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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-04 00:47:20 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-04 00:47:20 +0100
commit36ae10688b870c4d6029e20ef9a063a2db120e6a (patch)
tree4998494c14dec016cc352e09a926037a4cac0821
parenta4e1725ff13dfe72dc83611e014cc5bf2f213fa8 (diff)
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Don't reuse the setupWindow variable from the game
Fixes crash on exit caused by double deletion.
-rw-r--r--src/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8371c941..e246b6a9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -88,6 +88,8 @@
#endif
namespace {
+ Window *setupWindow = 0;
+
struct SetupListener : public gcn::ActionListener
{
/**
@@ -122,8 +124,6 @@ LoginData loginData;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
-extern Window *setupWindow;
-
// This anonymous namespace hides whatever is inside from other modules.
namespace {