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authorJared Adams <jaxad0127@gmail.com>2009-03-10 12:23:50 -0600
committerIra Rice <irarice@gmail.com>2009-03-10 12:43:02 -0600
commit75fc8e62d25ff1d39408588f76d95df4a9a7e663 (patch)
treebaea474d54281912dfec08d75319a4a09f4e03bd
parent0540c611b48fd8dee14066b13755138192b7084b (diff)
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Fix some mem leaks
-rw-r--r--src/beingmanager.cpp5
-rw-r--r--src/beingmanager.h4
-rw-r--r--src/game.cpp5
-rw-r--r--src/gui/chat.cpp2
-rw-r--r--src/gui/setup.cpp11
-rw-r--r--src/gui/setup.h4
-rw-r--r--src/gui/setup_colors.cpp5
-rw-r--r--src/gui/skill.cpp2
-rw-r--r--src/gui/table.cpp1
-rw-r--r--src/gui/window.cpp2
-rw-r--r--src/main.cpp1
-rw-r--r--src/player_relations.cpp24
-rw-r--r--src/player_relations.h2
13 files changed, 48 insertions, 20 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index 0c7a310a..e5836aa7 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -52,6 +52,11 @@ BeingManager::BeingManager(Network *network):
{
}
+BeingManager::~BeingManager()
+{
+ clear();
+}
+
void BeingManager::setMap(Map *map)
{
mMap = map;
diff --git a/src/beingmanager.h b/src/beingmanager.h
index 472e2c83..3284ce16 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -37,6 +37,8 @@ class BeingManager
public:
BeingManager(Network *network);
+ ~BeingManager();
+
/**
* Sets the map on which beings are created
*/
@@ -113,7 +115,7 @@ class BeingManager
void logic();
/**
- * Destroys all beings except the local player and current NPC (if any)
+ * Destroys all beings except the local player
*/
void clear();
diff --git a/src/game.cpp b/src/game.cpp
index 144b059f..3e626d87 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -205,7 +205,6 @@ void createGuiWindows(Network *network)
npcListDialog = new NpcListDialog(network);
npcStringDialog = new NpcStringDialog(network);
skillDialog = new SkillDialog();
- setupWindow = new Setup();
minimap = new Minimap();
equipmentWindow = new EquipmentWindow();
tradeWindow = new TradeWindow(network);
@@ -339,11 +338,12 @@ Game::Game(Network *network):
msg.writeInt32(tick_time);
engine->changeMap(map_path);
+
+ setupWindow->setInGame(true);
}
Game::~Game()
{
- delete player_node;
destroyGuiWindows();
delete beingManager;
@@ -351,6 +351,7 @@ Game::~Game()
delete joystick;
delete particleEngine;
delete engine;
+ delete player_node;
beingManager = NULL;
floorItemManager = NULL;
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 098d4e46..44e08052 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -109,6 +109,8 @@ ChatWindow::~ChatWindow()
config.setValue("PartyPrefix", partyPrefix);
config.setValue("ReturnToggles", mReturnToggles ? "1" : "0");
delete mRecorder;
+ delete mItemLinkHandler;
+ delete mParty;
}
void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord)
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 4798f598..b24aeb5d 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -65,9 +65,9 @@ Setup::Setup():
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
- // Disable this button when the windows aren't created yet
+ // Store this button, as it needs to be enabled/disabled
if (!strcmp(*curBtn, "Reset Windows"))
- btn->setEnabled(statusWindow != NULL);
+ mResetWindows = btn;
}
TabbedArea *panel = new TabbedArea();
@@ -102,6 +102,8 @@ Setup::Setup():
add(panel);
setLocationRelativeTo(getParent());
+
+ setInGame(false);
}
Setup::~Setup()
@@ -141,3 +143,8 @@ void Setup::action(const gcn::ActionEvent &event)
tradeWindow->resetToDefaultSize();
}
}
+
+void Setup::setInGame(bool inGame)
+{
+ mResetWindows->setEnabled(inGame);
+} \ No newline at end of file
diff --git a/src/gui/setup.h b/src/gui/setup.h
index 9f1bafc7..d798162c 100644
--- a/src/gui/setup.h
+++ b/src/gui/setup.h
@@ -32,6 +32,7 @@
#include "../guichanfwd.h"
class SetupTab;
+class Button;
/**
* The setup dialog.
@@ -51,6 +52,8 @@ class Setup : public Window, public gcn::ActionListener
*/
~Setup();
+ void setInGame(bool inGame);
+
/**
* Event handling method.
*/
@@ -58,6 +61,7 @@ class Setup : public Window, public gcn::ActionListener
private:
std::list<SetupTab*> mTabs;
+ gcn::Button *mResetWindows;
};
#endif
diff --git a/src/gui/setup_colors.cpp b/src/gui/setup_colors.cpp
index 31b56b51..ecb5bcf7 100644
--- a/src/gui/setup_colors.cpp
+++ b/src/gui/setup_colors.cpp
@@ -57,9 +57,8 @@ Setup_Colors::Setup_Colors() :
mPreview = new BrowserBox(BrowserBox::AUTO_WRAP);
mPreview->setOpaque(false);
- // Replace this later with a more appropriate link handler. For now, this'll
- // do, as it'll do nothing when clicked on.
- mPreview->setLinkHandler(new ItemLinkHandler());
+ // don't do anything with links
+ mPreview->setLinkHandler(NULL);
mPreviewBox = new ScrollArea(mPreview);
mPreviewBox->setHeight(20);
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index a8250fce..c29b70ab 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -162,7 +162,7 @@ SkillDialog::SkillDialog():
SkillDialog::~SkillDialog()
{
- delete mTable;
+ delete_all(mSkillList);
}
void SkillDialog::action(const gcn::ActionEvent &event)
diff --git a/src/gui/table.cpp b/src/gui/table.cpp
index b2571495..7d0fd48a 100644
--- a/src/gui/table.cpp
+++ b/src/gui/table.cpp
@@ -99,6 +99,7 @@ GuiTable::GuiTable(TableModel *initial_model, gcn::Color background,
GuiTable::~GuiTable(void)
{
+ uninstallActionListeners();
delete mModel;
}
diff --git a/src/gui/window.cpp b/src/gui/window.cpp
index bf1ec01c..b0bf1c59 100644
--- a/src/gui/window.cpp
+++ b/src/gui/window.cpp
@@ -130,6 +130,8 @@ Window::~Window()
delete(w);
}
+ removeWidgetListener(this);
+
instances--;
// Clean up static resources
diff --git a/src/main.cpp b/src/main.cpp
index f7468d84..a43544bc 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1015,7 +1015,6 @@ int main(int argc, char *argv[])
delete progressBar;
delete progressLabel;
delete setup;
- delete setupWindow;
progressBar = NULL;
progressLabel = NULL;
currentDialog = NULL;
diff --git a/src/player_relations.cpp b/src/player_relations.cpp
index 1c1ba669..65219626 100644
--- a/src/player_relations.cpp
+++ b/src/player_relations.cpp
@@ -29,6 +29,8 @@
#include "player.h"
#include "player_relations.h"
+#include "utils/dtor.h"
+
#define PLAYER_IGNORE_STRATEGY_NOP "nop"
#define PLAYER_IGNORE_STRATEGY_EMOTE0 "emote0"
#define DEFAULT_IGNORE_STRATEGY PLAYER_IGNORE_STRATEGY_EMOTE0
@@ -38,7 +40,6 @@
#define IGNORE_EMOTE_TIME 100
-
// (De)serialisation class
class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::string, PlayerRelation *>,
std::map<std::string, PlayerRelation *> *>
@@ -93,6 +94,11 @@ PlayerRelationsManager::PlayerRelationsManager() :
{
}
+PlayerRelationsManager::~PlayerRelationsManager()
+{
+ delete_all(mIgnoreStrategies);
+}
+
void PlayerRelationsManager::clear()
{
std::vector<std::string> *names = getPlayers();
@@ -346,24 +352,22 @@ private:
-static std::vector<PlayerIgnoreStrategy *> player_ignore_strategies;
-
std::vector<PlayerIgnoreStrategy *> *
PlayerRelationsManager::getPlayerIgnoreStrategies()
{
- if (player_ignore_strategies.size() == 0) {
+ if (mIgnoreStrategies.size() == 0) {
// not initialised yet?
- player_ignore_strategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE,
+ mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE,
"floating '...' bubble",
PLAYER_IGNORE_STRATEGY_EMOTE0));
- player_ignore_strategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1,
+ mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1,
"floating bubble",
"emote1"));
- player_ignore_strategies.push_back(new PIS_nothing());
- player_ignore_strategies.push_back(new PIS_dotdotdot());
- player_ignore_strategies.push_back(new PIS_blinkname());
+ mIgnoreStrategies.push_back(new PIS_nothing());
+ mIgnoreStrategies.push_back(new PIS_dotdotdot());
+ mIgnoreStrategies.push_back(new PIS_blinkname());
}
- return &player_ignore_strategies;
+ return &mIgnoreStrategies;
}
diff --git a/src/player_relations.h b/src/player_relations.h
index 0440cace..edfa9b28 100644
--- a/src/player_relations.h
+++ b/src/player_relations.h
@@ -95,6 +95,7 @@ class PlayerRelationsManager
{
public:
PlayerRelationsManager();
+ ~PlayerRelationsManager();
/**
* Initialise player relations manager (load config file etc.)
@@ -233,6 +234,7 @@ private:
PlayerIgnoreStrategy *mIgnoreStrategy;
std::map<std::string, PlayerRelation *> mRelations;
std::list<PlayerRelationsListener *> mListeners;
+ std::vector<PlayerIgnoreStrategy *> mIgnoreStrategies;
};