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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-19 20:23:28 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-19 20:23:28 +0000
commita3fb2940327ff2e1a7c3517a7f0ccfbd965f9110 (patch)
tree69783b3212f9614d7379e71b04629f795c33976c
parent034167c22d252f2e3d50bf6c9e345aca57e7cb04 (diff)
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Moved gui window construction from engine.cpp to game.cpp
-rw-r--r--ChangeLog3
-rw-r--r--src/engine.cpp127
-rw-r--r--src/game.cpp122
3 files changed, 128 insertions, 124 deletions
diff --git a/ChangeLog b/ChangeLog
index 3cc60e15..7b3dd79f 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,8 @@
2005-08-19 Björn Steinbrink <B.Steinbrink@gmx.de>
+ * src/engine.cpp, src/game.cpp: The engine isn't connected to all the gui
+ windows, so move creation from its constructor into the game.cpp where
+ most of them are actually used.
* src/log.cpp, src/log.h, src/main.cpp: Added support for parsing command
line options. Added option to skip the update process. Made logger being
created immediately after startup, because some destructors use it.
diff --git a/src/engine.cpp b/src/engine.cpp
index 4c91a688..72d90a61 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -30,7 +30,6 @@
#include <guichan/widgets/label.hpp>
#include "being.h"
-#include "configuration.h"
#include "floor_item.h"
#include "game.h"
#include "graphics.h"
@@ -41,25 +40,10 @@
#include "graphic/spriteset.h"
-//#include "gui/buddywindow.h"
-#include "gui/buy.h"
-#include "gui/buysell.h"
-#include "gui/chargedialog.h"
-#include "gui/chat.h"
-#include "gui/equipmentwindow.h"
#include "gui/gui.h"
-#include "gui/help.h"
-#include "gui/inventorywindow.h"
#include "gui/minimap.h"
-#include "gui/npc.h"
-#include "gui/npc_text.h"
-#include "gui/popupmenu.h"
-#include "gui/sell.h"
-#include "gui/setup.h"
-#include "gui/skill.h"
#include "gui/stats.h"
#include "gui/status.h"
-#include "gui/trade.h"
#include "gui/windowcontainer.h"
#include "resources/image.h"
@@ -67,8 +51,9 @@
#include "resources/itemmanager.h"
#include "resources/resourcemanager.h"
-extern Being* autoTarget;
-extern Graphics* graphics;
+extern Being *autoTarget;
+extern Graphics *graphics;
+extern Minimap *minimap;
extern Spriteset *hairset, *playerset;
char itemCurrenyQ[10] = "0";
@@ -76,25 +61,6 @@ int camera_x, camera_y;
gcn::Label *debugInfo;
-ChatWindow *chatWindow;
-StatusWindow *statusWindow;
-BuyDialog *buyDialog;
-SellDialog *sellDialog;
-BuySellDialog *buySellDialog;
-InventoryWindow *inventoryWindow;
-NpcListDialog *npcListDialog;
-NpcTextDialog *npcTextDialog;
-SkillDialog *skillDialog;
-//NewSkillDialog *newSkillWindow;
-StatsWindow *statsWindow;
-Setup* setupWindow;
-Minimap *minimap;
-EquipmentWindow *equipmentWindow;
-ChargeDialog *chargeDialog;
-TradeWindow *tradeWindow;
-//BuddyWindow *buddyWindow;
-HelpWindow *helpWindow;
-PopupMenu *popupMenu;
std::map<int, Spriteset*> monsterset;
ItemManager *itemDb; /**< Item database object */
@@ -181,72 +147,6 @@ Engine::Engine():
// (Well, the BasicContainer interface isn't that much more useful... ;)
dynamic_cast<WindowContainer*>(gui->getTop())->add(debugInfo);
- // Create dialogs
- chatWindow = new ChatWindow(
- config.getValue("homeDir", "") + std::string("/chatlog.txt"));
- statusWindow = new StatusWindow();
- buyDialog = new BuyDialog();
- sellDialog = new SellDialog();
- buySellDialog = new BuySellDialog();
- inventoryWindow = new InventoryWindow();
- npcTextDialog = new NpcTextDialog();
- npcListDialog = new NpcListDialog();
- skillDialog = new SkillDialog();
- //newSkillWindow = new NewSkillDialog();
- statsWindow = new StatsWindow();
- setupWindow = new Setup();
- minimap = new Minimap();
- equipmentWindow = new EquipmentWindow();
- chargeDialog = new ChargeDialog();
- tradeWindow = new TradeWindow();
- //buddyWindow = new BuddyWindow();
- helpWindow = new HelpWindow();
- popupMenu = new PopupMenu();
-
- // Initialize window posisitons
- int screenW = graphics->getWidth();
- int screenH = graphics->getHeight();
-
- chatWindow->setPosition(0, screenH - chatWindow->getHeight());
- statusWindow->setPosition(screenW - statusWindow->getWidth() - 5, 5);
- inventoryWindow->setPosition(screenW - statusWindow->getWidth() -
- inventoryWindow->getWidth() - 10, 5);
- statsWindow->setPosition(
- screenW - 5 - statsWindow->getWidth(),
- statusWindow->getHeight() + 20);
- chargeDialog->setPosition(
- screenW - 5 - chargeDialog->getWidth(),
- screenH - chargeDialog->getHeight() - 15);
- tradeWindow->setPosition(screenW - statusWindow->getWidth() -
- tradeWindow->getWidth() - 10,
- inventoryWindow->getY() + inventoryWindow->getHeight());
- /*buddyWindow->setPosition(10,
- minimap->getHeight() + 30);*/
- equipmentWindow->setPosition(5,140);
-
- // Set initial window visibility
- chatWindow->setVisible(true);
- statusWindow->setVisible(true);
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- buySellDialog->setVisible(false);
- inventoryWindow->setVisible(false);
- npcTextDialog->setVisible(false);
- npcListDialog->setVisible(false);
- skillDialog->setVisible(false);
- //newSkillWindow->setVisible(false);
- statsWindow->setVisible(false);
- setupWindow->setVisible(false);
- equipmentWindow->setVisible(false);
- chargeDialog->setVisible(false);
- tradeWindow->setVisible(false);
- //buddyWindow->setVisible(false);
- helpWindow->setVisible(false);
- popupMenu->setVisible(false);
-
- // Do not focus any text field
- gui->focusNone();
-
// Load the sprite sets
ResourceManager *resman = ResourceManager::getInstance();
Image *npcbmp = resman->getImage("graphics/sprites/npcs.png");
@@ -274,27 +174,6 @@ Engine::Engine():
Engine::~Engine()
{
- // Delete windows
- delete chatWindow;
- delete statusWindow;
- delete buyDialog;
- delete sellDialog;
- delete buySellDialog;
- delete inventoryWindow;
- delete npcListDialog;
- delete npcTextDialog;
- delete skillDialog;
- delete statsWindow;
- delete setupWindow;
- delete minimap;
- delete equipmentWindow;
- delete chargeDialog;
- //delete newSkillWindow;
- delete tradeWindow;
- //delete buddyWindow;
- delete helpWindow;
- delete popupMenu;
-
// Delete sprite sets
//delete monsterset;
delete npcset;
diff --git a/src/game.cpp b/src/game.cpp
index c130870f..f4cffedd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -43,12 +43,14 @@
#include "gui/buy.h"
#include "gui/buysell.h"
+#include "gui/chargedialog.h"
#include "gui/chat.h"
#include "gui/confirm_dialog.h"
#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/help.h"
#include "gui/inventorywindow.h"
+#include "gui/minimap.h"
#include "gui/npc.h"
#include "gui/npc_text.h"
#include "gui/ok_dialog.h"
@@ -88,6 +90,26 @@ SDL_Joystick *joypad = NULL; /**< Joypad object */
OkDialog *deathNotice = NULL;
ConfirmDialog *exitConfirm = NULL;
+ChatWindow *chatWindow;
+StatusWindow *statusWindow;
+BuyDialog *buyDialog;
+SellDialog *sellDialog;
+BuySellDialog *buySellDialog;
+InventoryWindow *inventoryWindow;
+NpcListDialog *npcListDialog;
+NpcTextDialog *npcTextDialog;
+SkillDialog *skillDialog;
+//NewSkillDialog *newSkillWindow;
+StatsWindow *statsWindow;
+Setup* setupWindow;
+Minimap *minimap;
+EquipmentWindow *equipmentWindow;
+ChargeDialog *chargeDialog;
+TradeWindow *tradeWindow;
+//BuddyWindow *buddyWindow;
+HelpWindow *helpWindow;
+PopupMenu *popupMenu;
+
Inventory *inventory = NULL;
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
@@ -161,6 +183,104 @@ Being* createBeing(unsigned int id, unsigned short job, Map *map)
return being;
}
+/**
+ * Create all the various globally accessible gui windows
+ */
+void createGuiWindows()
+{
+ // Create dialogs
+ chatWindow = new ChatWindow(
+ config.getValue("homeDir", "") + std::string("/chatlog.txt"));
+ statusWindow = new StatusWindow();
+ buyDialog = new BuyDialog();
+ sellDialog = new SellDialog();
+ buySellDialog = new BuySellDialog();
+ inventoryWindow = new InventoryWindow();
+ npcTextDialog = new NpcTextDialog();
+ npcListDialog = new NpcListDialog();
+ skillDialog = new SkillDialog();
+ //newSkillWindow = new NewSkillDialog();
+ statsWindow = new StatsWindow();
+ setupWindow = new Setup();
+ minimap = new Minimap();
+ equipmentWindow = new EquipmentWindow();
+ chargeDialog = new ChargeDialog();
+ tradeWindow = new TradeWindow();
+ //buddyWindow = new BuddyWindow();
+ helpWindow = new HelpWindow();
+ popupMenu = new PopupMenu();
+
+ // Initialize window posisitons
+ int screenW = graphics->getWidth();
+ int screenH = graphics->getHeight();
+
+ chatWindow->setPosition(0, screenH - chatWindow->getHeight());
+ statusWindow->setPosition(screenW - statusWindow->getWidth() - 5, 5);
+ inventoryWindow->setPosition(screenW - statusWindow->getWidth() -
+ inventoryWindow->getWidth() - 10, 5);
+ statsWindow->setPosition(
+ screenW - 5 - statsWindow->getWidth(),
+ statusWindow->getHeight() + 20);
+ chargeDialog->setPosition(
+ screenW - 5 - chargeDialog->getWidth(),
+ screenH - chargeDialog->getHeight() - 15);
+ tradeWindow->setPosition(screenW - statusWindow->getWidth() -
+ tradeWindow->getWidth() - 10,
+ inventoryWindow->getY() + inventoryWindow->getHeight());
+ /*buddyWindow->setPosition(10,
+ minimap->getHeight() + 30);*/
+ equipmentWindow->setPosition(5,140);
+
+ // Set initial window visibility
+ chatWindow->setVisible(true);
+ statusWindow->setVisible(true);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+ inventoryWindow->setVisible(false);
+ npcTextDialog->setVisible(false);
+ npcListDialog->setVisible(false);
+ skillDialog->setVisible(false);
+ //newSkillWindow->setVisible(false);
+ statsWindow->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ chargeDialog->setVisible(false);
+ tradeWindow->setVisible(false);
+ //buddyWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ popupMenu->setVisible(false);
+
+ // Do not focus any text field
+ gui->focusNone();
+}
+
+/**
+ * Destroy all the globally accessible gui windows
+ */
+void destroyGuiWindows()
+{
+ delete chatWindow;
+ delete statusWindow;
+ delete buyDialog;
+ delete sellDialog;
+ delete buySellDialog;
+ delete inventoryWindow;
+ delete npcListDialog;
+ delete npcTextDialog;
+ delete skillDialog;
+ delete statsWindow;
+ delete setupWindow;
+ delete minimap;
+ delete equipmentWindow;
+ delete chargeDialog;
+ //delete newSkillWindow;
+ delete tradeWindow;
+ //delete buddyWindow;
+ delete helpWindow;
+ delete popupMenu;
+}
+
void do_init()
{
std::string path(map_path);
@@ -232,6 +352,7 @@ void game()
// Needs to be initialised _before_ the engine is created...
inventory = new Inventory();
+ createGuiWindows();
engine = new Engine();
do_init();
@@ -267,6 +388,7 @@ void game()
}
delete engine;
+ destroyGuiWindows();
close_session();
}