diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-02-18 19:17:57 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-02-18 19:17:57 +0000 |
commit | 8f28636093d75b33cc5071e659291ac2ff54db8b (patch) | |
tree | 3a14a0f1f3993f12bf54990c417d5858acdf6de0 | |
parent | 9a4006a58aa332855fa6e3c143de915cae2e952b (diff) | |
download | mana-8f28636093d75b33cc5071e659291ac2ff54db8b.tar.gz mana-8f28636093d75b33cc5071e659291ac2ff54db8b.tar.bz2 mana-8f28636093d75b33cc5071e659291ac2ff54db8b.tar.xz mana-8f28636093d75b33cc5071e659291ac2ff54db8b.zip |
Merged revisions 3762-3772,3776-3782 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3762 | crush_tmw | 2007-12-04 00:25:25 +0100 (Tue, 04 Dec 2007) | 1 line
Added/renamed some headgears for the christmas event.
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r3763 | crush_tmw | 2007-12-04 14:51:20 +0100 (Tue, 04 Dec 2007) | 1 line
tophead -> tophat
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r3764 | b_lindeijer | 2007-12-05 21:20:25 +0100 (Wed, 05 Dec 2007) | 3 lines
Fix drawing of very high fringe tiles by keeping track of the maximum tile
height.
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r3765 | crush_tmw | 2007-12-07 01:50:15 +0100 (Fri, 07 Dec 2007) | 1 line
Added a new drop item for the christmas event.
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r3768 | crush_tmw | 2007-12-09 20:45:53 +0100 (Sun, 09 Dec 2007) | 1 line
New versions of funky hat and elf hat by QOAL.
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r3769 | crush_tmw | 2007-12-10 03:22:59 +0100 (Mon, 10 Dec 2007) | 1 line
Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
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r3770 | crush_tmw | 2007-12-10 03:50:15 +0100 (Mon, 10 Dec 2007) | 1 line
Added an option to show log messages in the chat console.
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r3771 | crush_tmw | 2007-12-10 17:12:56 +0100 (Mon, 10 Dec 2007) | 1 line
Implemented female hairstyles.
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r3772 | b_lindeijer | 2007-12-10 21:42:11 +0100 (Mon, 10 Dec 2007) | 2 lines
Include cassert header.
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r3777 | crush_tmw | 2007-12-14 18:33:45 +0100 (Fri, 14 Dec 2007) | 1 line
Fixed some errors with the filenames of the new items (unrelated to my eAthena problems).
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r3778 | crush_tmw | 2007-12-14 19:21:39 +0100 (Fri, 14 Dec 2007) | 1 line
fixed some more screwups with the new items.
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r3780 | crush_tmw | 2007-12-14 19:40:12 +0100 (Fri, 14 Dec 2007) | 1 line
Put new items in equipment.xml for backward compatibility with the last client release.
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r3782 | b_lindeijer | 2007-12-17 16:59:04 +0100 (Mon, 17 Dec 2007) | 2 lines
Fixed the item tags.
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-rw-r--r-- | ChangeLog | 105 | ||||
-rw-r--r-- | src/being.cpp | 12 | ||||
-rw-r--r-- | src/being.h | 8 | ||||
-rw-r--r-- | src/game.cpp | 5 | ||||
-rw-r--r-- | src/gui/chat.cpp | 3 | ||||
-rw-r--r-- | src/gui/chat.h | 3 | ||||
-rw-r--r-- | src/gui/itemshortcutcontainer.cpp | 1 | ||||
-rw-r--r-- | src/gui/itemshortcutcontainer.h | 4 | ||||
-rw-r--r-- | src/gui/itemshortcutwindow.cpp | 1 | ||||
-rw-r--r-- | src/gui/itemshortcutwindow.h | 1 | ||||
-rw-r--r-- | src/itemshortcut.cpp | 4 | ||||
-rw-r--r-- | src/itemshortcut.h | 23 | ||||
-rw-r--r-- | src/log.cpp | 10 | ||||
-rw-r--r-- | src/log.h | 8 | ||||
-rw-r--r-- | src/map.cpp | 88 | ||||
-rw-r--r-- | src/map.h | 12 | ||||
-rw-r--r-- | src/net/beinghandler.cpp | 28 | ||||
-rw-r--r-- | src/net/connection.cpp | 8 | ||||
-rw-r--r-- | src/player.cpp | 63 | ||||
-rw-r--r-- | src/player.h | 16 |
20 files changed, 265 insertions, 138 deletions
@@ -173,6 +173,14 @@ Updated attribute system to the latest design decisions (removed charisma, kept agility in) +2007-12-14 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/sprites/head-mask.png, + data/graphics/sprites/head-mask.xml, + data/graphics/sprites/head-mushroom.xml, + data/graphics/sprites/head-shroom.xml, data/items.xml, + data/equipment.xml: Fixed some problems with the new items. + 2007-12-12 Philipp Sehmisch <tmw@crushnet.org> * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png: @@ -194,10 +202,107 @@ tools/tmxcopy/zlibutils.h: Added my tmxcopy tool for copying parts of maps to other maps. +2007-12-10 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/being.cpp: Include cassert header. + +2007-12-10 Philipp Sehmisch <tmw@crushnet.org> + + * src/being.cpp, src/being.h, src/net/beinghandler.cpp, + src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp, + src/player.cpp, src/player.h, data/items.xml: Simplified player + subsprite handling by treating equipment, hairstyle and base + sprites alike. This also enables gender-specific hairstyles. + * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/log.cpp, + src/log.h: Added an option to show log messages in the chat console. + * data/items.xml, + data/graphics/sprites/hairstyle1.png, + data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle1-male.png, + data/graphics/sprites/hairstyle1-male.xml, + data/graphics/sprites/hairstyle1-female.png, + data/graphics/sprites/hairstyle1-female.xml, + data/graphics/sprites/hairstyle2.png, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle2-male.png, + data/graphics/sprites/hairstyle2-male.xml, + data/graphics/sprites/hairstyle2-female.png, + data/graphics/sprites/hairstyle2-female.xml, + data/graphics/sprites/hairstyle3.png, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle3-male.png, + data/graphics/sprites/hairstyle3-male.xml, + data/graphics/sprites/hairstyle3-female.png, + data/graphics/sprites/hairstyle3-female.xml, + data/graphics/sprites/hairstyle4.png, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle4-male.png, + data/graphics/sprites/hairstyle4-male.xml, + data/graphics/sprites/hairstyle4-female.png, + data/graphics/sprites/hairstyle4-female.xml, + data/graphics/sprites/hairstyle5.png, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle5-male.png, + data/graphics/sprites/hairstyle5-male.xml, + data/graphics/sprites/hairstyle5-female.png, + data/graphics/sprites/hairstyle5-female.xml, + data/graphics/sprites/hairstyle6.png, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle6-male.png, + data/graphics/sprites/hairstyle6-male.xml, + data/graphics/sprites/hairstyle6-female.png, + data/graphics/sprites/hairstyle6-female.xml, + data/graphics/sprites/hairstyle7.png, + data/graphics/sprites/hairstyle7.xml, + data/graphics/sprites/hairstyle7-male.png, + data/graphics/sprites/hairstyle7-male.xml, + data/graphics/sprites/hairstyle7-female.png, + data/graphics/sprites/hairstyle7-female.xml: + Implemented female hairstyles. + +2007-12-09 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/sprites/head-funkywinter.png, + data/graphics/sprites/head-funkywinter.xml, + data/graphics/sprites/head-xmaself.png, + data/graphics/sprites/head-xmaself.xml: New versions of funky hat + and elf hat by QOAL. + 2007-12-09 Björn Steinbrink <B.Steinbrink@gmx.de> * src/CMakeLists.txt: Add missing source files. +2007-12-07 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/items/generic-santacookie.png, + data/items.xml: Added a new drop item for the christmas event. + +2007-12-05 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/map.cpp, src/map.h: Fix drawing of very high fringe tiles by + keeping track of the maximum tile height. + * src/itemshortcut.h, src/gui/itemshortcutcontainer.h, + src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp, + src/gui/itemshortcutwindow.h, src/itemshortcut.cpp: Random cleanups. + +2007-12-04 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/sprites/head-funkywinter.png, + data/graphics/sprites/head-funkywinter.xml, + data/graphics/sprites/head-mask.png, + data/graphics/sprites/head-mask.xml, + data/graphics/sprites/head-mushroom.png, + data/graphics/sprites/head-mushroom.xml, + data/graphics/sprites/head-shroom.png, + data/graphics/sprites/head-shroom.xml, + data/graphics/sprites/head-tophat.png, + data/graphics/sprites/head-tophat.xml, + data/graphics/sprites/head-xmaself.png, + data/graphics/sprites/head-xmaself.xml, + data/graphics/items/armor-head-xmaself.png, + data/graphics/items/armor-head-mask.png, + data/items.xml: Added/renamed some headgears for the christmas event. + 2007-11-21 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/properties.h, src/net/charserverhandler.cpp, src/being.h: Small diff --git a/src/being.cpp b/src/being.cpp index 22c56a6d..20684d8d 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -61,7 +61,9 @@ Being::Being(int id, int job, Map *map): mEquippedWeapon(NULL), mSpeechTime(0), mPx(0), mPy(0), - mSprites(VECTOREND_SPRITE, NULL) + mSprites(VECTOREND_SPRITE, NULL), + mSpriteIDs(VECTOREND_SPRITE, 0), + mSpriteColors(VECTOREND_SPRITE, "") { setMap(map); @@ -286,6 +288,14 @@ Being::setPath(const Path &path, int mod) } void +Being::setSprite(int slot, int id, const std::string &color) +{ + assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE); + mSpriteIDs[slot] = id; + mSpriteColors[slot] = color; +} + +void Being::setSpeech(const std::string &text, Uint32 time) { mSpeech = text; diff --git a/src/being.h b/src/being.h index 7c114cd9..a2d977db 100644 --- a/src/being.h +++ b/src/being.h @@ -189,6 +189,12 @@ class Being : public Sprite setName(const std::string &name) { mName = name; } /** + * Sets visible equipments for this being. + */ + virtual void + setSprite(int slot, int id, const std::string &color = ""); + + /** * Makes this being take the next step of his path. */ virtual void @@ -349,6 +355,8 @@ class Being : public Sprite Sint32 mPx, mPy; /**< Pixel coordinates */ std::vector<AnimatedSprite*> mSprites; + std::vector<int> mSpriteIDs; + std::vector<std::string> mSpriteColors; std::list<Particle *> mChildParticleEffects; private: diff --git a/src/game.cpp b/src/game.cpp index 9455e47a..7ae21009 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -197,6 +197,11 @@ void createGuiWindows() miniStatusWindow->setVisible(true); menuWindow->setVisible(true); itemShortcutWindow->setVisible(true); + + if (config.getValue("logToChat", 0)) + { + logger->setChatWindow(chatWindow); + } } /** diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index f750df99..e9bed822 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -165,6 +165,9 @@ ChatWindow::chatLog(std::string line, int own, std::string channelName) tmp.nick += "Server: "; lineColor = "##7"; // Equiv. to BrowserBox::PINK break; + case BY_LOGGER: + lineColor = "##8"; // Equiv. to BrowserBox::GREY + break; } // Get the current system time diff --git a/src/gui/chat.h b/src/gui/chat.h index 304d5500..19795dd3 100644 --- a/src/gui/chat.h +++ b/src/gui/chat.h @@ -45,7 +45,8 @@ enum BY_GM = 0, BY_PLAYER = 1, BY_OTHER = 2, - BY_SERVER = 3 + BY_SERVER = 3, + BY_LOGGER }; #if 0 diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp index 6a5d94fc..d86a99ef 100644 --- a/src/gui/itemshortcutcontainer.cpp +++ b/src/gui/itemshortcutcontainer.cpp @@ -18,6 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * + * $Id$ */ #include "itemshortcutcontainer.h" diff --git a/src/gui/itemshortcutcontainer.h b/src/gui/itemshortcutcontainer.h index 4b154cbb..c69525e0 100644 --- a/src/gui/itemshortcutcontainer.h +++ b/src/gui/itemshortcutcontainer.h @@ -18,6 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * + * $Id$ */ #ifndef _TMW_ITEMSHORTCUTCONTAINER_H__ @@ -26,8 +27,6 @@ #include <guichan/mouselistener.hpp> #include <guichan/widget.hpp> -#include <list> - class Image; class Item; @@ -109,7 +108,6 @@ class ItemShortcutContainer : public gcn::Widget, public gcn::MouseListener int mGridWidth, mGridHeight; bool mItemClicked; Item *mItemMoved; - }; #endif diff --git a/src/gui/itemshortcutwindow.cpp b/src/gui/itemshortcutwindow.cpp index dd97a7db..cf266290 100644 --- a/src/gui/itemshortcutwindow.cpp +++ b/src/gui/itemshortcutwindow.cpp @@ -18,6 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * + * $Id$ */ #include "itemshortcutwindow.h" diff --git a/src/gui/itemshortcutwindow.h b/src/gui/itemshortcutwindow.h index 83bc348d..1dde8686 100644 --- a/src/gui/itemshortcutwindow.h +++ b/src/gui/itemshortcutwindow.h @@ -18,6 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * + * $Id$ */ #ifndef _TMW_ITEMSHORTCUTWINDOW_H diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp index 8a514c7e..12ae95f2 100644 --- a/src/itemshortcut.cpp +++ b/src/itemshortcut.cpp @@ -18,10 +18,12 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * + * $Id$ */ #include "itemshortcut.h" +#include "item.h" #include "localplayer.h" #include "configuration.h" @@ -51,7 +53,7 @@ void ItemShortcut::load() if (itemId != -1) { - ItemPtr item = player_node->searchForItem(itemId); + Item* item = player_node->searchForItem(itemId); if (item) { mItems[i] = item; diff --git a/src/itemshortcut.h b/src/itemshortcut.h index d211c7f3..fecb7d86 100644 --- a/src/itemshortcut.h +++ b/src/itemshortcut.h @@ -18,20 +18,19 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * + * $Id$ */ #ifndef _TMW_ITEMSHORTCUT_H__ #define _TMW_ITEMSHORTCUT_H__ -#include "item.h" - #define SHORTCUT_ITEMS 10 +class Item; + /** - * The item pointer + * The class which keeps track of the item shortcuts. */ -typedef Item* ItemPtr; - class ItemShortcut { public: @@ -55,7 +54,7 @@ class ItemShortcut * * @param index Index of the shortcut item. */ - ItemPtr getItem(int index) const + Item* getItem(int index) const { return mItems[index]; } /** @@ -67,7 +66,7 @@ class ItemShortcut /** * Returns the item that is currently selected. */ - ItemPtr getItemSelected() const + Item* getItemSelected() const { return mItemSelected; } /** @@ -92,20 +91,20 @@ class ItemShortcut * * @param item The item that is to be assigned. */ - void setItemSelected(ItemPtr item) + void setItemSelected(Item* item) { mItemSelected = item; } /** * A flag to check if the item is selected. */ bool isItemSelected() - { return (mItemSelected) ? true : false; } + { return mItemSelected; } /** * Remove a item from the shortcut. */ void removeItem(int index) - { mItems[index] = NULL; } + { mItems[index] = 0; } /** * Try to use the item specified by the index. @@ -120,8 +119,8 @@ class ItemShortcut */ void save(); - ItemPtr mItems[SHORTCUT_ITEMS]; /**< the items stored */ - ItemPtr mItemSelected; /**< the item held by cursor */ + Item* mItems[SHORTCUT_ITEMS]; /**< The items stored. */ + Item* mItemSelected; /**< The item held by cursor. */ }; diff --git a/src/log.cpp b/src/log.cpp index 63a34776..96630a96 100644 --- a/src/log.cpp +++ b/src/log.cpp @@ -34,8 +34,11 @@ #include "log.h" +#include "gui/chat.h" + Logger::Logger(): - mLogToStandardOut(false) + mLogToStandardOut(false), + mChatWindow(NULL) { } @@ -100,6 +103,11 @@ void Logger::log(const char *log_text, ...) std::cout << timeStr.str() << buf << std::endl; } + if (mChatWindow) + { + mChatWindow->chatLog(buf, BY_LOGGER); + } + // Delete temporary buffer delete[] buf; } @@ -25,6 +25,8 @@ #include <iosfwd> #include <fstream> +class ChatWindow; + /** * The Log Class : Useful to write debug or info messages */ @@ -52,6 +54,11 @@ class Logger void setLogToStandardOut(bool value) { mLogToStandardOut = value; } /** + * Enables logging to chat window + */ + void setChatWindow(ChatWindow *window) { mChatWindow = window; } + + /** * Enters a message in the log. The message will be timestamped. */ void log(const char *log_text, ...); @@ -65,6 +72,7 @@ class Logger private: std::ofstream mLogFile; bool mLogToStandardOut; + ChatWindow *mChatWindow; }; extern Logger *logger; diff --git a/src/map.cpp b/src/map.cpp index ac570627..c2b0b9a1 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -65,6 +65,7 @@ struct Location Map::Map(int width, int height, int tileWidth, int tileHeight): mWidth(width), mHeight(height), mTileWidth(tileWidth), mTileHeight(tileHeight), + mMaxTileHeight(height), mOnClosedList(1), mOnOpenList(2), mLastScrollX(0.0f), mLastScrollY(0.0f) { @@ -87,8 +88,7 @@ Map::~Map() for_each(mOverlays.begin(), mOverlays.end(), make_dtor(mOverlays)); } -void -Map::initializeOverlays() +void Map::initializeOverlays() { ResourceManager *resman = ResourceManager::getInstance(); @@ -114,10 +114,12 @@ Map::initializeOverlays() } } -void -Map::addTileset(Tileset *tileset) +void Map::addTileset(Tileset *tileset) { mTilesets.push_back(tileset); + + if (tileset->getHeight() > mMaxTileHeight) + mMaxTileHeight = tileset->getHeight(); } bool spriteCompare(const Sprite *a, const Sprite *b) @@ -125,13 +127,9 @@ bool spriteCompare(const Sprite *a, const Sprite *b) return a->getPixelY() < b->getPixelY(); } -void -Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) +void Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) { - int startX = scrollX / 32; - int startY = scrollY / 32; - int endX = (graphics->getWidth() + scrollX + 31) / 32; - int endY = (graphics->getHeight() + scrollY + 31) / 32; + int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; // If drawing the fringe layer, make sure sprites are sorted SpriteIterator si; @@ -139,13 +137,14 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) { mSprites.sort(spriteCompare); si = mSprites.begin(); - - // Increase endY to account for high fringe tiles - // TODO: Improve this hack so that it'll dynamically account for the - // highest tile. - endY += 2; + endPixelY += mMaxTileHeight - mTileHeight; } + int startX = scrollX / mTileWidth; + int startY = scrollY / mTileHeight; + int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; + int endY = endPixelY / mTileHeight; + if (startX < 0) startX = 0; if (startY < 0) startY = 0; if (endX > mWidth) endX = mWidth; @@ -169,8 +168,9 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) Image *img = getTile(x, y, layer); if (img) { graphics->drawImage(img, - x * 32 - scrollX, - y * 32 - scrollY + 32 - img->getHeight()); + x * mTileWidth - scrollX, + y * mTileHeight - scrollY + + mTileHeight - img->getHeight()); } } } @@ -186,8 +186,8 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) } } -void -Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail) +void Map::drawOverlay(Graphics *graphics, + float scrollX, float scrollY, int detail) { static int lastTick = tick_time; @@ -226,8 +226,7 @@ Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail) }; } -void -Map::setTileWithGid(int x, int y, int layer, int gid) +void Map::setTileWithGid(int x, int y, int layer, int gid) { if (layer == 3) { @@ -251,19 +250,17 @@ class ContainsGidFunctor int gid; } containsGid; -Tileset* -Map::getTilesetWithGid(int gid) +Tileset* Map::getTilesetWithGid(int gid) const { containsGid.gid = gid; - TilesetIterator i = find_if(mTilesets.begin(), mTilesets.end(), + Tilesets::const_iterator i = find_if(mTilesets.begin(), mTilesets.end(), containsGid); return (i == mTilesets.end()) ? NULL : *i; } -Image* -Map::getTileWithGid(int gid) +Image* Map::getTileWithGid(int gid) const { Tileset *set = getTilesetWithGid(gid); @@ -274,20 +271,17 @@ Map::getTileWithGid(int gid) return NULL; } -void -Map::setWalk(int x, int y, bool walkable) +void Map::setWalk(int x, int y, bool walkable) { mMetaTiles[x + y * mWidth].walkable = walkable; } -bool -Map::getWalk(int x, int y) const +bool Map::getWalk(int x, int y) const { return !tileCollides(x, y) && !occupied(x, y); } -bool -Map::occupied(int x, int y) const +bool Map::occupied(int x, int y) const { Beings &beings = beingManager->getAll(); for (BeingIterator i = beings.begin(); i != beings.end(); i++) @@ -302,53 +296,45 @@ Map::occupied(int x, int y) const return false; } -bool -Map::tileCollides(int x, int y) const +bool Map::tileCollides(int x, int y) const { return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable); } -bool -Map::contains(int x, int y) const +bool Map::contains(int x, int y) const { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } -void -Map::setTile(int x, int y, int layer, Image *img) +void Map::setTile(int x, int y, int layer, Image *img) { mTiles[x + y * mWidth + layer * (mWidth * mHeight)] = img; } -Image* -Map::getTile(int x, int y, int layer) +Image* Map::getTile(int x, int y, int layer) const { return mTiles[x + y * mWidth + layer * (mWidth * mHeight)]; } -MetaTile* -Map::getMetaTile(int x, int y) +MetaTile* Map::getMetaTile(int x, int y) const { return &mMetaTiles[x + y * mWidth]; } -SpriteIterator -Map::addSprite(Sprite *sprite) +SpriteIterator Map::addSprite(Sprite *sprite) { mSprites.push_front(sprite); return mSprites.begin(); } -void -Map::removeSprite(SpriteIterator iterator) +void Map::removeSprite(SpriteIterator iterator) { mSprites.erase(iterator); } static int const basicCost = 100; -Path -Map::findPath(int startX, int startY, int destX, int destY) +Path Map::findPath(int startX, int startY, int destX, int destY) { // Path to be built up (empty by default) Path path; @@ -532,8 +518,7 @@ Map::findPath(int startX, int startY, int destX, int destY) return path; } -void -Map::addParticleEffect (std::string effectFile, int x, int y) +void Map::addParticleEffect (std::string effectFile, int x, int y) { ParticleEffectData newEffect; newEffect.file = effectFile; @@ -542,8 +527,7 @@ Map::addParticleEffect (std::string effectFile, int x, int y) particleEffects.push_back(newEffect); } -void -Map::initializeParticleEffects(Particle* particleEngine) +void Map::initializeParticleEffects(Particle* particleEngine) { for (std::list<ParticleEffectData>::iterator i = particleEffects.begin(); i != particleEffects.end(); @@ -39,7 +39,6 @@ class Tileset; struct PATH_NODE; typedef std::vector<Tileset*> Tilesets; -typedef Tilesets::iterator TilesetIterator; typedef std::list<Sprite*> Sprites; typedef Sprites::iterator SpriteIterator; @@ -122,12 +121,12 @@ class Map : public Properties /** * Get tile ID. */ - Image *getTile(int x, int y, int layer); + Image *getTile(int x, int y, int layer) const; /** * Get tile reference. */ - MetaTile *getMetaTile(int x, int y); + MetaTile *getMetaTile(int x, int y) const; /** * Set walkability flag for a tile. @@ -202,14 +201,12 @@ class Map : public Properties * Converts a global tile id to the Image* pointing to the associated * tile image. */ - Image* - getTileWithGid(int gid); + Image* getTileWithGid(int gid) const; /** * Finds the tile set that a tile with the given global id is part of. */ - Tileset* - getTilesetWithGid(int gid); + Tileset* getTilesetWithGid(int gid) const; /** * Tells whether a tile is occupied by a being. @@ -223,6 +220,7 @@ class Map : public Properties int mWidth, mHeight; int mTileWidth, mTileHeight; + int mMaxTileHeight; MetaTile *mMetaTiles; Image **mTiles; diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 879c8a46..24db8454 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -140,9 +140,9 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg->readInt16()); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::WEAPON_SPRITE, msg->readInt16()); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); if (msg.getId() == SMSG_BEING_MOVE) @@ -153,8 +153,8 @@ void BeingHandler::handleMessage(MessageIn &msg) msg->readInt16(); // shield headTop = msg->readInt16(); headMid = msg->readInt16(); - dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); - dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); dstBeing->setHairColor(msg->readInt16()); msg->readInt16(); // unknown msg->readInt16(); // head dir @@ -294,18 +294,18 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setHairStyle(id); break; case 2: - dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id); + dstBeing->setSprite(Being::WEAPON_SPRITE, id); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::BOTTOMCLOTHES_SPRITE, id); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::HAT_SPRITE, id); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::TOPCLOTHES_SPRITE, id); break; case 6: @@ -347,7 +347,7 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg->readInt16()); - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::WEAPON_SPRITE, msg->readInt16()); msg->readInt16(); // item id 2 headBottom = msg->readInt16(); @@ -367,10 +367,10 @@ void BeingHandler::handleMessage(MessageIn &msg) msg.readInt16(); // manner msg.readInt8(); // karma dstBeing->setSex(1 - msg.readInt8()); // sex - dstBeing->setVisibleEquipment( + dstBeing->setSprite( Being::BOTTOMCLOTHES_SPRITE, headBottom); - dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); - dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); if (msg.getId() == SMSG_PLAYER_MOVE) { @@ -434,7 +434,7 @@ static void handleLooks(Player *being, MessageIn &msg) // The equipment has to be cleared first. for (int i = 0; i < nb_slots; ++i) { - being->setVisibleEquipment(slots[i], 0); + being->setSprite(slots[i], 0); } } @@ -443,7 +443,7 @@ static void handleLooks(Player *being, MessageIn &msg) { if (!(mask & (1 << i))) continue; int id = msg.readInt16(); - being->setVisibleEquipment(slots[i], id); + being->setSprite(slots[i], id); } } diff --git a/src/net/connection.cpp b/src/net/connection.cpp index caaa0ce1..a016e07a 100644 --- a/src/net/connection.cpp +++ b/src/net/connection.cpp @@ -67,6 +67,14 @@ bool Net::Connection::connect(const std::string &address, short port) return false; } + ENetEvent event; + if (enet_host_service(mClient, &event, 10000) <= 0 || + event.type != ENET_EVENT_TYPE_CONNECT) + { + logger->log("Well...."); + return false; + } + return true; } diff --git a/src/player.cpp b/src/player.cpp index f928aeb1..050790e8 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -37,8 +37,9 @@ Player::Player(int id, int job, Map *map): Being(id, job, map), - mEquipmentSpriteIDs(VECTOREND_SPRITE, 0), - mGender(2), mHairStyle(0), mHairColor(0) + mGender(2), + mHairStyle(0), + mHairColor(0) { } @@ -59,45 +60,31 @@ Player::drawName(Graphics *graphics, int offsetX, int offsetY) graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); } -void Player::setGender(int sex) +void Player::setGender(int gender) { // Players can only be male or female - if (sex > 1) + if (gender > 1) { - logger->log("Warning: unsupported gender %i, assuming male.", sex); - sex = 0; + logger->log("Warning: unsupported gender %i, assuming male.", gender); + gender = 0; } - if (sex != mGender) + if (gender != mGender) { - mGender = sex; + mGender = gender; - // Reload base sprite - AnimatedSprite *newBaseSprite; - if (sex == 0) - { - newBaseSprite = AnimatedSprite::load( - "graphics/sprites/player_male_base.xml"); - } - else - { - newBaseSprite = AnimatedSprite::load( - "graphics/sprites/player_female_base.xml"); - } + /* Human base sprite. When implementing different races remove this + * line and set the base sprite when setting the race of the player + * character. + */ + setSprite(Being::BASE_SPRITE, -100); - delete mSprites[BASE_SPRITE]; - mSprites[BASE_SPRITE] = newBaseSprite; - - // Reload equipment + // Reload all subsprites for (int i = 1; i < VECTOREND_SPRITE; i++) { - if (i != HAIR_SPRITE && mEquipmentSpriteIDs.at(i) != 0) + if (mSpriteIDs.at(i) != 0) { - AnimatedSprite *newEqSprite = AnimatedSprite::load( - "graphics/sprites/" + ItemDB::get( - mEquipmentSpriteIDs.at(i)).getSprite(sex)); - delete mSprites[i]; - mSprites[i] = newEqSprite; + setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i)); } } } @@ -126,19 +113,12 @@ void Player::setHairStyle(int style, int color) "#460850,611967,e7b4ae", // dark purple }; - AnimatedSprite *newHairSprite = AnimatedSprite::load - (strprintf("graphics/sprites/hairstyle%d.xml|%s", style, colors[color])); - - if (newHairSprite) - newHairSprite->setDirection(getSpriteDirection()); - - delete mSprites[HAIR_SPRITE]; - mSprites[HAIR_SPRITE] = newHairSprite; + setSprite(HAIR_SPRITE, style * -1, colors[color]); setAction(mAction); } -void Player::setVisibleEquipment(int slot, int id) +void Player::setSprite(int slot, int id, const std::string &color) { // id = 0 means unequip if (id == 0) @@ -149,7 +129,8 @@ void Player::setVisibleEquipment(int slot, int id) else { AnimatedSprite *equipmentSprite = AnimatedSprite::load( - "graphics/sprites/" + ItemDB::get(id).getSprite(mGender)); + "graphics/sprites/" + ItemDB::get(id).getSprite(mGender) + + "|" + color); if (equipmentSprite) equipmentSprite->setDirection(getSpriteDirection()); @@ -165,5 +146,5 @@ void Player::setVisibleEquipment(int slot, int id) setAction(mAction); } - mEquipmentSpriteIDs[slot] = id; + Being::setSprite(slot, id, color); } diff --git a/src/player.h b/src/player.h index 4d4f53f5..eb642d20 100644 --- a/src/player.h +++ b/src/player.h @@ -49,7 +49,7 @@ class Player : public Being drawName(Graphics *graphics, int offsetX, int offsetY); /** - * Sets the sex for this player. + * Sets the gender for this player. */ void setGender(int); @@ -67,18 +67,24 @@ class Player : public Being /** * Sets the hair style and color for this player. + * + * NOTE: This method was necessary for convenience in the 0.0 client. + * It should be removed here since the server can provide the hair ID + * and coloring the same way it does for other equipment pieces. Then + * Being::setSprite can be used instead. */ void setHairStyle(int style, int color); /** * Sets visible equipments for this player. */ - void setVisibleEquipment(int slot, int id); + virtual void + setSprite(int slot, int id, const std::string &color = ""); private: - - std::vector<int> mEquipmentSpriteIDs; - Uint8 mGender, mHairStyle, mHairColor; + Uint8 mGender; + Uint8 mHairStyle; + Uint8 mHairColor; }; #endif |