diff options
author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-04-10 14:16:58 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-04-10 14:16:58 +0000 |
commit | 26d50af0fb1b07e662978f7c341a3c2548074840 (patch) | |
tree | 548619f2a360bcef9227bbde4aa1592128a48e53 | |
parent | b42e9e23fd6fe4819d34f04124ba66eca6a6c020 (diff) | |
download | mana-26d50af0fb1b07e662978f7c341a3c2548074840.tar.gz mana-26d50af0fb1b07e662978f7c341a3c2548074840.tar.bz2 mana-26d50af0fb1b07e662978f7c341a3c2548074840.tar.xz mana-26d50af0fb1b07e662978f7c341a3c2548074840.zip |
Resource manager can now load sfx and music as samples.
(added a new sfx to test the sound engine)
-rw-r--r-- | The Mana World.dev | 42 | ||||
-rw-r--r-- | file.list | 2 | ||||
-rw-r--r-- | src/game.cpp | 13 | ||||
-rw-r--r-- | src/main.cpp | 8 | ||||
-rw-r--r-- | src/resources/music.cpp | 89 | ||||
-rw-r--r-- | src/resources/music.h | 87 | ||||
-rw-r--r-- | src/resources/resourcemanager.cpp | 50 | ||||
-rw-r--r-- | src/resources/resourcemanager.h | 6 | ||||
-rw-r--r-- | src/resources/soundeffect.cpp | 64 | ||||
-rw-r--r-- | src/resources/soundeffect.h | 78 |
10 files changed, 429 insertions, 10 deletions
diff --git a/The Mana World.dev b/The Mana World.dev index 3df7aab6..cb2833c9 100644 --- a/The Mana World.dev +++ b/The Mana World.dev @@ -1,7 +1,7 @@ [Project] FileName=The Mana World.dev Name=tmw -UnitCount=115 +UnitCount=119 Type=0 Ver=1 ObjFiles= @@ -1212,3 +1212,43 @@ Priority=1000 OverrideBuildCmd=0 BuildCmd= +[Unit116] +FileName=src\resources\music.h +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit117] +FileName=src\resources\music.cpp +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit118] +FileName=src\resources\soundeffect.cpp +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit119] +FileName=src\resources\soundeffect.h +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + @@ -42,6 +42,8 @@ MODULES = src/sound.cpp \ src/net/network.cpp \ src/net/protocol.cpp \ src/resources/image.cpp \ + src/resources/music.cpp \ + src/resources/soundeffect.cpp \ src/resources/mapreader.cpp \ src/resources/resource.cpp \ src/resources/resourcemanager.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 8f211ff5..2b63c023 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -224,8 +224,12 @@ void do_input() } else if ((keysym.sym == SDLK_F7)) { - SOUND_SID id = sound.loadItem("data/sfx/bow_shoot_1.ogg"); - sound.startItem(id, 70); + /*SOUND_SID id = sound.loadItem("data/sfx/fist-swish.ogg"); + sound.startItem(id, 120);*/ + ResourceManager *resman = ResourceManager::getInstance(); + SoundEffect *sample = resman->getSoundEffect( + "sfx/fist-swish.ogg"); + sample->play(0, 120); } // Emotions, Skill dialog @@ -371,7 +375,10 @@ void do_input() } */ } - } + + + + } } else if (event.type == SDL_QUIT) { diff --git a/src/main.cpp b/src/main.cpp index da3970e1..95b1727b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -68,6 +68,7 @@ char *dir = NULL; int displayFlags, screenW, screenH, bitDepth; Sound sound; +Music *bgm; // ini file configuration reader Configuration config; @@ -274,7 +275,7 @@ void init_engine() "graphics/sprites/player_male_base.png"); Image *hairImg = resman->getImage( "graphics/sprites/player_male_hair.png"); - + if (!login_wallpaper) logger.error("Couldn't load login_wallpaper.png"); if (!playerImg) logger.error("Couldn't load player_male_base.png"); if (!hairImg) logger.error("Couldn't load player_male_hair.png"); @@ -341,11 +342,15 @@ int main(int argc, char *argv[]) guiInput->pushInput(event); } + + ResourceManager *resman = ResourceManager::getInstance(); switch (state) { case LOGIN: logger.log("State: LOGIN"); sound.startBgm("data/music/Ivano(de)Jeanette.ogg"); + /*bgm = resman->getMusic("music/Ivano(de)Jeanette.ogg"); + bgm->play(-1);*/ login(); break; case CHAR_SERVER: @@ -358,6 +363,7 @@ int main(int argc, char *argv[]) break; case GAME: sound.stopBgm(); + //bgm->stop(); logger.log("State: GAME"); try { map_start(); diff --git a/src/resources/music.cpp b/src/resources/music.cpp new file mode 100644 index 00000000..7c353f03 --- /dev/null +++ b/src/resources/music.cpp @@ -0,0 +1,89 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "music.h" +#include "resourcemanager.h" + +Music::Music(Mix_Chunk *music): + music(music) +{ + channel = -1; +} + +Music::~Music() +{ + unload(); +} + +Music* Music::load(void* buffer, unsigned int bufferSize) +{ + // Load the raw file data from the buffer in an RWops structure + SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); + + // Use Mix_LoadMUS to load the raw music data + //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted + Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 0); + + // Now free the SDL_RWops data + SDL_FreeRW(rw); + + return new Music(tmpMusic); +} + +void Music::unload() +{ + //Mix_FreeMusic(music); + Mix_FreeChunk(music); + music = NULL; + loaded = false; +} + +bool Music::play(int loops) +{ + /* + * Warning: loops should be always set to -1 (infinite) with current + * implementation to avoid halting the playback of other samples + */ + + /*if (Mix_PlayMusic(music, loops)) + return true;*/ + Mix_VolumeChunk(music, 120); + channel = Mix_PlayChannel(-1, music, loops); + if (channel != -1) + return true; + return false; +} + +bool Music::stop() +{ + /* + * Warning: very dungerous trick, it could try to stop channels occupied + * by samples rather than the current music file + */ + + //Mix_HaltMusic(); + if (channel != -1) + Mix_HaltChannel(channel); + // Never fails + return true; +} diff --git a/src/resources/music.h b/src/resources/music.h new file mode 100644 index 00000000..ab440e4b --- /dev/null +++ b/src/resources/music.h @@ -0,0 +1,87 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_MUSIC_H +#define _TMW_MUSIC_H + +#include "resource.h" +#include <SDL.h> +#include <SDL_mixer.h> + +/** + * Defines a class for loading and storing music. + */ +class Music : public Resource +{ + public: + /** + * Destructor. + */ + virtual ~Music(); + + /** + * Loads an image from a buffer in memory. + * + * @param buffer The memory buffer containing the music data. + * @param bufferSize The size of the memory buffer in bytes. + * + * @return <code>NULL</code> if the an error occurred, a valid pointer + * otherwise. + */ + static Music *load(void* buffer, unsigned int bufferSize); + + /** + * Frees the resources created by SDL. + */ + virtual void unload(); + + /** + * Plays the music. + * + * @param loops Number of times to repeat the playback. + * + * @return <code>true</code> if the playback started properly + * <code>false</code> otherwise. + */ + virtual bool play(int loops); + + /** + * Stops the music. + * + * @return <code>true</code> if the playback was stopped properly + * <code>false</code> otherwise. + */ + virtual bool stop(); + + protected: + /** + * Constructor. + */ + Music(Mix_Chunk *music); + + //Mix_Music *music; + Mix_Chunk *music; + int channel; +}; + +#endif diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index cc5c9562..47c4daa4 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -95,7 +95,24 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, logger.log("Warning: Map resource not supported."); break; case MUSIC: - logger.log("Warning: Music resource not supported."); + { + // Load the music resource file + int fileSize; + void *buffer = loadFile(idPath, fileSize); + + if (buffer != NULL) + { + // Let the music class load it + resource = reinterpret_cast<Resource*>(Music::load(buffer, + fileSize)); + + // Cleanup + free(buffer); + } + else { + logger.log("Warning: resource doesn't exist!"); + } + } break; case IMAGE: { @@ -115,9 +132,7 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, else { logger.log("Warning: resource doesn't exist!"); } - } - break; case SCRIPT: logger.log("Warning: Script resource not supported."); @@ -126,7 +141,24 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, logger.log("Warning: Tileset resource not supported."); break; case SOUND_EFFECT: - logger.log("Warning: Sound FX resource not supported."); + { + // Load the sample resource file + int fileSize; + void *buffer = loadFile(idPath, fileSize); + + if (buffer != NULL) + { + // Let the sound effect class load it + resource = reinterpret_cast<Resource*>(SoundEffect::load( + buffer, fileSize)); + + // Cleanup + free(buffer); + } + else { + logger.log("Warning: resource doesn't exist!"); + } + } break; default: logger.log("Warning: Unknown resource type"); @@ -153,6 +185,16 @@ Image *ResourceManager::getImage(const std::string &idPath, int flags) return (Image*)get(IMAGE, idPath, flags); } +Music *ResourceManager::getMusic(const std::string &idPath) +{ + return (Music*)get(MUSIC, idPath, 0); +} + +SoundEffect *ResourceManager::getSoundEffect(const std::string &idPath) +{ + return (SoundEffect*)get(SOUND_EFFECT, idPath, 0); +} + ResourceManager* ResourceManager::getInstance() { // Create a new instance if necessary. diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h index 1933cc76..d8f4cb90 100644 --- a/src/resources/resourcemanager.h +++ b/src/resources/resourcemanager.h @@ -28,6 +28,8 @@ #include <string> #include "resource.h" #include "image.h" +#include "music.h" +#include "soundeffect.h" /** * A resource entry descriptor. @@ -86,9 +88,11 @@ class ResourceManager int flags = 0); /** - * Convenience wrapper around ResourceManager::create. + * Convenience wrappers around ResourceManager::create. */ Image *getImage(const std::string &idPath, int flags = 0); + Music *getMusic(const std::string &idPath); + SoundEffect *getSoundEffect(const std::string &idPath); /** * Returns an instance of the class, creating one if it does not diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp new file mode 100644 index 00000000..5d51ef12 --- /dev/null +++ b/src/resources/soundeffect.cpp @@ -0,0 +1,64 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "soundeffect.h" +#include "resourcemanager.h" + +SoundEffect::SoundEffect(Mix_Chunk *soundEffect): + soundEffect(soundEffect) +{ +} + +SoundEffect::~SoundEffect() +{ + unload(); +} + +SoundEffect* SoundEffect::load(void* buffer, unsigned int bufferSize) +{ + // Load the raw file data from the buffer in an RWops structure + SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); + + // Use Mix_LoadWAV_RW to load the raw music data + Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0); + + // Now free the SDL_RWops data + SDL_FreeRW(rw); + + return new SoundEffect(tmpSoundEffect); +} + +void SoundEffect::unload() +{ + Mix_FreeChunk(soundEffect); + soundEffect = NULL; + loaded = false; +} + +bool SoundEffect::play(int loops, int volume) +{ + Mix_VolumeChunk(soundEffect, volume); + if (Mix_PlayChannel(-1, soundEffect, loops) != -1) + return true; + return false; +} diff --git a/src/resources/soundeffect.h b/src/resources/soundeffect.h new file mode 100644 index 00000000..959a8e2e --- /dev/null +++ b/src/resources/soundeffect.h @@ -0,0 +1,78 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SOUND_EFFECT_H +#define _TMW_SOUND_EFFECT_H + +#include "resource.h" +#include <SDL.h> +#include <SDL_mixer.h> + +/** + * Defines a class for loading and storing sound effects. + */ +class SoundEffect : public Resource +{ + public: + /** + * Destructor. + */ + virtual ~SoundEffect(); + + /** + * Loads a sample from a buffer in memory. + * + * @param buffer The memory buffer containing the sample data. + * @param bufferSize The size of the memory buffer in bytes. + * + * @return <code>NULL</code> if the an error occurred, a valid pointer + * otherwise. + */ + static SoundEffect *load(void* buffer, unsigned int bufferSize); + + /** + * Frees the resources created by SDL. + */ + virtual void unload(); + + /** + * Plays the sample. + * + * @param loops Number of times to repeat the playback. + * @param volume Sample playback volume. + * + * @return <code>true</code> if the playback started properly + * <code>false</code> otherwise. + */ + virtual bool play(int loops, int volume); + + protected: + /** + * Constructor. + */ + SoundEffect(Mix_Chunk *soundEffect); + + Mix_Chunk *soundEffect; +}; + +#endif |