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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-22 21:08:05 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-08-05 17:12:33 +0200 |
commit | 56af29fad5467dd0a4eac95fac322d4ecdaec6d6 (patch) | |
tree | 6024bfa92633a26f5369ff56998b1634385673c4 | |
parent | 363f71157a8107190b3bd2ba656faf0a0e63ab36 (diff) | |
download | mana-56af29fad5467dd0a4eac95fac322d4ecdaec6d6.tar.gz mana-56af29fad5467dd0a4eac95fac322d4ecdaec6d6.tar.bz2 mana-56af29fad5467dd0a4eac95fac322d4ecdaec6d6.tar.xz mana-56af29fad5467dd0a4eac95fac322d4ecdaec6d6.zip |
Fixed indentation of Image::_GLload
Reviewed-by: Stefan Beller
-rw-r--r-- | src/resources/image.cpp | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 975bd647..9a3e2ba2 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -439,101 +439,101 @@ Image *Image::_SDLload(SDL_Surface *tmpImage) #ifdef USE_OPENGL Image *Image::_GLload(SDL_Surface *tmpImage) { - // Flush current error flag. - glGetError(); + // Flush current error flag. + glGetError(); - int width = tmpImage->w; - int height = tmpImage->h; - int realWidth = powerOfTwo(width); - int realHeight = powerOfTwo(height); + int width = tmpImage->w; + int height = tmpImage->h; + int realWidth = powerOfTwo(width); + int realHeight = powerOfTwo(height); - if (realWidth < width || realHeight < height) - { - logger->log("Warning: image too large, cropping to %dx%d texture!", - tmpImage->w, tmpImage->h); - } + if (realWidth < width || realHeight < height) + { + logger->log("Warning: image too large, cropping to %dx%d texture!", + tmpImage->w, tmpImage->h); + } - // Make sure the alpha channel is not used, but copied to destination - SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE); + // Make sure the alpha channel is not used, but copied to destination + SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE); - // Determine 32-bit masks based on byte order - Uint32 rmask, gmask, bmask, amask; + // Determine 32-bit masks based on byte order + Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; - gmask = 0x00ff0000; - bmask = 0x0000ff00; - amask = 0x000000ff; + rmask = 0xff000000; + gmask = 0x00ff0000; + bmask = 0x0000ff00; + amask = 0x000000ff; #else - rmask = 0x000000ff; - gmask = 0x0000ff00; - bmask = 0x00ff0000; - amask = 0xff000000; + rmask = 0x000000ff; + gmask = 0x0000ff00; + bmask = 0x00ff0000; + amask = 0xff000000; #endif - SDL_Surface *oldImage = tmpImage; - tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, - 32, rmask, gmask, bmask, amask); + SDL_Surface *oldImage = tmpImage; + tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, + 32, rmask, gmask, bmask, amask); - if (!tmpImage) - { - logger->log("Error, image convert failed: out of memory"); - return NULL; - } + if (!tmpImage) + { + logger->log("Error, image convert failed: out of memory"); + return NULL; + } - SDL_BlitSurface(oldImage, NULL, tmpImage, NULL); + SDL_BlitSurface(oldImage, NULL, tmpImage, NULL); - GLuint texture; - glGenTextures(1, &texture); - OpenGLGraphics::bindTexture(mTextureType, texture); + GLuint texture; + glGenTextures(1, &texture); + OpenGLGraphics::bindTexture(mTextureType, texture); - if (SDL_MUSTLOCK(tmpImage)) - SDL_LockSurface(tmpImage); + if (SDL_MUSTLOCK(tmpImage)) + SDL_LockSurface(tmpImage); - glTexImage2D( - mTextureType, 0, 4, - tmpImage->w, tmpImage->h, - 0, GL_RGBA, GL_UNSIGNED_BYTE, - tmpImage->pixels); + glTexImage2D( + mTextureType, 0, 4, + tmpImage->w, tmpImage->h, + 0, GL_RGBA, GL_UNSIGNED_BYTE, + tmpImage->pixels); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - if (SDL_MUSTLOCK(tmpImage)) - SDL_UnlockSurface(tmpImage); + if (SDL_MUSTLOCK(tmpImage)) + SDL_UnlockSurface(tmpImage); - SDL_FreeSurface(tmpImage); + SDL_FreeSurface(tmpImage); - GLenum error = glGetError(); - if (error) + GLenum error = glGetError(); + if (error) + { + std::string errmsg = "Unknown error"; + switch (error) { - std::string errmsg = "Unknown error"; - switch (error) - { - case GL_INVALID_ENUM: - errmsg = "GL_INVALID_ENUM"; - break; - case GL_INVALID_VALUE: - errmsg = "GL_INVALID_VALUE"; - break; - case GL_INVALID_OPERATION: - errmsg = "GL_INVALID_OPERATION"; - break; - case GL_STACK_OVERFLOW: - errmsg = "GL_STACK_OVERFLOW"; - break; - case GL_STACK_UNDERFLOW: - errmsg = "GL_STACK_UNDERFLOW"; - break; - case GL_OUT_OF_MEMORY: - errmsg = "GL_OUT_OF_MEMORY"; - break; - } - logger->log("Error: Image GL import failed: %s", errmsg.c_str()); - return NULL; + case GL_INVALID_ENUM: + errmsg = "GL_INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + errmsg = "GL_INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + errmsg = "GL_INVALID_OPERATION"; + break; + case GL_STACK_OVERFLOW: + errmsg = "GL_STACK_OVERFLOW"; + break; + case GL_STACK_UNDERFLOW: + errmsg = "GL_STACK_UNDERFLOW"; + break; + case GL_OUT_OF_MEMORY: + errmsg = "GL_OUT_OF_MEMORY"; + break; } + logger->log("Error: Image GL import failed: %s", errmsg.c_str()); + return NULL; + } - return new Image(texture, width, height, realWidth, realHeight); + return new Image(texture, width, height, realWidth, realHeight); } void Image::setLoadAsOpenGL(bool useOpenGL) |