - index, equipPoint, type, position); - break; - - case SMSG_PLAYER_ATTACK_RANGE: - player_node->setAttackRange(msg.readShort()); - break; - - case SMSG_PLAYER_ARROW_EQUIP: - itemId = msg.readShort(); - - if (itemId <= 1) - break; - - item = player_node->getInvItem(itemId); - if (!item) - break; - - item->setEquipped(true); - player_node->mEquipment->setArrows(item); - logger->log("Arrows equipped: %i", itemId); - break; - } -} diff --git a/src/net/equipmenthandler.h b/src/net/equipmenthandler.h deleted file mode 100644 index c9c65d67..00000000 --- a/src/net/equipmenthandler.h +++ /dev/null @@ -1,37 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#ifndef _TMW_NET_EQUIPMENTHANDLER_H -#define _TMW_NET_EQUIPMENTHANDLER_H - -#include "messagehandler.h" - -class EquipmentHandler : public MessageHandler -{ - public: - EquipmentHandler(); - - void handleMessage(MessageIn &msg); -}; - -#endif diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index 40febee2..ce01c3dc 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -28,22 +28,17 @@ #include "messagein.h" #include "protocol.h" -#include "../resources/iteminfo.h" +#include "../equipment.h" +#include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../gui/chat.h" +#include "../resources/iteminfo.h" InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { - /* - SMSG_PLAYER_INVENTORY, - SMSG_PLAYER_INVENTORY_ADD, - SMSG_PLAYER_INVENTORY_REMOVE, - SMSG_PLAYER_INVENTORY_USE, - SMSG_ITEM_USE_RESPONSE, - */ GPMSG_INVENTORY_FULL, GPMSG_INVENTORY, 0 @@ -64,90 +59,18 @@ void InventoryHandler::handleMessage(MessageIn &msg) { int slot = msg.readByte(); int id = msg.readShort(); - if (slot >= 32) + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); + } + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) { - int amount = msg.readByte(); + int amount = id ? msg.readByte() : 0; Item *it = player_node->getInvItem(slot - 32); it->setId(id); it->setQuantity(amount); } }; break; - - -#if 0 - case SMSG_PLAYER_INVENTORY: - // Only called on map load / warp. First reset all items - // to not load them twice on map change. - player_node->clearInventory(); - msg.readShort(); // length - number = (msg.getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) - { - index = msg.readShort(); - itemId = msg.readShort(); - msg.readByte(); // type - msg.readByte(); // identify flag - amount = msg.readShort(); - - player_node->addInvItem(index, itemId, amount, false); - - // Trick because arrows are not considered equipment - if (itemId == 1199 || itemId == 529) - { - player_node->getInvItem(index)->setEquipment(true); - } - } - break; - - case SMSG_PLAYER_INVENTORY_ADD: - index = msg.readShort(); - amount = msg.readShort(); - itemId = msg.readShort(); - msg.readByte(); // identify flag - msg.readByte(); // attribute - msg.readByte(); // refine - equipType = msg.readShort(); - msg.readByte(); // type - - if (msg.readByte()> 0) { - chatWindow->chatLog("Unable to pick up item", BY_SERVER); - } else { - const ItemInfo &itemInfo = ItemDB::get(itemId); - chatWindow->chatLog("You picked up a " + - itemInfo.getName(), BY_SERVER); - player_node->addInvItem(index, itemId, amount, equipType != 0); - } - break; - - case SMSG_PLAYER_INVENTORY_REMOVE: - index = msg.readShort(); - amount = msg.readShort(); - player_node->getInvItem(index)->increaseQuantity(-amount); - break; - - case SMSG_PLAYER_INVENTORY_USE: - index = msg.readShort(); - msg.readShort(); // item id - msg.readLong(); // id - amount = msg.readShort(); - msg.readByte(); // type - - player_node->getInvItem(index)->setQuantity(amount); - break; - - case SMSG_ITEM_USE_RESPONSE: - index = msg.readShort(); - amount = msg.readShort(); - - if (msg.readByte() == 0) { - chatWindow->chatLog("Failed to use item", BY_SERVER); - } else { - player_node->getInvItem(index)->setQuantity(amount); - } - break; -#endif - } } diff --git a/src/net/protocol.h b/src/net/protocol.h index 8af31dbb..a524304a 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -24,74 +24,6 @@ #ifndef _TMW_PROTOCOL_ #define _TMW_PROTOCOL_ -// Packets from server to client -#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ -#define SMSG_PLAYER_UPDATE_1 0x01d8 -#define SMSG_PLAYER_UPDATE_2 0x01d9 -#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ -#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 -#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 -#define SMSG_PLAYER_STAT_UPDATE_3 0x0141 -#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc -#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd -#define SMSG_PLAYER_STAT_UPDATE_6 0x00be -#define SMSG_WHO_ANSWER 0x00c2 -#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ -#define SMSG_PLAYER_INVENTORY 0x01ee -#define SMSG_PLAYER_INVENTORY_ADD 0x00a0 -#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af -#define SMSG_PLAYER_INVENTORY_USE 0x01c8 -#define SMSG_PLAYER_EQUIPMENT 0x00a4 -#define SMSG_PLAYER_EQUIP 0x00aa -#define SMSG_PLAYER_UNEQUIP 0x00ac -#define SMSG_PLAYER_ATTACK_RANGE 0x013a -#define SMSG_PLAYER_ARROW_EQUIP 0x013c -#define SMSG_PLAYER_ARROW_MESSAGE 0x013b -#define SMSG_PLAYER_SKILLS 0x010f -#define SMSG_SKILL_FAILED 0x0110 -#define SMSG_ITEM_USE_RESPONSE 0x00a8 -#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ -#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ -#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ -#define SMSG_BEING_VISIBLE 0x0078 -#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ -#define SMSG_BEING_REMOVE 0x0080 -#define SMSG_BEING_CHANGE_LOOKS 0x00c3 -#define SMSG_BEING_LEVELUP 0x019b -#define SMSG_BEING_EMOTION 0x00c0 -#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ -#define SMSG_BEING_CHAT 0x008d /**< A being talks */ -#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ -#define SMSG_NPC_MESSAGE 0x00b4 -#define SMSG_NPC_NEXT 0x00b5 -#define SMSG_NPC_CLOSE 0x00b6 -#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ -#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 -#define SMSG_NPC_BUY 0x00c6 -#define SMSG_NPC_SELL 0x00c7 -#define SMSG_NPC_BUY_RESPONSE 0x00ca -#define SMSG_NPC_SELL_RESPONSE 0x00cb -#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ -#define SMSG_GM_CHAT 0x009a /**< GM announce */ -#define SMSG_WALK_RESPONSE 0x0087 - -// Packets from client to server -#define CMSG_ITEM_PICKUP 0x009f -#define CMSG_MAP_LOADED 0x007d -#define CMSG_NPC_BUY_REQUEST 0x00c8 -#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 -#define CMSG_CHAT_MESSAGE 0x008c -#define CMSG_NPC_LIST_CHOICE 0x00b8 -#define CMSG_NPC_NEXT_REQUEST 0x00b9 -#define CMSG_NPC_SELL_REQUEST 0x00c9 -#define CMSG_SKILL_LEVELUP_REQUEST 0x0112 -#define CMSG_STAT_UPDATE_REQUEST 0x00bb -#define CMSG_NPC_TALK 0x0090 -#define CMSG_PLAYER_INVENTORY_USE 0x00a7 -#define CMSG_PLAYER_INVENTORY_DROP 0x00a2 -#define CMSG_PLAYER_EQUIP 0x00a9 -#define CMSG_PLAYER_UNEQUIP 0x00ab - /** * Enumerated type for communicated messages * - PAMSG_*: from client to account server @@ -146,6 +78,7 @@ enum { PGMSG_PICKUP = 0x0110, // W*2 position PGMSG_DROP = 0x0111, // B slot, B amount PGMSG_EQUIP = 0x0112, // B slot + PGMSG_UNEQUIP = 0x0113, // B slot GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* GPMSG_PLAYER_ATTRIBUTE_UPDATE = 0x0130, // { W attribute, W value }* diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp index 17dea606..50150ca8 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/skillhandler.cpp @@ -34,8 +34,6 @@ SkillHandler::SkillHandler() { static const Uint16 _messages[] = { - SMSG_PLAYER_SKILLS, - SMSG_SKILL_FAILED, 0 }; handledMessages = _messages; @@ -43,10 +41,9 @@ SkillHandler::SkillHandler() void SkillHandler::handleMessage(MessageIn &msg) { - int skillCount; - switch (msg.getId()) { +#if 0 case SMSG_PLAYER_SKILLS: msg.readShort(); // length skillCount = (msg.getLength() - 4) / 37; @@ -91,5 +88,6 @@ void SkillHandler::handleMessage(MessageIn &msg) } chatWindow->chatLog(action); break; +#endif } } diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp index 3bf312fc..edf1dff7 100644 --- a/src/net/tradehandler.cpp +++ b/src/net/tradehandler.cpp @@ -220,7 +220,7 @@ void TradeHandler::handleMessage(MessageIn &msg) { int type = msg.readShort(); int amount = msg.readByte(); - tradeWindow->addItem(type, false, amount, false); + tradeWindow->addItem(type, false, amount); } break; case GPMSG_TRADE_START: |