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author | Yohann Ferreira <bertram@cegetel.net> | 2006-11-05 01:47:44 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2006-11-05 01:47:44 +0000 |
commit | 9e70df3a6ac53f9900f7e4cbf6dbe40e53e0ddc1 (patch) | |
tree | ba0bf36049b125030e0bb2e26e7f755fe8f98723 | |
parent | 6a1702f014db23b5330e9b93e773b652d03c2ed1 (diff) | |
download | mana-9e70df3a6ac53f9900f7e4cbf6dbe40e53e0ddc1.tar.gz mana-9e70df3a6ac53f9900f7e4cbf6dbe40e53e0ddc1.tar.bz2 mana-9e70df3a6ac53f9900f7e4cbf6dbe40e53e0ddc1.tar.xz mana-9e70df3a6ac53f9900f7e4cbf6dbe40e53e0ddc1.zip |
Added item's pictures in sell dialogs, and precisions about the total money in it.
-rw-r--r-- | ChangeLog | 4 | ||||
-rw-r--r-- | src/gui/sell.cpp | 46 | ||||
-rw-r--r-- | src/gui/sell.h | 10 | ||||
-rw-r--r-- | src/gui/shop.cpp | 5 | ||||
-rw-r--r-- | src/gui/shop.h | 9 | ||||
-rw-r--r-- | src/gui/shoplistbox.cpp | 13 | ||||
-rw-r--r-- | src/gui/shoplistbox.h | 8 | ||||
-rw-r--r-- | src/net/buysellhandler.cpp | 1 |
8 files changed, 73 insertions, 23 deletions
@@ -5,6 +5,10 @@ src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs. Also too expensive items are highlighted in gray and can't be selected. + * src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp, + src/net/buysellhandler.cpp, src/gui/shoplistbox.h, + src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and + precisions about the total money in it. 2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de> diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 92669ab6..62fc2586 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -28,7 +28,7 @@ #include <guichan/widgets/label.hpp> #include "button.h" -#include "listbox.h" +#include "shoplistbox.h" #include "scrollarea.h" #include "shop.h" #include "slider.h" @@ -51,11 +51,11 @@ SellDialog::SellDialog(Network *network): { mShopItems = new ShopItems(); - mItemList = new ListBox(mShopItems); - ScrollArea *scrollArea = new ScrollArea(mItemList); + mShopItemList = new ShopListBox(mShopItems, mShopItems); + ScrollArea *scrollArea = new ScrollArea(mShopItemList); mSlider = new Slider(1.0); mQuantityLabel = new gcn::Label("0"); - mMoneyLabel = new gcn::Label("Price: 0"); + mMoneyLabel = new gcn::Label("Money: 0 GP / Total: 0 GP"); mItemDescLabel = new gcn::Label("Description:"); mItemEffectLabel = new gcn::Label("Effect:"); mIncreaseButton = new Button("+", "+", this); @@ -67,7 +67,7 @@ SellDialog::SellDialog(Network *network): setContentSize(260, 210); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); - mItemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); + mShopItemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); mSlider->setDimension(gcn::Rectangle(5, 120, 200, 10)); mSlider->setEnabled(false); @@ -91,11 +91,13 @@ SellDialog::SellDialog(Network *network): quitButton->setPosition(208, 186); - mItemList->setEventId("item"); + mShopItemList->setEventId("item"); mSlider->setEventId("mSlider"); - mItemList->addActionListener(this); - mItemList->addSelectionListener(this); + mShopItemList->setPriceCheck(false); + + mShopItemList->addActionListener(this); + mShopItemList->addSelectionListener(this); mSlider->addActionListener(this); add(scrollArea); @@ -125,13 +127,14 @@ void SellDialog::reset() mQuantityLabel->setCaption("0"); mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Price: 0"); + mMoneyLabel->setCaption("Money: 0 GP / Total: " + + toString(mPlayerMoney) + " GP"); mMoneyLabel->adjustSize(); mItemDescLabel->setCaption(""); mItemEffectLabel->setCaption(""); // Reset Previous Selected Items to prevent failing asserts - mItemList->setSelected(-1); + mShopItemList->setSelected(-1); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); } @@ -148,14 +151,15 @@ void SellDialog::addItem(Item *item, int price) item_shop.index = item->getInvIndex(); item_shop.id = item->getId(); item_shop.quantity = item->getQuantity(); + item_shop.image = item->getInfo().getImage(); mShopItems->push_back(item_shop); - mItemList->adjustSize(); + mShopItemList->adjustSize(); } void SellDialog::action(const std::string& eventId, gcn::Widget* widget) { - int selectedItem = mItemList->getSelected(); + int selectedItem = mShopItemList->getSelected(); if (eventId == "item") { @@ -166,7 +170,8 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) mQuantityLabel->setCaption("0"); mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Price: 0"); + mMoneyLabel->setCaption("Money: 0 GP / Total: " + + toString(mPlayerMoney) + " GP"); mMoneyLabel->adjustSize(); if (selectedItem > -1) { @@ -232,8 +237,8 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) // All were sold if (!mMaxItems) { - mItemList->setSelected(-1); - mShopItems->mItemsShop.erase(mShopItems->mItemsShop.begin() + selectedItem); + mShopItemList->setSelected(-1); + mShopItems->getShop().erase(mShopItems->getShop().begin() + selectedItem); } // Update only when there are items left, the entry doesn't exist @@ -249,7 +254,8 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) mQuantityLabel->adjustSize(); int price = mAmountItems * mShopItems->at(selectedItem).price; - mMoneyLabel->setCaption("Price: " + toString(price)); + mMoneyLabel->setCaption("Money: " + toString(price) + " GP / Total: " + + toString(price + mPlayerMoney) + " GP"); mMoneyLabel->adjustSize(); // Update Buttons @@ -261,7 +267,7 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget) void SellDialog::selectionChanged(const SelectionEvent &event) { - int selectedItem = mItemList->getSelected(); + int selectedItem = mShopItemList->getSelected(); if (selectedItem > -1) { @@ -277,3 +283,9 @@ void SellDialog::selectionChanged(const SelectionEvent &event) mItemEffectLabel->setCaption("Effect"); } } + +void SellDialog::setMoney(int amount) +{ + mPlayerMoney = amount; + mShopItemList->setPlayersMoney(amount); +} diff --git a/src/gui/sell.h b/src/gui/sell.h index 12000bc3..f27a9751 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -34,7 +34,7 @@ class Item; class Network; class ShopItems; -class ListBox; +class ShopListBox; /** * The sell dialog. @@ -78,12 +78,17 @@ class SellDialog : public Window, gcn::ActionListener, SelectionListener */ void selectionChanged(const SelectionEvent &event); + /** + * Gives Player's Money amount + */ + void setMoney(int amount); + private: Network *mNetwork; gcn::Button *mSellButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; - ListBox *mItemList; + ShopListBox *mShopItemList; gcn::Label *mMoneyLabel; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; @@ -91,6 +96,7 @@ class SellDialog : public Window, gcn::ActionListener, SelectionListener gcn::Slider *mSlider; ShopItems *mShopItems; + int mPlayerMoney; int mMaxItems; int mAmountItems; diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp index 39c285d7..d15e7367 100644 --- a/src/gui/shop.cpp +++ b/src/gui/shop.cpp @@ -67,3 +67,8 @@ void ShopItems::clear() { mItemsShop.clear(); } + +std::vector<ITEM_SHOP> ShopItems::getShop() +{ + return mItemsShop; +} diff --git a/src/gui/shop.h b/src/gui/shop.h index 0736003b..006c0146 100644 --- a/src/gui/shop.h +++ b/src/gui/shop.h @@ -73,11 +73,16 @@ class ShopItems : public gcn::ListModel ITEM_SHOP at(int i); /** - * Clear the vector and delete the pictures' instances. + * Clear the vector. */ void clear(); -// private: // This is to be readded as soon as the sell dialog is redone. + /** + * Direct access to the vector + */ + std::vector<ITEM_SHOP> getShop(); + + private: std::vector<ITEM_SHOP> mItemsShop; }; diff --git a/src/gui/shoplistbox.cpp b/src/gui/shoplistbox.cpp index 0aec33ed..6ddf863e 100644 --- a/src/gui/shoplistbox.cpp +++ b/src/gui/shoplistbox.cpp @@ -42,7 +42,7 @@ ShopListBox::ShopListBox(gcn::ListModel *listModel): mPlayerMoney(0) { mRowHeight = getFont()->getHeight(); - + mPriceCheck = true; } ShopListBox::ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel): @@ -53,6 +53,7 @@ ShopListBox::ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel): { mRowHeight = (getFont()->getHeight() > ITEM_SPRITE_HEIGHT ? getFont()->getHeight() : ITEM_SPRITE_HEIGHT); + mPriceCheck = true; } @@ -75,7 +76,7 @@ void ShopListBox::draw(gcn::Graphics *graphics) graphics->setColor(gcn::Color(0xffffff)); if (mShopItems) { - if(mPlayerMoney < mShopItems->at(i).price) + if(mPlayerMoney < mShopItems->at(i).price && mPriceCheck) { graphics->setColor(gcn::Color(0x919191)); } @@ -142,6 +143,9 @@ void ShopListBox::mousePress(int x, int y, int button) else // Old Behaviour enoughMoney = true; + if (!mPriceCheck) + enoughMoney = true; + if (enoughMoney) { setSelected(y / mRowHeight); @@ -189,3 +193,8 @@ void ShopListBox::adjustSize() setHeight(mRowHeight * mListModel->getNumberOfElements()); } } + +void ShopListBox::setPriceCheck(bool check) +{ + mPriceCheck = check; +} diff --git a/src/gui/shoplistbox.h b/src/gui/shoplistbox.h index 88e1c4b6..2dff8977 100644 --- a/src/gui/shoplistbox.h +++ b/src/gui/shoplistbox.h @@ -91,6 +91,12 @@ class ShopListBox : public gcn::ListBox */ void adjustSize(); + /** + * Set on/off the disabling of too expensive items. + * (Good for selling mode.) + */ + void setPriceCheck(bool check); + private: /** * Sends out selection events to the list of selection listeners. @@ -111,6 +117,8 @@ class ShopListBox : public gcn::ListBox int mRowHeight; /**< Row Height */ + bool mPriceCheck; + }; #endif diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index b10c7ab9..d7f063a7 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -89,6 +89,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) msg->readInt16(); // length n_items = (msg->getLength() - 4) / 10; if (n_items > 0) { + sellDialog->setMoney(player_node->mGp); sellDialog->reset(); sellDialog->setVisible(true); |