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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-18 12:16:43 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-18 12:16:47 +0200 |
commit | 726768cc297a69c66e0c801bb609dc505b89a3db (patch) | |
tree | b512f90328695a36b4bc8e43157e1cdd61fe7326 | |
parent | 1c19fb5173c59b8dd7de10af93347bc9d9279e7e (diff) | |
download | mana-726768cc297a69c66e0c801bb609dc505b89a3db.tar.gz mana-726768cc297a69c66e0c801bb609dc505b89a3db.tar.bz2 mana-726768cc297a69c66e0c801bb609dc505b89a3db.tar.xz mana-726768cc297a69c66e0c801bb609dc505b89a3db.zip |
Fixed mouse path debug when graphics are scaled
This SDL_GetMouseState call did not adjust the result to the graphics
scale. Fortunately it could just be removed, since mMouseX and mMouseY
are anyway updated each Viewport::logic.
-rw-r--r-- | src/gui/viewport.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index f02d2973..0d4af6f8 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -315,9 +315,6 @@ void Viewport::_drawDebugPath(Graphics *graphics) { if (mDebugFlags & Map::DEBUG_MOUSE_PATH) { - // Get the current mouse position - SDL_GetMouseState(&mMouseX, &mMouseY); - // Prepare the walkmask corresponding to the protocol unsigned char walkMask; switch (Net::getNetworkType()) |