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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-10 14:16:58 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-10 14:16:58 +0000
commit26d50af0fb1b07e662978f7c341a3c2548074840 (patch)
tree548619f2a360bcef9227bbde4aa1592128a48e53
parentb42e9e23fd6fe4819d34f04124ba66eca6a6c020 (diff)
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Resource manager can now load sfx and music as samples.
(added a new sfx to test the sound engine)
-rw-r--r--The Mana World.dev42
-rw-r--r--file.list2
-rw-r--r--src/game.cpp13
-rw-r--r--src/main.cpp8
-rw-r--r--src/resources/music.cpp89
-rw-r--r--src/resources/music.h87
-rw-r--r--src/resources/resourcemanager.cpp50
-rw-r--r--src/resources/resourcemanager.h6
-rw-r--r--src/resources/soundeffect.cpp64
-rw-r--r--src/resources/soundeffect.h78
10 files changed, 429 insertions, 10 deletions
diff --git a/The Mana World.dev b/The Mana World.dev
index 3df7aab6..cb2833c9 100644
--- a/The Mana World.dev
+++ b/The Mana World.dev
@@ -1,7 +1,7 @@
[Project]
FileName=The Mana World.dev
Name=tmw
-UnitCount=115
+UnitCount=119
Type=0
Ver=1
ObjFiles=
@@ -1212,3 +1212,43 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
+[Unit116]
+FileName=src\resources\music.h
+CompileCpp=1
+Folder=resources
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit117]
+FileName=src\resources\music.cpp
+CompileCpp=1
+Folder=resources
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit118]
+FileName=src\resources\soundeffect.cpp
+CompileCpp=1
+Folder=resources
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit119]
+FileName=src\resources\soundeffect.h
+CompileCpp=1
+Folder=resources
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
diff --git a/file.list b/file.list
index 65920f68..cbf2735f 100644
--- a/file.list
+++ b/file.list
@@ -42,6 +42,8 @@ MODULES = src/sound.cpp \
src/net/network.cpp \
src/net/protocol.cpp \
src/resources/image.cpp \
+ src/resources/music.cpp \
+ src/resources/soundeffect.cpp \
src/resources/mapreader.cpp \
src/resources/resource.cpp \
src/resources/resourcemanager.cpp \
diff --git a/src/game.cpp b/src/game.cpp
index 8f211ff5..2b63c023 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -224,8 +224,12 @@ void do_input()
}
else if ((keysym.sym == SDLK_F7))
{
- SOUND_SID id = sound.loadItem("data/sfx/bow_shoot_1.ogg");
- sound.startItem(id, 70);
+ /*SOUND_SID id = sound.loadItem("data/sfx/fist-swish.ogg");
+ sound.startItem(id, 120);*/
+ ResourceManager *resman = ResourceManager::getInstance();
+ SoundEffect *sample = resman->getSoundEffect(
+ "sfx/fist-swish.ogg");
+ sample->play(0, 120);
}
// Emotions, Skill dialog
@@ -371,7 +375,10 @@ void do_input()
}
*/
}
- }
+
+
+
+ }
}
else if (event.type == SDL_QUIT)
{
diff --git a/src/main.cpp b/src/main.cpp
index da3970e1..95b1727b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -68,6 +68,7 @@ char *dir = NULL;
int displayFlags, screenW, screenH, bitDepth;
Sound sound;
+Music *bgm;
// ini file configuration reader
Configuration config;
@@ -274,7 +275,7 @@ void init_engine()
"graphics/sprites/player_male_base.png");
Image *hairImg = resman->getImage(
"graphics/sprites/player_male_hair.png");
-
+
if (!login_wallpaper) logger.error("Couldn't load login_wallpaper.png");
if (!playerImg) logger.error("Couldn't load player_male_base.png");
if (!hairImg) logger.error("Couldn't load player_male_hair.png");
@@ -341,11 +342,15 @@ int main(int argc, char *argv[])
guiInput->pushInput(event);
}
+
+ ResourceManager *resman = ResourceManager::getInstance();
switch (state) {
case LOGIN:
logger.log("State: LOGIN");
sound.startBgm("data/music/Ivano(de)Jeanette.ogg");
+ /*bgm = resman->getMusic("music/Ivano(de)Jeanette.ogg");
+ bgm->play(-1);*/
login();
break;
case CHAR_SERVER:
@@ -358,6 +363,7 @@ int main(int argc, char *argv[])
break;
case GAME:
sound.stopBgm();
+ //bgm->stop();
logger.log("State: GAME");
try {
map_start();
diff --git a/src/resources/music.cpp b/src/resources/music.cpp
new file mode 100644
index 00000000..7c353f03
--- /dev/null
+++ b/src/resources/music.cpp
@@ -0,0 +1,89 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "music.h"
+#include "resourcemanager.h"
+
+Music::Music(Mix_Chunk *music):
+ music(music)
+{
+ channel = -1;
+}
+
+Music::~Music()
+{
+ unload();
+}
+
+Music* Music::load(void* buffer, unsigned int bufferSize)
+{
+ // Load the raw file data from the buffer in an RWops structure
+ SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
+
+ // Use Mix_LoadMUS to load the raw music data
+ //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted
+ Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 0);
+
+ // Now free the SDL_RWops data
+ SDL_FreeRW(rw);
+
+ return new Music(tmpMusic);
+}
+
+void Music::unload()
+{
+ //Mix_FreeMusic(music);
+ Mix_FreeChunk(music);
+ music = NULL;
+ loaded = false;
+}
+
+bool Music::play(int loops)
+{
+ /*
+ * Warning: loops should be always set to -1 (infinite) with current
+ * implementation to avoid halting the playback of other samples
+ */
+
+ /*if (Mix_PlayMusic(music, loops))
+ return true;*/
+ Mix_VolumeChunk(music, 120);
+ channel = Mix_PlayChannel(-1, music, loops);
+ if (channel != -1)
+ return true;
+ return false;
+}
+
+bool Music::stop()
+{
+ /*
+ * Warning: very dungerous trick, it could try to stop channels occupied
+ * by samples rather than the current music file
+ */
+
+ //Mix_HaltMusic();
+ if (channel != -1)
+ Mix_HaltChannel(channel);
+ // Never fails
+ return true;
+}
diff --git a/src/resources/music.h b/src/resources/music.h
new file mode 100644
index 00000000..ab440e4b
--- /dev/null
+++ b/src/resources/music.h
@@ -0,0 +1,87 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_MUSIC_H
+#define _TMW_MUSIC_H
+
+#include "resource.h"
+#include <SDL.h>
+#include <SDL_mixer.h>
+
+/**
+ * Defines a class for loading and storing music.
+ */
+class Music : public Resource
+{
+ public:
+ /**
+ * Destructor.
+ */
+ virtual ~Music();
+
+ /**
+ * Loads an image from a buffer in memory.
+ *
+ * @param buffer The memory buffer containing the music data.
+ * @param bufferSize The size of the memory buffer in bytes.
+ *
+ * @return <code>NULL</code> if the an error occurred, a valid pointer
+ * otherwise.
+ */
+ static Music *load(void* buffer, unsigned int bufferSize);
+
+ /**
+ * Frees the resources created by SDL.
+ */
+ virtual void unload();
+
+ /**
+ * Plays the music.
+ *
+ * @param loops Number of times to repeat the playback.
+ *
+ * @return <code>true</code> if the playback started properly
+ * <code>false</code> otherwise.
+ */
+ virtual bool play(int loops);
+
+ /**
+ * Stops the music.
+ *
+ * @return <code>true</code> if the playback was stopped properly
+ * <code>false</code> otherwise.
+ */
+ virtual bool stop();
+
+ protected:
+ /**
+ * Constructor.
+ */
+ Music(Mix_Chunk *music);
+
+ //Mix_Music *music;
+ Mix_Chunk *music;
+ int channel;
+};
+
+#endif
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index cc5c9562..47c4daa4 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -95,7 +95,24 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
logger.log("Warning: Map resource not supported.");
break;
case MUSIC:
- logger.log("Warning: Music resource not supported.");
+ {
+ // Load the music resource file
+ int fileSize;
+ void *buffer = loadFile(idPath, fileSize);
+
+ if (buffer != NULL)
+ {
+ // Let the music class load it
+ resource = reinterpret_cast<Resource*>(Music::load(buffer,
+ fileSize));
+
+ // Cleanup
+ free(buffer);
+ }
+ else {
+ logger.log("Warning: resource doesn't exist!");
+ }
+ }
break;
case IMAGE:
{
@@ -115,9 +132,7 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
else {
logger.log("Warning: resource doesn't exist!");
}
-
}
-
break;
case SCRIPT:
logger.log("Warning: Script resource not supported.");
@@ -126,7 +141,24 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
logger.log("Warning: Tileset resource not supported.");
break;
case SOUND_EFFECT:
- logger.log("Warning: Sound FX resource not supported.");
+ {
+ // Load the sample resource file
+ int fileSize;
+ void *buffer = loadFile(idPath, fileSize);
+
+ if (buffer != NULL)
+ {
+ // Let the sound effect class load it
+ resource = reinterpret_cast<Resource*>(SoundEffect::load(
+ buffer, fileSize));
+
+ // Cleanup
+ free(buffer);
+ }
+ else {
+ logger.log("Warning: resource doesn't exist!");
+ }
+ }
break;
default:
logger.log("Warning: Unknown resource type");
@@ -153,6 +185,16 @@ Image *ResourceManager::getImage(const std::string &idPath, int flags)
return (Image*)get(IMAGE, idPath, flags);
}
+Music *ResourceManager::getMusic(const std::string &idPath)
+{
+ return (Music*)get(MUSIC, idPath, 0);
+}
+
+SoundEffect *ResourceManager::getSoundEffect(const std::string &idPath)
+{
+ return (SoundEffect*)get(SOUND_EFFECT, idPath, 0);
+}
+
ResourceManager* ResourceManager::getInstance()
{
// Create a new instance if necessary.
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 1933cc76..d8f4cb90 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -28,6 +28,8 @@
#include <string>
#include "resource.h"
#include "image.h"
+#include "music.h"
+#include "soundeffect.h"
/**
* A resource entry descriptor.
@@ -86,9 +88,11 @@ class ResourceManager
int flags = 0);
/**
- * Convenience wrapper around ResourceManager::create.
+ * Convenience wrappers around ResourceManager::create.
*/
Image *getImage(const std::string &idPath, int flags = 0);
+ Music *getMusic(const std::string &idPath);
+ SoundEffect *getSoundEffect(const std::string &idPath);
/**
* Returns an instance of the class, creating one if it does not
diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp
new file mode 100644
index 00000000..5d51ef12
--- /dev/null
+++ b/src/resources/soundeffect.cpp
@@ -0,0 +1,64 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "soundeffect.h"
+#include "resourcemanager.h"
+
+SoundEffect::SoundEffect(Mix_Chunk *soundEffect):
+ soundEffect(soundEffect)
+{
+}
+
+SoundEffect::~SoundEffect()
+{
+ unload();
+}
+
+SoundEffect* SoundEffect::load(void* buffer, unsigned int bufferSize)
+{
+ // Load the raw file data from the buffer in an RWops structure
+ SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
+
+ // Use Mix_LoadWAV_RW to load the raw music data
+ Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0);
+
+ // Now free the SDL_RWops data
+ SDL_FreeRW(rw);
+
+ return new SoundEffect(tmpSoundEffect);
+}
+
+void SoundEffect::unload()
+{
+ Mix_FreeChunk(soundEffect);
+ soundEffect = NULL;
+ loaded = false;
+}
+
+bool SoundEffect::play(int loops, int volume)
+{
+ Mix_VolumeChunk(soundEffect, volume);
+ if (Mix_PlayChannel(-1, soundEffect, loops) != -1)
+ return true;
+ return false;
+}
diff --git a/src/resources/soundeffect.h b/src/resources/soundeffect.h
new file mode 100644
index 00000000..959a8e2e
--- /dev/null
+++ b/src/resources/soundeffect.h
@@ -0,0 +1,78 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SOUND_EFFECT_H
+#define _TMW_SOUND_EFFECT_H
+
+#include "resource.h"
+#include <SDL.h>
+#include <SDL_mixer.h>
+
+/**
+ * Defines a class for loading and storing sound effects.
+ */
+class SoundEffect : public Resource
+{
+ public:
+ /**
+ * Destructor.
+ */
+ virtual ~SoundEffect();
+
+ /**
+ * Loads a sample from a buffer in memory.
+ *
+ * @param buffer The memory buffer containing the sample data.
+ * @param bufferSize The size of the memory buffer in bytes.
+ *
+ * @return <code>NULL</code> if the an error occurred, a valid pointer
+ * otherwise.
+ */
+ static SoundEffect *load(void* buffer, unsigned int bufferSize);
+
+ /**
+ * Frees the resources created by SDL.
+ */
+ virtual void unload();
+
+ /**
+ * Plays the sample.
+ *
+ * @param loops Number of times to repeat the playback.
+ * @param volume Sample playback volume.
+ *
+ * @return <code>true</code> if the playback started properly
+ * <code>false</code> otherwise.
+ */
+ virtual bool play(int loops, int volume);
+
+ protected:
+ /**
+ * Constructor.
+ */
+ SoundEffect(Mix_Chunk *soundEffect);
+
+ Mix_Chunk *soundEffect;
+};
+
+#endif